Secrets of Grindea

Secrets of Grindea

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Can "Overpowered Lightning Strike Build" beat Furious Giga Slime?
I started a new playthrough since the game was nearly finished and it had been a long time since I last played, and I decided to follow a build guide - the one in the title. And it's been handling most things okay, except . . . Furious Giga Slime is giving me a headache at level 26.

This is weird because I remember being able to beat it as soon as I got the quest last time, and my build then was lower level and basically blind, taking whatever sounded good at the moment. It wasn't easy, but I could do it.

This build, though . . . I'm barely getting 10% of its HP whittled down before I have to retreat or get wiped. I don't know what I'm doing wrong, but I know it wasn't even close to this hard before. Did the devs make the enemy harder? Is the build just poorly named? Is there any way for me to salvage this, or do I have to respec if I want to beat this enemy?
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Showing 1-5 of 5 comments
voidlich666 Feb 26, 2024 @ 7:04am 
"Overpowered Lightning Strike Build" is indeed poorly named, if only in the sense that no 1H damage focused build in the game can outpace a properly built Flamethrower with EP Regen. Additionally, the most recent update to the game made Furious Giga Slime's stats partially scale with level. Far more important than build, both in this case and in future boss fights, is knowledge of attack patterns and knowing when to attack or use skills without retaliation. If you could be more specific about what is giving you trouble, I'm willing to give you more specific advice.
Geek2theRight Feb 26, 2024 @ 10:38am 
Mostly the goo on the floor. I can't do much damage at all, and the floor is totally covered after about half a minute or so, making it impossible to move out of the way when it jumps. I've tried blocking its jumps, but either I'm doing something wrong or that just doesn't help against this enemy. Which is weird because I don't normally have trouble blocking things. It's just a huge exercise in frustration.

If I'd made some progress as I leveled, it would be one thing, but I'm still stuck around 10% damage before I'm done. Which is about the same as I was doing a whole artifact and 10 or so levels ago even though my Clone is maxxed out and I got better equipment, too.

Having it scale is just mean. If I wanted that, that's what the arena is for.
Sairek Ceareste Feb 26, 2024 @ 11:58am 
Dodging strike and/or blink should make the slime puddles pretty moot. In my opinion, every build should have at least barrier and blink. They're too valuable regardless of what you're building to pass up. Barrier especially. It's free +25% HP for 15 seconds regardless of your build, and Blink is a free get out of jail card that doesn't even cost EP on the first cast when at max level so anyone can make use of it to either dodge an attack regardless of the terrain, and to quickly reposition.
Dodging Strike is important for every one-handed builds, for the dodge of course. In my opinion, learning how to use it properly is the bread and butter of being one-handed. It's basically like blocking with the shield except better but more risk/reward, because if you mistime it, you're obviously going to get hit instead of imperfectly blocking. You need to learn to use this skill correctly to have any great success with one-handed builds.


I personally don't like the lightning strike build though and prefer hybrid attack speed with two-handed using a weapon that has wand projectiles. Same concept stat wise but with a much higher primary focus on attack speed.
You get the benefit of much better scaling (although your early game is pretty awful), and pretty much having infinite EP as long as you're attacking things. Getting over 20 EP per enemy hit (more if hitting multiple enemies), makes you go from 0 to 100 extremely quickly with that build. Makes applying buffs to yourself or in multiplayer a breeze and while the DPS is not as good as flamethrower build, it still comes competitively close (with a high enough level, you eventually pass flamethrower build since you're scaling well off of two damage stats on level-ups instead of just one, but by the time you do, you should have beaten the game). You can even have a frosty friend out to help soak attention, because you won't care about the EP cost, and it'll still be comparable to a full magic build's frosty friend (since the summon's stats scale off of your MATK stat).



To that end, how are your pets doing? They're something a lot of people neglect, despite them being literally, free stats.

I'd focus on only one specific stat per pet. The higher level they are, the more pet exp that is required to get the next stat. Spreading a pet out will just make it do a tiny bit of everything which isn't noticeable. Having multiple pets focus on one stat each allows you to change it up when needed if you need a bit more bulk, or damage or if you do decide to change your build, you won't get stuck have wasted stats in anywhere specific.
Last edited by Sairek Ceareste; Feb 26, 2024 @ 12:00pm
John Snail Feb 28, 2024 @ 2:08pm 
I was going to ask if you have the Red Slime card, but apparently those don't spawn until after the quest...
Last edited by John Snail; Feb 28, 2024 @ 2:53pm
Deathdefy Feb 28, 2024 @ 9:46pm 
I found furious Giga Slime to be unbeatable for my Hard mode run while I was using a one-handed weapon (with lightning strikes and shadow clones). As in, I'm genuinely not convinced it was possible at certain levels with the equipment I had - I was also getting it down about 10% and being confused as to if I was missing a key mechanic as I felt
I wasn't playing badly and nothing had been too bad until that point.

I ultimately beat it at ~level 30 with the lightning cloud passive pet and maxxed two-handed Heroic Slam skill.

Revelations I had along the way were:
- it's a dps race to avoid the room being covered in goo and near-certain death. I agree with the above poster that blink and barrier are must-takes, but fundamentally you don't want to be trudging through sludge.
- map out the path you want it to take.
- you can get a hit in (or two if you have crazy attack speed) every time it jumps
- you have time between bounces such that you can buff (barrier/empower)
- you should (repeatedly) perfect guard the spinning disc attack such that it basically stays in place and doesn't introduce more ooze. <-- I didn't realise this until my more recent attempts to maybe it's possible with a one-hander early but I wouldn't want to try.
- the pattern is 5 jumps, slime/hammer and repeat until damage threshold is met to turn into a disc (I think 75%/50%/25%).
- after a disc, it will jump 3 times, before resuming the 5 jump pattern.
- I rush down, smack it ~4 times, and kite it East for 3 jumps, with 1 hit per jump, then down to the bottom of the screen for 2 jumps with 1 hit per jump, and it's semi-bottom right when it finishes its first 5 jumps where you lay in. With luck, that'll immediately turn it into a disc, where, with perfect blocking, you resume the pattern, kiting it around the outside walls coming back toward the centre from the top right.
- To avoid the hammer, either be slightly off 90 degrees N-E-W-S, perfect block it, or just give it a bit of room (but be conscious that's basically a whole jump's worth of goo you now can't use)

I'm certain it's beatable without being hit if you have the dps required. I'm not convinced it's possible as a one-handed in certain level ranges.
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Date Posted: Feb 26, 2024 @ 6:26am
Posts: 5