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Any plans to work more on the ME region and Hong Kong?
Love my flights to Dubai, Abu Dabi and Tai Kak!
I tried renaming zzz_uhd into zz_uhd but the scenery then doesn't appear in xOrganizer so I suppose you can't rename it ?
Anyway, I don't understand how come I can't rename zzz_--- folder...
Still, thank you Alpilotx for sharing your work, and thank you steam users for your answers !
Doubt I'll actually fly into all the areas. But, its comforting to know they are there.
Thanks again for the effort and thought!
What part of the world are you looking at?
All this does is add ground meshes. It does not add ground textures.
HD Scenery does not add buildings outside of the OSM ones from alpilotx.
The alpilotx OSM overlays actually REDUCE the number of buildings displayed for many parts of the world. This is because the same World2XP creation process was used, which provides poor coverage outside of the EU.
You can use the HD textures in conjunction with Ortho4XP textures and Ortho4XP overlays.
You want the Ortho4XP overlay folder to show up above both the HD textures and the Ortho4XP textures.
The Ortho4XP overlays must be above the X11 overlays, but below all of your custom airports and downloaded 3D scenery (excepting, meshes and textures).
Below the Ortho4XP overlays should be the Ortho4XP textures, and below that the HD Scenery Meshes.
XOrganizer is a good way to sift through all of this, but you will need to catogorize the folders for it to do its job. Once done it organizes the .INI file automatically whenever you run it.
I don't use ortho overlay, i only use ortho ground textures. I use w2xp combined with ortho. If i put hd mesh above both of these, i get ugly looking city and ground textures. If i put it below w2xp but above ortho i get good looking city(w2xp) with horrible textures. And if i put it below both it has no effect. So what does it do exactly? It takes a bit of space so it should do something.
The order should be:
Your other add-on airports
W2XP Overlays (If you are using them)
Ortho4XP Overlays (if you are using them if not omit)
Global Airports (X11 supplied 3D airports)
Texture folders for your other add-on airports
Orth4XP Texture folders
HD Mesh Scenery Folders
This pemits the Ortho textures to sit on top of the HD Meshes and conform to them.
So hd mesh only improves forests slightly? I'm looking at the comparison screenshots and there's barely any difference except for forests which look more accurate. In cities i see hd mesh add different buildings, but for me it adds ugly out of place buildings and everything else is just ugly. There's dirt instead of grass, houses are placed all wrong, lakes/ponds looks horrible. Why does it take so much space if it doesn't change anything?
If ortho is above what's the point of hd mesh then? That doesn't make sense.
The HD meshes increase the amount of triangles used to define the ground bumps and folds.
The effect can be hard to see or very subtle in some areas, or very dramatic around mountains and mountain peaks.
Forests are 3D objects controlled by one of the overlays you are using.
They are actually separate things.
HD Meshes ALSO provide overlay files based upon OSM data. You do NOT have to use the HD Overlays. In fact I would advise against using them outside of the EU.
Those HD Mesh Overlays (not meshes) are very sparse for areas outside of the EU, showing very few buildings in those areas.
If you want high 3D object density in areas outside of the EU, you are better off using the Ortho4XP overlays in addition to the ground textures.
For areas within the EU, excluding some areas such as Norway, the World2XP overlays do better.
Then there is the issue with "Exclusion Zones".
Think of each of these as a layers that when combined by the computer give you the 3D world you fly in.
Overlays are the 3D objects, buildings, roads, lights, etc.
Textures sit under the objects.
Meshes sit under everything
The computer blends them together. It gives higher priority to the layer above another.
In some cases, particularly around airports, you WANT an "exclusion" zone that prevents underlying layers and objects, meshes and/or textures from showing through. Normally these are good things.
However Exclusion Zones are also used by Ortho4XP, World2XP, HD Meshes, etc. and that may reduce what you see.
Ideally you want to see your add-on buildings take precedence over everything else.
If there is no add-on buildings in an area, you want the World2XP buildings to show up.
Since World2XP buildings can be sparse, you want the Ortho4XP buildings to show up where there are no World2XP buildings.
Where there are no Ortho4Xp nor World2XP buildings, you want default X11 and autogen scenery to show up.
However World2XP creates exclusion zones for everything. So NO buildings that sit "under" World2XP show up... ugh!
That makes areas outside the EU look like empty wastelands if you are using World2XP.
IMHO the OSM scenery used and filtered by Ortho4XP is better because it is far denser and DOES NOT have exclusion zones that prohibit autogen scenery from displaying. The difference is very dramatic.
But Ortho4XP's OSM scenery really screws up forests!
As an example the Indianapolis 500 Motor Speed shows up in World2Xp, but there are no houses around it. The Speedway is lacking many of the infield buildings and golf course.
In Ortho4XP overlays, the Speedway looks great, it has the infield buildings, the golf course, the green house. Gasoline Alley shows up... BUT there are TREES all over the TRACKS! Houses surrounding the Indianapolis 500 show up well.