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In terms of flying, you have a lot to learn: Charts, SIDs, STARs, VOR DMEs, airways, waypoints, transition altitude, ICAO codes... And that's just some of the things in navigation!
The dynamics of flight, the CDU in airliners, how to land smoothly, how to start the engines, packs, pax, external lighting...
As you can probably guess, there is a LOT to learn. But honestly, you really don't have to learn everything in one go - I've been flight simming for about five years now, and I'm still learning myself.
The answer to whether X-Plane 11 is 'hard to play' really depends on your point of view, Midnight. Learning to use and fly X-Plane reminds me a lot of when I was learning to fly in the late 70's as a teen--there's a lot to take in, so you really don't want to rush things too quickly. The good thing is, having no previous airplane simming experience you don't have anything to "un-learn."
I suggest your downloading the X-Plane 11 Demo first, and see if you like it. If you like it (and have the option) I'd recommend buying the boxed version as opposed to the download version, if you don't have stable high-speed internet; the download can take a *very* long time otherwise.
You'll need either a joystick with a twist axis or yoke/rudder pedals for the best flying experience with X-Plane 11. Too, you'll need a relatively powerful CPU (3.2 Ghz or higher) minimum 8GB RAM memory, and at least a 2GB video adaptor to run X-Plane 11 with "acceptable" frame rates.
If you do decide to buy the full version of X-Plane 11 it would be a great idea to explore its built-in Tutorials to get you familiar with the art and craft of flying an airplane. You can also find several videos on YouTube that can help make your introduction into flight simming a pleasant experience.
Again, take it in slowly, and above all be patient; the reward is well worth it!
Happy flying,
APUtech
thanks u so much guys