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If I'd made some progress as I leveled, it would be one thing, but I'm still stuck around 10% damage before I'm done. Which is about the same as I was doing a whole artifact and 10 or so levels ago even though my Clone is maxxed out and I got better equipment, too.
Having it scale is just mean. If I wanted that, that's what the arena is for.
Dodging Strike is important for every one-handed builds, for the dodge of course. In my opinion, learning how to use it properly is the bread and butter of being one-handed. It's basically like blocking with the shield except better but more risk/reward, because if you mistime it, you're obviously going to get hit instead of imperfectly blocking. You need to learn to use this skill correctly to have any great success with one-handed builds.
I personally don't like the lightning strike build though and prefer hybrid attack speed with two-handed using a weapon that has wand projectiles. Same concept stat wise but with a much higher primary focus on attack speed.
You get the benefit of much better scaling (although your early game is pretty awful), and pretty much having infinite EP as long as you're attacking things. Getting over 20 EP per enemy hit (more if hitting multiple enemies), makes you go from 0 to 100 extremely quickly with that build. Makes applying buffs to yourself or in multiplayer a breeze and while the DPS is not as good as flamethrower build, it still comes competitively close (with a high enough level, you eventually pass flamethrower build since you're scaling well off of two damage stats on level-ups instead of just one, but by the time you do, you should have beaten the game). You can even have a frosty friend out to help soak attention, because you won't care about the EP cost, and it'll still be comparable to a full magic build's frosty friend (since the summon's stats scale off of your MATK stat).
To that end, how are your pets doing? They're something a lot of people neglect, despite them being literally, free stats.
I'd focus on only one specific stat per pet. The higher level they are, the more pet exp that is required to get the next stat. Spreading a pet out will just make it do a tiny bit of everything which isn't noticeable. Having multiple pets focus on one stat each allows you to change it up when needed if you need a bit more bulk, or damage or if you do decide to change your build, you won't get stuck have wasted stats in anywhere specific.
I wasn't playing badly and nothing had been too bad until that point.
I ultimately beat it at ~level 30 with the lightning cloud passive pet and maxxed two-handed Heroic Slam skill.
Revelations I had along the way were:
- it's a dps race to avoid the room being covered in goo and near-certain death. I agree with the above poster that blink and barrier are must-takes, but fundamentally you don't want to be trudging through sludge.
- map out the path you want it to take.
- you can get a hit in (or two if you have crazy attack speed) every time it jumps
- you have time between bounces such that you can buff (barrier/empower)
- you should (repeatedly) perfect guard the spinning disc attack such that it basically stays in place and doesn't introduce more ooze. <-- I didn't realise this until my more recent attempts to maybe it's possible with a one-hander early but I wouldn't want to try.
- the pattern is 5 jumps, slime/hammer and repeat until damage threshold is met to turn into a disc (I think 75%/50%/25%).
- after a disc, it will jump 3 times, before resuming the 5 jump pattern.
- I rush down, smack it ~4 times, and kite it East for 3 jumps, with 1 hit per jump, then down to the bottom of the screen for 2 jumps with 1 hit per jump, and it's semi-bottom right when it finishes its first 5 jumps where you lay in. With luck, that'll immediately turn it into a disc, where, with perfect blocking, you resume the pattern, kiting it around the outside walls coming back toward the centre from the top right.
- To avoid the hammer, either be slightly off 90 degrees N-E-W-S, perfect block it, or just give it a bit of room (but be conscious that's basically a whole jump's worth of goo you now can't use)
I'm certain it's beatable without being hit if you have the dps required. I'm not convinced it's possible as a one-handed in certain level ranges.