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FSX is a game and IMO a simulator light/medium. Add air hauler and FSPassenger add-ons to it and you've got a game. Add Just Flight 360 to it and now you've got a living world. A pretty fun game that gives one a reason to fly other than just fly in what XPlane feels like which is a dead world.
A game has (for lack of a better description) soul.
A simulator doesn't.
If XP11 is getting to a point where it feels more alive then I'm on it!
https://forums.x-plane.org/index.php?/files/file/40227-passengersfx-ng-next-generation-vr-ready-basic-edition/
If you want a great sim don't mind spending on add-ons to get study level flight training accuracy, X-plane 11 is more than worth it.
Beyond that it is your choice.
Seen it - just adds sounds that make it sound like you've got passengers onboard. I think - but that's what the write up appears to me to be the case. It kind'a feels like you can make the FSX version of FSPassengers work in XPlane - not sure about that.
For me it's all about a purpose - a reason to fly. A plane is little more than a tool to move things from point A to point B or blow other planes out of the sky or drop nasty things on nasty people.
Same as a car, a tank or a cannon. A tool.
Without a purpose it is little more than a toy.
Give me a purpose to fly.
ASIDE: there are those who truly do enjoy just flying with no other purpose than riding in the sky. Were that I were one of those lucky people. Alas I am not.
Like you I don't like to fly without purpose, and Xplane is just a training simulator and it feels like I'm flying in an emtpy world.
If you want to be a better pilot in the real world, Xplane can help you with that, but if you want more than just a simulator FSX is still the only one that can give you that somewhat realistic living real-world feeling
That is your perogative and choice. It is not a limitation of simulators.
True simulators do not give you "a purpose", though some elected to add game qualities for those that need someone else to provide motivation for them.
Case in point: RC Flight sims never had "goals", "points" nor "achievements". Some elected to add them once they started appearing on Steam but that was never the intent of the original program.
If you need a "purpose" you can jump on Vatsim or other services and try flying in a virtual sky crowded with ATC directing many other people at the same time.
Or you can recreate your own flights and timetables as you wish.
And stay FAR FAR AWAY FROM TRAIN SIMULATORS!!!
If this does not appeal to you, consider DCS instead which will let you blow up other planes and drop nasty things on virtual troops. It is a great military style sim with campaigns.
Real world pilots also prefer X-plane’s flight modeling, that is so accurate it has been used for the design of real planes.
My observations come by way of a reasonable amount of experience with BOTH sims. I own 2 recent A2A planes, about 10 other planes (Carenado, Milviz, Just Flight) in P3D and about double that in X-Plane and have probably about 500 hours total in both sims. I only recently got into using P3D after spending most of my time in X-Plane, although I had used FSX quite a bit many years ago.
As to which is "easier", I would have a hard time determining that. The flight dynamics are certainly "different". It seems to me that once you have the basic skills required for takeoff, controlled flight and landing, you simply adapt to the circumstances at hand. Again, I'm not a pilot, so to me the bigger challenge present in BOTH sims (equally, I would add), is learning about aviation. There certainly is a LOT to learn.
"You typing, just to type"...
I type all the time. But that has nothing to dio with X-Plane.
Fly a real plane and compared the flight dynamics on all the sims. X-plane comes out on top.
That is why it is used for predictive flight modeling and aircraft design.