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Straight out of the manual:
6. Land Management – These
buttons allow you to buy and sell
land or the construction rights to
land. Land must be owned if you
want to build or shape terrain
Construction rights may be leased if
you only want to place track pieces
over the land. Land-ownership status is
indicated by the following grids:
• Outlined Blue Grid – Land you
own.
• Land with for sale Signs – Land
you may purchase.
• Dashed blue Grid – Land for
which you have construction rights..
• Land with barricade signs –
Land construction rights you may
lease
• Land with No Grid – Land you
may never own.
• Solid Blue Grid – May be owned
or leased after you meet a scenario
objective.
Purchase Land – Drag the mouse button over the outlined blue grid to
purchase it.When finished, click the Purchase Land button again.
Construction Rights Easement– Drag the mouse button over the
outlined yellow grid to lease it.When finished, click the Construction Rights
Easement button again.
Land Selection Brush Size – The size of the brush for selecting land.
Enlarge the brush size by place the mouse over the brush size button and
dragging the mouse button to the right. Reduce the brush size by dragging
the mouse button to the left.
This part is from making your own scenario and helps explain what's above a little bit:
1. Scenario name – Click to edit.
2. Open/Closed – Start scenario with park open or closed.
3. Land at Start – Select land owned by the park at start (blue outline grid).
4. Land Available – Select land that may be purchased or leased (For Sale
signs).
5. Lease Only Land – Select land that may only be leased (Barricade signs).
6. Unavailable Land – Select land that may never be owned (no grid).
7. Starting Entrance Fee
8. Leased Land - Select land for which the construction rights have already
been leased.
9. Park Hours - Click to edit the opening and closing times.
10. Land Prices - Click to edit the cost per square.
11. Unlockable Land - Land available after an objective has been completed.
The park entrance and guest spawn-point can be found under the scenery
selections. Create a path before placing the entrance or spawn point and then put
these on the path.