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To that end though, my favorite build is hybrid two-handed, using a wand weapon. If you combine this with focusing on the attack/casting speed stats (especially with pets), get the EP regen talents, as well as berserk, this allows you to do comparable damage to flamethrower build but you have a lot more options due to recovering huge quantities of energy with just a couple of thwacks to the head. You are able to use both two-handed, magic skills, and support skills extremely well, while your normal attacks scale extremely well off of both damage stats and exponentially increases on your attack/casting speed stats.
It is however fairly weak in the early game, but by late game you become a power house due to having the insane energy regen as long as you're hitting things. I find it pretty fun and rewarding, if tricky to use.
can i use a 2 handed sword for the battlemage build?
i saw that the equipped weapon gives stats like magic attack and phys attack, does that mean if i use a sword, my mage skills will be weaker?
One-handed skills only work with one-handed weapons, and two-handed skills only work with two-handed weapons.
Then there's a sub-type of weapon which is a "magic weapon", both one-handed and two-handed. Weapons classed as these usually add some form of Matk, and they will shoot a projectile.
One-handed magic weapons shoot a small energy ball a small distance that disperse on impact with an enemy.
Two-handed magic weapons shoot an energy wave of sorts. These are much thicker, go further, and pierce enemies, so you can hit multiple enemies at once with these. It also tends to do more damage.
One-handed and two-handed skills scale off of the "ATK" stat, while magic skills scale off of the "MATK" stat.
Similarly, the physical strike of a weapon scales off of the ATK stat, while the magic projectile from a magic weapon, scales off of the MATK stat.
There are talents you can get where a small portion of your ATK stat feeds into your MATK calculation, and vice versa.
There's also talents where casting a spell, and then doing a melee strike afterwards, will cause bonus damage, or having skill points in magic has a chance to inflict status effects with your melee attacks depending on what magic type is allocated, and other bonuses like that.
thanks a lot for the detailed explanation :)
i've been playing full mage build with fireball + chain lighting but the damage was pretty bad (couldn't protect the guy in the haunted forest), so i respecced into 1handed melee with shadowclone, haste, spirit slash and passives that proc on hit, i also found a special dice (accessory) that has 15% to proc crazy stuff on hit.
with this build i'm literally shredding trough mobs, maybe it's a bit too easy now :D but i have to admit it's very fun
I haven't tried out clone but I can imagine that it's not ideal because you need to deal damage with basic attacks and dash is just way too good to not use constantly.
Initially I wanted to do a hybrid build (one-handed combined with lightning orbs and some chain lightning) but early on your magic attack suffers quite heavily for not utilizing magic equipment and therefore I dropped the idea. I think it becomes more viable after a bunch of levels and a crit build theoretically also aids both melee and magic.
So I use a 2h Wand (Big Stick and then Smashlight) with the skill that puts orbs around you that do extra damage based on MATK for synergy,
The 2h spin ability for a bit of aoe defense, the Ball Smash move for some serious power, the Summon Cloud for free DPS, and I top it off with the charging EP generation skill, and I currently use the bugs swarm ability, but I've noticed it's not working too well for me so I may switch that one up. We'll see.
Do you happen to know the names of these abilities?
but i really loved it until then
shadow clone - frosty friend - cloud strike (convert tons of extra silver points to talent points and u can eventually take Barrier too)
arcane collar - endurance - burning weapon - crippling blast - insult to injury - chilling touch
after this u can pretty much take all the other offensive based talents
I'll probably try a lightning sworder for Hard Mode and see how awful and impossible that is.
one of my favorites is 2h Weapon Ice Mage
Grab a big stick put early points in frostnova and you need the talents Sudden Strike and Arcane Charge
Just charge your frost nova as high as possible and after that hit them with your stick. wait 2 Seconds and repeat.
Looks a little bit like this
https://www.youtube.com/watch?v=UHRfD-PM-3Y