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回報翻譯問題
What's wrong with the Taxi behaviour?
Thank goodness I still have my Flight Factor B767 to fly in XP11 and I'm sure it will be made possible to fly in XP12.
I know that the ZIBO 737 Mod will still be supported for XP12 from what I've read on the Xplane forums.
It's pretty unlikely in my opinion that many new developers will choose to develop for XP 12 as MSFS undeniable is going to hold a near monopoly. I've seen quite a few new third-party developers in MSFS and many of the big names that have been developing addons for a long time are partners. I just can't see XP 12 being as popular as XP 11 with MSFS being out there.
I foresee a number of current third-party XP exclusive devs hopping over to MSFS and even if they don't and stick to XP they will probably also develop for MSFS at some point for the reason mentioned above. Very few of them will only be working with XP 12 in my opinion.
Surprisingly iniBuilds even is a partner in MSFS now and from what I understand their current Airbus aircraft aren't going to be compatible with XP12. Their A310 for MSFS is going to be on par and actually even better than the XP version. It will be coming to MSFS for free in November.
It will upon launch of XP 12.
https://forums.x-plane.org/index.php?/forums/topic/263153-x-plane-12-compatibility-boeing-757767-and-airbus-a350/
But on the other hand...I've started Fight Simulation in 1990 with FS3 (yes, Flight Simulator 3). At any time during these 30 years, there were always several sims around. For example, FS4, A.T.P., Fly! and others. And even for these sims, there were addons. For example, for A.T.P. there was an A320 addon which even had a working FMS which was a sensation in the 90s.
My assumption is that there will be devs who say: "Oh look, all the devs went to MSFS, there is a niche, now lets develop an up-to-date A321neo (or whatever) for XP. We can't charge only 60 $ but 100 $ and there are enough people who look for an alternative to MSFS."
But nobody knows, so we'll have to see what happens!
I started in 1997. Nice to see another who used Fly!, I remember that and Fly2K! very well.
Developers will go where the customers are which for the most part that is going to be MSFS. I just can't foresee many developers simply turning a blind eye at an opportunity to make a ton of money. Again I'm sure some will stick to XP12 exclusively but many will hop over to MSFS or make addons for both.
Speaking of the A320neo series one developer who many (including myself) didn't think would develop for MSFS actually are and will also be bringing their other products and they're one of the best third-party devs out there.
I've said it before, I feel that for the majority of simmers and third-party developers alike MSFS is where the future of the hobby of flight simulation is headed.
If you kept up with flight simulation news you can see it's clearly evident what is going on.
Right .. the eye-candy boys are trying to corner the market (again).
However this time the west has economies teetering on disaster with food shortages looming large.
Video Games vs Food on the Table???
There will be a place in the future for X-Plane, and more.
You didn’t understand where I was going with that comment whatsoever.
I take it you don't look at FSElite and Threshold.
Flight Simulation news is repeating history. We've already been here before.
MS shut down their flight simulation studio because of their desire to keep all their payware partners happy by keeping the same old worn out base code from 2 decades ago, all the way up to FSX. They put lipstick on the pig a dozen times over the years to keep it looking fresh .. as long as those nice detailed payware offerings kept making money. No one was brave enough to say "we're at the end of the code road, and a major payware-breaking update is needed" so it all ground to a halt. That's why some of those payware devs made the jump to X-Plane and others.
Now a few years have passed, and display hardware/software has advanced, and a new dev team decided to toss their hat in the ring by really rebuilding the MSFS codebase, for the first time this century. What they came up with was pretty, fat, and required some new hardware from the customer base to make it run well. Next in the time line? Someone will proclaim that MSFS is the new standard by which all VTX systems are judged .. similar to how the 1980s MSFS was the standard of PC compatibility.
Asobo knows what people want right now .. not really a flight simulation but more like a pilot experience simulator. They love to taxi around, checking all the viewpoints for visual accuracy. They love to stroll down the aisle looking around at crisp 3D modelling and texture work. So they strike while the iron is hot ... trying to corner the market in an effort to knock XP and Prepar3d out for good.
They won't have such an easy time of this this time around.
The community here seems to think MSFS is where the future of Flight Simulation is headed 100%, and I begged to differ. I wasn't being political. Perhaps a little agricultural and meteorological though. Times are getting tough and the world is changing fast. So is the hidden landscape of simulation programming.
We've heard where Austin Meyer is going. We haven't heard from the Aerofly developers in a while. I suspect they will have another nice offering soon. There are more just sitting in the wings waiting for MS to fumble the ball again, so they can pounce on their table scraps.
No, I can't say I do.
I thought so.
As an XP, MSFS and P3D user I feel you're wrong. MSFS is what the user makes of it and there is virtually nothing I can't do in MSFS that I can in XP and P3D as a person who takes the hobby of flight simulation quite seriously.
I have a few aircraft in MSFS that fly very much like in XP. There is a really good post by a Working Title dev (on the official MSFS forums) that goes on about how MSFS is actually quite a good sim and more or less on par with XP. Reading said post I really can't wait for A2A to bring the PA-24 to the sim.
Do I feel that XP 12 is going to be a complete failure? Absolutely not, I'm sure it will be a great sim. Do I feel that MSFS is going to be giving XP 12 a hard time for those who take the hobby seriously and have for a very long time? Yes, most certainly.
It seems to be that diehard XP users are very biased and just can't accept that competition is out there. Anyway this is the XP community Steam forums, not AVSIM so I think it's best we drop this. Enough talk about another sim.
In P3D I have global ORBX scenery (Global Base, Vector and all of the OpenLC scenery. Essentially ORBX scenery replaces all of my default ground textures in P3D. Now that being said, after experiencing the ground textures in MSFS 2020, the ORBX scenery falls short. Still better than the default P3D and better than the default X Plane 11. But both of those are far behind MSFS 2020.
So I will be following the reviews, etc. once X Plane 12 comes out and see what people thing. But frankly I think they will rave about it even with the lacking ground textures. Without upgrading those textures I feel X Plane 12 will lag behind MSFS 2020. P3D also needs to update their ground textures in order to compete with MSFS 2020 and add rain effects, water on the ground, etc to compete.