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On top of that, there's a good chance multiplayer will require Xbox live since it's going to be on Xbox.
at this moment in time xplane is imho the best civilian flightsim for the average joe/Jane user.
I'm quietly optimistic for the MS sim but I'll wait for real reviews before I grab my wallet.
2 PetabBytes (2,000 Terabytes) of Bing Maps replicating the entire Earth n 4K may be a little hard to store locally so I imagine this is where the Azure subscription based technology falls into place.
Given the additional cost in purchasing Orbx regions and updating Weather Engines (Active Sky etc), a monthly subscription may do away with the need for these additional purchases which at the moment don't come close to what I'm seeing at lower altitudes.
Probably the one thing I miss the most from my FSX days was a proper ATC and other Traffic in the air (without having to pay an additional $30 for the privilege - World Traffic).
What has kept me flying with X-Plane 11 has been the realistic flight model and FlightDeck2Sims videos helping me learn Zibo's fantastic 737-800. Other than that, i've been less than impressed with Laminar's focus on improving certain aspects of the game (ATC, airline traffic, Airport autogate features) that FSX had implemented 14 years ago.
I hope Laminar get their skates on with this Vulkan upgrade and improve the immersion factor to remain competitive with this new offering from Microsoft.
I think I may finally take the plunge into VR now with an Oculus Rift S. :-)
https://www.youtube.com/watch?v=Nj2gac_1wA0
I've already held off buying X-Plane 11 simply can't compare to this level of detail. It's what the community has been dreaming of ever since the first MSFS.
tbh it might even perform better than X-Plane if they add any modern optimisations and good multithreading. It wont cost $100 a month, since then even if its better than X-Plane, no one would buy it.