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In X-plane I even purchased the much acclaimed ADSG Super Cub so I could replicate my desired type flying in X-plane. The ground handling for taildraggers is so atrocious and the propensity to ground loop so prevalent and unrealistic that I stick to tricycle gear aircraft in X-plane. I have the Just flight Arrow III for both P3D and X-plane 11 (also have it for the now abandoned FSW :-() and find the flight and ground characteristic comparable in both simulations.
So if you are a tricycle gear type pilot or tub liner flyer - either X-plane or P3D would be a good choice. If you like the conventional gear aircraft - would stick with P3D till X-plane tweaks that aspect - or even recognizes that it is not quite right.
Totally different platform.
You're right, I haven't look after the progress of P3D since I bought XP11, but even probably at the time of purchasing it my info was old. Good to know, because it was one of the major reasons to go for XP. There were also others, so I don't consider the decision as wrong. For me P3D still seems to have many old baggages from FSX, and I still consider the engine of XP like the one which is much better to improve in the future. Another point was that P3D seems to lack in performance and still does not take advantage of modern hardware like maybe it could if it would be a "new" program and not a renewed FSX. I hope that changes one day, because the more competition on the market the better for us all. Also I don't really like the price policy in P3D, as I think better priced the program would get a better user base, which is important for third partiy products.
I wouldn't mind it going through a setup torture first, when once done then everything is fine. XP is also only in the vanilla version usable for new players. E.g. once you find out that every single AI plane is occupying your CPU at a severe amount and you look for solutions like using plugins that control the AI and offer low poly AI planes the work begins and you sit there and set up your airports for e.g. World Traffic, then you have to get an ATC plugin because the engine does not see plugin controlled AI and try to sync that;-D Yeah, 50% time just setting up and other 50% maybe flying;-D But maybe this is typical for a flight sim, and was in the old FS days also the case. By the way: XP plus some essential plugins exceed the price of P3D very fast;-)
Exactly! IMHO, the problem here is that even though the ground handling is provably abysmally bad, there are a HUGE number of supporters who will repeatedly lie about the performance simply to defend something that is completely broken. These folks include beta testers, reviewers, and a huge host of X-Plane fanboys. The proof of my rather extreme claim is a simple one - the ADSG was, indeed, much acclaimed!!!! That plane is almost impossible to get in the air - and this has been shown time and time again by long time X-Plane users AND Super Cub pilots! You can't fix this problem with any amount of practice or skill... there is a fundamental problem that makes the plane yaw erratically on takeoff independent of the position of the control surfaces or the tailwheel before the rudder has sufficient authority. In X-Plane, almost all taildraggers suffer from the same problem to one extent or another. In the case of the ADSG Super Cub, 40+ US dollars is a lot to spend for a plane that can't reliably leave the runway.
To me, though, it is no big deal that the ground handling for taildraggers is borked. It works perfectly in P3D so there ya go. This just shows that X-Plane is not a perfect simulator (which I would have expected anyway). It just seems that some folks simply cannot handle that. Again, this is why it is not that easy to get honest information about either sim. I'm not picking on X-Plane fanboys here. It is just that the taildragger example was a handy one. I can just as easily find incredible (and completely untrue) claims about P3D. For example, the FSL A320 is NOT much more accurate systems wise than the FF A320 despite claims that P3D systems simulation is light years ahead of anything in X-Plane. In fact, I don't own the FSL A320 because the FF A320 is extremely complete and I don't really need to own two A320 sims. I prefer GA planes anyway.
XP11 has finally brought the long desired features of a not terrible UI and is just a way better simulator than previous versions. Worth it for sure.
To all those who complain about ATC on X-Plane: Go check out VATSIM or IVAO. I've been flying and controlling with VATSIM for a while, it's a really awesome service and you can fly with them all the time. I've even tried concurrently running X-Plane's ATC and VATSIM at the same time, following VATSIM instructions under their controlled airspace and then the ATC for the rest (there are some notable conflicts) but it's doable. Granted, VATSIM isn't everywhere but it's increasingly popular and I sometimes choose controlled airports :D.
Good luck!
I had to eat my words on the forums cos I had just rubbished it