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Повідомити про проблему з перекладом
I turned the X-Plane world into one massive disco using this method, with multicoloured, flashing and spinning lights everywhere. Now I need fmod for scenery so I can add music!
If you have Discord, DM me: Draco#1646
First off, the billboard:
- spot_params_bb defines the type of billboard light used. This will be good for a spotlight
- X.XXXXX is the x-coordinate of the billboard light
- Y.YYYYY is the y-coordinate of the billboard light
- Z.ZZZZZ is the z-coordinate of the billboard light
- R.RR is the red component of the light
- G.GG is the green component of the light
- B.BB is the blue component of the light
- S.SS is the size of the billboard light
- DX.XXXXX is the directional component the light is visible with respect to x
- DY.YYYYY is the directional component the light is visible with respect to y
- DZ.ZZZZZ is the directional component the light is visible with respect to z
- A.NGLE is the cone angle the component of the light is vsisble, relating to the cosine of the angle. 1.0 would be an omnidirectional light viewable in all directions, whereas a cosine of 90 degrees would be 0.7. A cone with 0.1 would have a very narrow viewing angle
Then the light spill:- X.XXXXX is the x-coordinate of the HDR light
- Y.YYYYY is the y-coordinate of the HDR light
- Z.ZZZZZ is the z-coordinate of the HDR light
- R.RR is the red component of the light
- G.GG is the green component of the light
- B.BB is the blue component of the light
- A.AA is the alpha channel of the light
- S.SS is the size of the light
- DX.XXXXX is the directional component the light points towards with respect to x
- DY.YYYYY is the directional component the light points towards with respect to y
- DZ.ZZZZZ is the directional component the light points towards with respect to z
- A.NGLE is the cone angle the component of the light points towards, relating to the cosine of the angle. 1.0 would be an omnidirectional light shining in all directions, whereas a cosine of 90 degrees would be 0.7. A cone with 0.1 would have a very narrow beam of light
Enter these two lines of code at the bottom of your obj8 file, reload the scenery and they should be good to go. Then it's just a matter of tweaking and finding out what does what.