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Also a fighter is going to weigh far far more than the 1681kg of the Vision jet which is going to affect breaking distance and stopping power.
I'm pretty sure you could land a Cirrus on a real aircraft carrier without any trouble at all.
Agreed, my airspeed was low, bordering Stall speeds, but it seems that the game somehow treats the Cirrus as beeing fitted with a Arrestor hook, as i got a few more tries, and only can explain the short distances in landings by having a magical arrestor hook, and magical cables that lie before the ones you actually see on the deck in the game.
And yeah, i do believe in reality you can land a Cirrus due its low airspeed compared to a fighter yet..
But i dont believe you can bring it to a stop, before the first arrestor cable, with a distance of about 10 meters to bring it to a complete stop.
And i dont know if its possible even to get it without help off the deck flying again, but then its a small plane with a powerfull engine, and low takeoff speed, so maybe using like i did the whole deck, it might be possible too..
Still i disgress the landing distance without having a arrestor hook, and really as i said the game somehow magically adds these to the plane, and somehow have more grabbing points for the hook then that there are..
Got a few replay in case you want to see better of what i try to explain
Btw, back in the 1960's the U.S. Navy experimented with C-130 Hercules carrier ops. They did something like 20 landings and take-offs (without using arresting gear or catapult) from USS Forrestal.
Yeah, i am now convinced that X-Plane adds some magical Arrestor Hook to every plane trying to land, as i went back and tried to land a Twin Otter on the deck, and again same result, it stopped within 10 to 15 meters from where i touched the deck, just before the first cable thats shown on the deck..
I assume the graphical location of the cables and the location of the cable itself on the model where it "grabs" might be a tat off, in combination with that magical Arrestor Hook, but alas it does explain to me why a plane thats not designed to land on a carrier has such a short landing distance needed.
And true, its a fun thing... as like there is a Oil Rig in the Ijselmeer in the Netherlands and an Aircraft carrier in Den Helder, but i dont mind... Just was amazed how relative easy it was to land on that carrier with such planes, really thought it would be much much harder, like trying to do it with the Phantom, that i still havent be able to do ;)
Yeah, seems to be the issue, that the game "thinks" you are in a different plane, and somehow lowers a magical arrestor hook, after i read your comment, and used Shift-Alt-W and landed, i needed indead half the deck to come to a stop, what i expected.. Thanks...