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回報翻譯問題
A copilot’s station is a second computer networked to the main simulator, set to view a portion of the cockpit intended for the copilot. To use a copilot’s station, you will first need two computers on the same network (You can use something like Hamachi to set up a virtual network if you are not on the same geographic network), each running their own copy of the most recent X‑Plane update.
You will need two copies of the aircraft file you intend to fly, both either created or modified using Plane Maker. The first copy of your aircraft should have the pilot-side instrument panel. If you are content with the default panel layout, any of the stock planes could be used.
With the first version (the pilot-side version) of the plane ready, simply make a copy of the entire airplane folder and add some suffix, such as “copilot“ to the end of the folder’s name—for instance, if the aircraft you wanted to fly was in the folder ”Boeing 747“, you might name the copilot-side version ”Boeing 747copilot”.
Next, open the copilot-side copy of the aircraft in Plane Maker and tweak the instrument panel (as described in the user manual chapter “Creating an Instrument Panel” of the Plane Maker manual) as desired for the co-pilot’s side of the craft. Save it when finished and close Plane Maker.
There should now be two copies of the same aircraft folder, where each aircraft file within has its own instrument panel. These folders should have names like “[Plane name]” and “[Plane name]_copilot”. Both folders should be in the same place within your X‑Plane directory.
Simply copy that entire aircraft folder from one of the computers over to the other, putting the aircraft folder in the same directory (relative to the X‑Plane installation directory) on the second computer. For example, the folder location might be ‘X-Plane 11/Aircraft/Extra Aircraft/Boeing 747/’ on the pilot’s computer and ‘X-Plane 11/Aircraft/Extra Aircraft/Boeing 747_copilot/’ on the copilot’s computer. With that done, open X‑Plane on each computer and start a flight with the unmodified copy of the plane on both computers. From our example above, each computer will start a flight with the Boeing 747. Then open the Settings, and select Network. Expand the External Visuals section. From here, the procedure for the pilot’s and copilot’s machines differ slightly.
On the pilot’s machine, leave the role set to Master. Click the Add External Visuals Machine (Independent View) button and select the other computer from the drop down list, if necessary. It should not be necessary to change the Port number.
Set the copilot machine’s role to External Visuals. Pick the Pilot’s computer from the drop down under the “Master Machine” section, if necessary. Check the box Use aircraft from suffixed folder and enter the folder suffix you used before (copilot, in our example). After that, no matter what aircraft is opened on the pilot’s machine, this computer will add "copilot" to the name of the aircraft folder that it needs to open.
If everything is set up correctly, the pilot’s machine will send all the appropriate data to the copilot’s machine, the copilot’s machine will get the message. The copilot’s machine will then apply the suffix “_copilot” to the name of the aircraft folder, and it will open the copilot’s version of the aircraft cockpit on the copilot’s machine.
(SOURCE: X-Plane 11 manual)