X-Plane 11

X-Plane 11

How to connect to gate?
Is there a way without mods to connect your plane to the jetway?
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Showing 1-4 of 4 comments
2 1 8 9 Apr 7, 2018 @ 1:53pm 
I looked into this a while back and it seems like you need to mod it. The explanation I found was "it's a flight sim, not an airport manager game". I wish we had the ability to use more gate / ground functions, though
RailPhantom Apr 7, 2018 @ 1:54pm 
Hmm. If its a flight sim, shouldent it simulate things on the ground and not just in the air?
A rundown of jetways in X-Plane 11:

The current default jetway model is static and does not move.

Some airports are compatible with the Autogate[forums.x-plane.org] plugin, but must make use of its two default jetways, or have its custom one compatible with Autogate. Check the airport's description when you download it to see if it has Autogate support.

For future reference, default jetways are changing. We have a couple of new, highly detailed models that will be default in X-Plane 11. This kit[developer.x-plane.com] will allow airport developers to quickly and easily place jetways into X-Plane 11, and we can make them as long as we want (sounds like fun). They are intended for use from 11.20 onwards, but are not animated. The devs are, however, very much considering the animation of these jetways, so stay tuned!
opjose Apr 8, 2018 @ 11:57am 
In airports tat use Autogate, the jetway will move into a static position once your aircraft is parked.

However it does not adjust for the position of the plane doors, so you must park the craft on the marks for it to look good.

It was pretty neat to see the first time I pulled in with a heavy following directives from the ground crew.

Not all gates on supported airports use Autogate, so you need to check the docs for the airports.

Last edited by opjose; Apr 8, 2018 @ 2:17pm
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Date Posted: Apr 7, 2018 @ 1:49pm
Posts: 4