The Crew Motorfest

The Crew Motorfest

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Please disable the high speed steering animation.
The steering animation in the interior view changes to a different one when driving at high speed (I want to say about ~110 MPH is when it triggers).

Without a racing wheel used for input, the interior steering animation lock-to-lock is like... what... 540 degrees? It drops down to 180 degrees lock-to-lock after a speed threshold.

This steering animation change is rather annoying, because it provides the illusion that I'm not turning as much as I should be, especially when it's a higher animation for the rest of the time I'm driving, so it kind of throws me off mentally. Because the actual steering input and physical vehicle steering is still the same as before, it's just the steering wheel animation that's being reduced here.

I would prefer to disable this entirely so that the animation is always the full lock one regardless of speed, as it gives me a better idea of how much I'm turning.

It's just a weird design decision overall, I'm assuming they figured that the steering animation might look too quick and/or exaggerated when driving at a high speed, so they switch the animation to one that's less so.
Last edited by Alex; Jan 17 @ 9:15pm
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Showing 1-6 of 6 comments
Ubi-Keo  [developer] Jan 27 @ 10:23am 
Hi Alex,

Apologies for the late response. Thanks for your feedback about the steering animation.

Do you experience this on all vehicles? Could you also provide a video demonstrating this?
Alex Jan 27 @ 10:43am 
Originally posted by Ubi-Keo:
Hi Alex,

Apologies for the late response. Thanks for your feedback about the steering animation.

Do you experience this on all vehicles? Could you also provide a video demonstrating this?
I can make a video later.

Yes, this happens on all vehicles, including F1 and even boats if you can manage to reach ~110 MPH in those things.

This was made intentionally, and I can see why they did, but I'd just prefer without it. Like I said, I think they reduce the animation at high speed just so the animation doesn't look as exaggerated when driving fast.

The animation doesn't return to normal until you drop to I think about ~90 MPH or less, and you have to be driving straight, as the animation doesn't cancel until the steering is centered. If you drove fast enough to cause the animation (which by the way, isn't used when the hand is on the shifter, only when both hands are on the wheel), turned the wheel and stopped the car without straightening (like ripping the handbrake and spinning out), you can see the animation still 180 lock-to-lock when at a standstill until you center the steering again.

Sorry this is so confusing for you. I know you're only a lower-level customer service employee, so it might sound like I'm blabbering about nonsense lol. Any actual developers who've worked on the game would likely know more about this. When you're someone like me who is a bit more knowledgeable on video games and code and stuff, you kind of notice the smaller things like this in games, and then you can't unsee it.
Last edited by Alex; Jan 27 @ 10:45am
Ubi-Keo  [developer] Jan 30 @ 11:02am 
Hi Alex,

Thanks for your response and explaining this in more detail. This does make sense, there is no confusion don't worry.

We just need to gather as much information as possible and a video demonstrating this so we can forward on your feedback.
Alex Jan 30 @ 11:49am 
Here you go Keo. I tried to be a little more layman about it but I'm not sure how helpful that was. I also doubt the development team would actually be bothered to change it since it's minor, but it was worth a shot anyways in bringing it to their attention.
https://youtu.be/KoKMq4ida6I
Alex Feb 22 @ 1:48pm 
Bump
Ubi-Vinci  [developer] Feb 26 @ 9:59am 
Hey Alex,

Thank you for the video.

If you haven't joined our Ubisoft Discord Server [discord.com] yet I highly recommend it. It's a great place where players share their ideas and feedback on all our games, including The Crew Motorfest.

The server is actively monitored by our game team representatives, so popular ideas have a good chance of gaining traction and their attention.

Other players will be able to share their feedback on your suggestion, so when we pass it on to the game team, we will have more players' voices.
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Showing 1-6 of 6 comments
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