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I hope you're okay if I add something to this guide :)
For those playing on lower tier machines, you may experience graphical lags when moving camera view around - a bad news as the boss can kill you during that time. Try not to move your view too much. Fortunately this game allows the player to keep the same view even when Linda is facing the opposite direction (like making Linda turn around and move towards the camera while maintaining view). It's a good idea to keep as much of the room in your view as possible. Try centering your view at the door where you enter the room and move your cam view slightly to the left and right during the battle. Move Linda up and down along the room (or left and right depending on how you look at it) and try to not get cornered on the walls as stated in the guide above. You may come across a tips that turning off the light ('F' toggle) makes him easier to see. This is true but I would not recommend it because you will suffer from not being able to see the rest of the room (and could possibly get stuck on the walls)
Side note: The scissor ghost is a man. He was a paranoid man went insane who lost his child to a kuntilanak. From the lore in ghostpedia the Kuntilanak are vengeful towards "man and his family" therefore he dresses as a woman (idk about the high pitched voice, he prolly has high pitch voice to begin with) and the scissor is said to ward off kuntilanak (also from ghostpedia) it's sad that he targets the wrong person. He would've totally destroyed the kuntilanak in the Night Town scene.
Congrats, I hope the guide was helpful! :3
>Plug in headphones.
>Run around the room in circles, listen for ghost.
>Take picture of ghost when it appears.
>Rinse and repeat until dead.
This boss is so stupidly easy. I have absolutely no idea why everyone has such a hard time with it.
There are a lot of audio and textures seemingly missing. Like the whispers when you're dead and running toward the light, the panting sound Linda does when she's fatigued, the red bodies in the entry hall of the school, etc. I had to randomly flail my phone around and was lucky to snap that shot which indicates where that key with the cat keychain is hidden.
These things makes me sad.
Anyway. How about a compromise?
My suggestion:
Don't have him appear from random places each time. Have him emerge from the exact same spots each and every time.
Too simple?
In addition to that, speed him up!
Yes, you heard me. Easier with clear cut patterns, harder if you simultanesly speed him up. And obviously more old school lol
That way, everybody wins.
Just a suggestion ;)
Instead, I think this fight would be a lot easier in a room that's a bit bigger. It would give the player a bit more time to find out where the ghost is coming from and thus makes it easier to dodge her. Right now you have to constantly spin around in an effort to find her and it's very annoying and tricky.
This solution would also mean you wouldn't have to get the artifacts to power up your camera to make the fight shorter or to fiddle with task manager tricks in an attempt to make the fight easier, which I both had to resort to.
I realize that remodelling the room the Scissor Phantom appears is easier said than done, but seeing how there are many people who find this fight so difficult that it makes them frustrated to the point of wanting to quit the game, I'd say it would be worth it.
I've actually beaten the full game and I can safely say that the Scissor Phantom is the fight that gave me the most trouble by far, though I did find most of the Act 1 ghosts harder to figure out than the Act 2 ones.
This would also help, though I still think the room should be bigger, even if it's slightly.