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Right now I'm in the process of reinstalling X-Plane stable default branch to see if it resolves it. If not, I'll also clean SteamVR, but unfortunately after reading this thread I have zero confidence that it will help.
Well reinstalling X-Plane (and deleting any remaining X-Plane files) did not help by its own. However, as of a few minutes ago I have resurrected it, and it's working again, so I hope this might help you?
Before the reinstall, the X-Plane (11.5x beta 6) log file when trying to Enable VR would show this (including the typo 'becmoing'):
I/OVR: Initializing VR Subsystem.
E/OVR: Session display lost, becmoing a zombie.
E/VR_BRIDGE: Shutting down hardware because the VR HAL is now in a zombie state.
And after hours of searching and getting nowhere, I found a forum post here: https://forums.oculusvr.com/community/discussion/89130/vr-wont-load-x-plane-11-rift-s
The solution suggested there was to use the Repair Oculus option:
1. Go to www.oculus.com/setup and click Download Oculus Rift software.
2. Select Repair.
After the repair process completed, I started X-Plane (default branch which is currently 11.4x) in 2D mode, and then enabled VR. This seemed to work fine, and I was able to restart X-Plane in VR mode from Steam and it all works.
This is as far as I've got. Later I'll want to reinstall my scenery and a few plugins, get things set up, then finally switch back to the beta branch and reenable Vulkan.
If this helps you, it'd be great if you can reply here and also make Laminar aware. I'm pretty sure that a badly timed crash might corrupt something Oculus-side, maybe to do with controller bindings (even though other VR games continued to work). For the Laminar guys, I did submit the original crash today that caused this whole sequence to unfold.
Will repair and try to relaunch and let you know what I find.