X-Plane 11
(SFT) iceman 27 ENE 2019 a las 11:06 a. m.
xplane or fsx
been thinking of buying this becuase im getting tired of the bad graphics in fsx.what do you guys think is better?
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Mostrando 16-30 de 33 comentarios
LeadCatcher 30 ENE 2019 a las 6:00 a. m. 
Thanks fortunjj1 - I forget my other pet peeve against X-plane 11 is the ground handling on taildraggers or conventional gear aircraft. I fly almost exclusively GA in VFR conditions and in P3D have the Beaver as my go to airplane. In FSX is the fantastic A2A Cub - nothing better for low and slow to fly true IFR —- (I follow Rail/roads :-)).

In X-plane I even purchased the much acclaimed ADSG Super Cub so I could replicate my desired type flying in X-plane. The ground handling for taildraggers is so atrocious and the propensity to ground loop so prevalent and unrealistic that I stick to tricycle gear aircraft in X-plane. I have the Just flight Arrow III for both P3D and X-plane 11 (also have it for the now abandoned FSW :-() and find the flight and ground characteristic comparable in both simulations.

So if you are a tricycle gear type pilot or tub liner flyer - either X-plane or P3D would be a good choice. If you like the conventional gear aircraft - would stick with P3D till X-plane tweaks that aspect - or even recognizes that it is not quite right.
(SFT) iceman 30 ENE 2019 a las 6:03 a. m. 
Publicado originalmente por -OrLoK-:
P3D is a "professional" version of fsx created by another company and hugely updated.

You can, however, by cheaper licences for it although its only supposed to be for pro use (basically, they dont mind us plebs flying)

Youll need top google for their website, its not out on Steam.

Dont forget Xplane has a demo you can get from their website if you want to test it out.
thanks for the replys guys.ive got the site,been looking at it.
jerdawg 30 ENE 2019 a las 7:51 a. m. 
Publicado originalmente por (CDN) iceman:
so if i buy p3d how does it work with steam?is it a seperate game?
P3D is not involved with steam.
Totally different platform.
Kilthawar 30 ENE 2019 a las 10:47 a. m. 
I used to use FSX when I was just using a flight stick and basic controls and I thought FSX was great for that. If you want a professional experience and have better hardware such as a better PC or better simulator controls; you will want X-Plane because it supports the better hardware. I have tried setting up my Thrustmaster HOTAS Flightstick, Throttle, and Pedals with FSX and lets just say it is very hard to near impossible. If you also have a good graphics card; you will not like FSX.
Última edición por Kilthawar; 30 ENE 2019 a las 10:49 a. m.
KG79 30 ENE 2019 a las 10:50 a. m. 
Publicado originalmente por Virtual:
Publicado originalmente por KG79:
When you already have FSX with a ton of addons there is no need to throw it all away;-D Keep it and look what you want in the future. But to buy FSX today is no option at all I think, the program is completely outdated, so I would rather look for XP11 or P3D. I decided to go the XP path, as P3D is still only 32bit and it does not seem that this changes soon. Also the multicore support seems to be even worse there.

Wrong P3D v4 is 64-bit.

You're right, I haven't look after the progress of P3D since I bought XP11, but even probably at the time of purchasing it my info was old. Good to know, because it was one of the major reasons to go for XP. There were also others, so I don't consider the decision as wrong. For me P3D still seems to have many old baggages from FSX, and I still consider the engine of XP like the one which is much better to improve in the future. Another point was that P3D seems to lack in performance and still does not take advantage of modern hardware like maybe it could if it would be a "new" program and not a renewed FSX. I hope that changes one day, because the more competition on the market the better for us all. Also I don't really like the price policy in P3D, as I think better priced the program would get a better user base, which is important for third partiy products.
Kilthawar 30 ENE 2019 a las 10:53 a. m. 
Publicado originalmente por KG79:
Publicado originalmente por Virtual:

Wrong P3D v4 is 64-bit.

You're right, I haven't look after the progress of P3D since I bought XP11, but even probably at the time of purchasing it my info was old. Good to know, because it was one of the major reasons to go for XP. There were also others, so I don't consider the decision as wrong. For me P3D still seems to have many old baggages from FSX, and I still consider the engine of XP like the one which is much better to improve in the future. Another point was that P3D seems to lack in performance and still does not take advantage of modern hardware like maybe it could if it would be a "new" program and not a renewed FSX. I hope that changes one day, because the more competition on the market the better for us all. Also I don't really like the price policy in P3D, as I think better priced the program would get a better user base, which is important for third partiy products.
The problem with P3D mainly is that it is user hostile at setting up your flight simulation controls. It is not worth the money IMO.
KG79 30 ENE 2019 a las 11:10 a. m. 
Publicado originalmente por Kilthador:
The problem with P3D mainly is that it is user hostile at setting up your flight simulation controls. It is not worth the money IMO.

I wouldn't mind it going through a setup torture first, when once done then everything is fine. XP is also only in the vanilla version usable for new players. E.g. once you find out that every single AI plane is occupying your CPU at a severe amount and you look for solutions like using plugins that control the AI and offer low poly AI planes the work begins and you sit there and set up your airports for e.g. World Traffic, then you have to get an ATC plugin because the engine does not see plugin controlled AI and try to sync that;-D Yeah, 50% time just setting up and other 50% maybe flying;-D But maybe this is typical for a flight sim, and was in the old FS days also the case. By the way: XP plus some essential plugins exceed the price of P3D very fast;-)
Kilthawar 30 ENE 2019 a las 11:29 a. m. 
Publicado originalmente por KG79:
Publicado originalmente por Kilthador:
The problem with P3D mainly is that it is user hostile at setting up your flight simulation controls. It is not worth the money IMO.

I wouldn't mind it going through a setup torture first, when once done then everything is fine. XP is also only in the vanilla version usable for new players. E.g. once you find out that every single AI plane is occupying your CPU at a severe amount and you look for solutions like using plugins that control the AI and offer low poly AI planes the work begins and you sit there and set up your airports for e.g. World Traffic, then you have to get an ATC plugin because the engine does not see plugin controlled AI and try to sync that;-D Yeah, 50% time just setting up and other 50% maybe flying;-D But maybe this is typical for a flight sim, and was in the old FS days also the case. By the way: XP plus some essential plugins exceed the price of P3D very fast;-)
Well I play online all the time...Does this still stand true?
KG79 30 ENE 2019 a las 12:09 p. m. 
Until now I never tried online...
fortunjj1 30 ENE 2019 a las 10:56 p. m. 
Publicado originalmente por LeadCatcher:
In X-plane I even purchased the much acclaimed ADSG Super Cub so I could replicate my desired type flying in X-plane. The ground handling for taildraggers is so atrocious and the propensity to ground loop so prevalent and unrealistic that I stick to tricycle gear aircraft in X-plane. I have the Just flight Arrow III for both P3D and X-plane 11 (also have it for the now abandoned FSW :-() and find the flight and ground characteristic comparable in both simulations.

So if you are a tricycle gear type pilot or tub liner flyer - either X-plane or P3D would be a good choice. If you like the conventional gear aircraft - would stick with P3D till X-plane tweaks that aspect - or even recognizes that it is not quite right.

Exactly! IMHO, the problem here is that even though the ground handling is provably abysmally bad, there are a HUGE number of supporters who will repeatedly lie about the performance simply to defend something that is completely broken. These folks include beta testers, reviewers, and a huge host of X-Plane fanboys. The proof of my rather extreme claim is a simple one - the ADSG was, indeed, much acclaimed!!!! That plane is almost impossible to get in the air - and this has been shown time and time again by long time X-Plane users AND Super Cub pilots! You can't fix this problem with any amount of practice or skill... there is a fundamental problem that makes the plane yaw erratically on takeoff independent of the position of the control surfaces or the tailwheel before the rudder has sufficient authority. In X-Plane, almost all taildraggers suffer from the same problem to one extent or another. In the case of the ADSG Super Cub, 40+ US dollars is a lot to spend for a plane that can't reliably leave the runway.

To me, though, it is no big deal that the ground handling for taildraggers is borked. It works perfectly in P3D so there ya go. This just shows that X-Plane is not a perfect simulator (which I would have expected anyway). It just seems that some folks simply cannot handle that. Again, this is why it is not that easy to get honest information about either sim. I'm not picking on X-Plane fanboys here. It is just that the taildragger example was a handy one. I can just as easily find incredible (and completely untrue) claims about P3D. For example, the FSL A320 is NOT much more accurate systems wise than the FF A320 despite claims that P3D systems simulation is light years ahead of anything in X-Plane. In fact, I don't own the FSL A320 because the FF A320 is extremely complete and I don't really need to own two A320 sims. I prefer GA planes anyway.
josecarlosanjos123 31 ENE 2019 a las 12:05 a. m. 
Publicado originalmente por KG79:
When you already have FSX with a ton of addons there is no need to throw it all away;-D Keep it and look what you want in the future. But to buy FSX today is no option at all I think, the program is completely outdated, so I would rather look for XP11 or P3D. I decided to go the XP path, as P3D is still only 32bit and it does not seem that this changes soon. Also the multicore support seems to be even worse there.
Thogmar 2 FEB 2019 a las 6:05 a. m. 
Publicado originalmente por fortunjj1:
There would be NO way that I could choose between P3D and X-Plane. There are far too many things that work in P3D that are incredibly awful in X-Plane and vice versa. For example, taildragger behavior in X-Plane is so horrible that almost every plane of this kind wouldn't even be worth using if it were free . There is ONE exception - the P51 from Skunkcrafts. In contrast, A2A's WWI fighter offerings are nothing short of incredible! I doubt this will ever be fixed in X-Plane. As another example, most GA aircraft in X-Plane seem to feel more "alive" whereas P3D GA planes tend to feel lifeless (with the exception of A2A planes).

What I have found is that it is extremely difficult to get unbiased, honest reviews of either platform - most pick sides and will defend their choice far beyond the reality. Interestingly (and somewhat ironically), it was only when I started to completely ignore all of these opinions about which platform was superior did I find enjoyment with this hobby. In summary, if you pick one and stick with it, you will quickly realize the limitations. So it is far better not to pick.
Excellent, excellent answer.
KG79 2 FEB 2019 a las 10:29 a. m. 
Because people spent hundreds or thousands of euros/dollars on expansions and they don't want their investments look like it would have been senseless when they see there is also something different which is good... It's like AMD and Intel... The most important think is that we are in a situation where two companies are in competition, and that's good for their consumers on both sides, as both programs get better. We should hope that this balance remains.
Kanter 2 FEB 2019 a las 4:07 p. m. 
I've not had too much experience with P3D but tried it a fair bit, been using X-Plane since XP9 and I'd go with X-Plane any day (and of course, even XP9 is a massive upgrade from FSX).

XP11 has finally brought the long desired features of a not terrible UI and is just a way better simulator than previous versions. Worth it for sure.

To all those who complain about ATC on X-Plane: Go check out VATSIM or IVAO. I've been flying and controlling with VATSIM for a while, it's a really awesome service and you can fly with them all the time. I've even tried concurrently running X-Plane's ATC and VATSIM at the same time, following VATSIM instructions under their controlled airspace and then the ATC for the rest (there are some notable conflicts) but it's doable. Granted, VATSIM isn't everywhere but it's increasingly popular and I sometimes choose controlled airports :D.

Good luck!
PvWolf666 2 FEB 2019 a las 4:25 p. m. 
Publicado originalmente por LeadCatcher:
Thanks fortunjj1 - I forget my other pet peeve against X-plane 11 is the ground handling on taildraggers or conventional gear aircraft. I fly almost exclusively GA in VFR conditions and in P3D have the Beaver as my go to airplane. In FSX is the fantastic A2A Cub - nothing better for low and slow to fly true IFR —- (I follow Rail/roads :-)).

In X-plane I even purchased the much acclaimed ADSG Super Cub so I could replicate my desired type flying in X-plane. The ground handling for taildraggers is so atrocious and the propensity to ground loop so prevalent and unrealistic that I stick to tricycle gear aircraft in X-plane. I have the Just flight Arrow III for both P3D and X-plane 11 (also have it for the now abandoned FSW :-() and find the flight and ground characteristic comparable in both simulations.

So if you are a tricycle gear type pilot or tub liner flyer - either X-plane or P3D would be a good choice. If you like the conventional gear aircraft - would stick with P3D till X-plane tweaks that aspect - or even recognizes that it is not quite right.
Not sure when you last tried, but I was on the Soulsim Beaver the other day and the ground handling is so much better..... I took off easily and landed superbly with no issue with the flaps either.
I had to eat my words on the forums cos I had just rubbished it
Última edición por PvWolf666; 2 FEB 2019 a las 4:26 p. m.
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Publicado el: 27 ENE 2019 a las 11:06 a. m.
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