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Barn creature can just be left alone for a bit. Do main story missions and then come back overleveled to rip it a new one. It's a DPS check boss anyway, so don't feel bad about it.
Seeing as respeccing for gold is actually pretty damn expensive, if you are stuck with a garbage build - you can use the /respec command to refund all of your skills for free. Apparently it's kinda illegitimate, but I personally don't care. The one thing I'm not willing to do is pay a fine for not being capable of prescience necessary to rip through the fabric of time and peer into the future to find out that you can't beat the red slime without a mobility skill, that Ice Spikes and Shadowclones don't get good until max level, that Frost Nova does indeed stay awful even at gold charge, and that Spirit Slash stays godlike from the very first point.
For the arena, I was upset at the scaling too at first, but for what it's worth - the hats aren't all that great, and the kind of gear and build you need to S rank them won't come to you until way later in the game, so you can leave it until later. This is where /respec also comes in handy, because you have to go straight up full meta sweat goblin to even have a chance of S or A ranking the arena on hard.
Stay strong, lest you break.
a borring 10 min fight but easy cheased
This is not to say it ISN'T Hard. It is. But it is conquerable.
Also, you can respec entirely at any time. You don't need to restart the game.
1. If you get yourself cornered you can limit the number of angles the small slimes would attack you from.
2. If you get cornered and the boss tries to stomp you, you would "share the same space" as the boss. This prevents him from using the hammer, making his attack patterns easier to deal with.
3. His spinning attack only triggers at certain % of his health. You would probably get hit once since you are cornered but you can just block/perfect block the rest. Then while he slows down, just heal it back up.
4. You should have enough EP to last forever if you grab the EP regen when you hit stuff. If not, you can also grab a point in Blink and just Blink out right before running out and kite a bit to wait EP regen.
I took like 30 minutes on hard ;_; (it was a mage build so I had virtually 0 buffed atk dmg on top of being under lv 25. iirc I was lv 23)
The model example of scratching something to death.
I did choose hard yes. Honestly, I did not expect this game to be difficult at all...which seemed to be the case...until getting first artifact...after that I hit a point now where I only fight when necessary cause oof time otherwise.
Maybe can find something in the desert to help too, though I am only working on getting 3rd artifact.
Arena is late game? Ohh well, guess can wait with it. If the hats are no good, especially so.
I just hit 25. So I was correct, the game is punishing me for spending some...quality time with Solem (from level 12 to 22...and yes, leveling first, card second) before even getting one artifact.
I honestly think it's a bit evil to make bosses scale with you like that, I ran into games where enemies and such scale with your progression / amount of items obtained, but it was never in a 1:1 ratio, you were still gaining advantage, just not to a ridiculous degree.
True, but it has a cost (if I am not into the cheat command I saw here) and I felt my first character so hopeless I more or less dropped that one.
Summoner that one. Plants and cloud and...whatever that walking snowball is could only get me so far.....
Current one is 1h/2h (mostly 2h) and got further but even with this one I started to avoid everything that is not necessary to do in hopes I find something to help with missed stuff.
Like that red slime...
Well, 2h seems to be a mess against this, I tried few times with teleport move but end result seemed to beeee...ohh no more energy you say.
I tried 1h too but with 1h swords I started to have a multitude of issues in other areas as well so went back to 2h for now to play around with...
I probably try later....the teleporting mess. I guess I should start working on the pet as that one is uhh...level 2. If it only wouldn't require sooo much fiiiiiiiiiiiish.
Though will take a while as mentioned I guess, Few hits here and there is just...eeeeeeeyyyyy
Optional bosses like that scale, partially, because you can do them at any time.
You finish this game at anywhere between levels 34 to 37 on average, with level 42 being the hard soft cap (everything at that point rewards only 1 experience - and you always need 10,000 to level).
As for pets, some stats (like damage) are much easier to level than others, but it becomes exponentially more difficult to level the higher level it is, but like the player, there is no cap.
I would strongly recommend leveling a stat per pet. Not only does concentrating on one make it much easier to level it, it allows you to switch pets around for specific stats if you need to, especially if you need to respec or cover a weakness.
Most items you can grind for, but they don't provide much in stats (though leveling damage in Pumpkin Woods is fairly lucrative). The other method for leveling is fishing. Some fish provide around 30~40 stat exp.
And a tip about fishing: If there's a particular fish you are looking for, you can predict what it'll be, based on the difficulty of the catch. A Clam Fish for example is always an extremely common and easy catch. So if you get a more difficult catch, you can intentionally fail the fishing to try again immediately. That said, almost all fish can be consumed by pets for stats if you want to work on everything individually.
There's also the gold sink method, as you can just buy pet food from the Western Evergrind field barn where your pets are housed. Each pet food item provides 3 pet exp, so you'll need a lot of gold, but it allows you to get pet levels as you do literally anything combat related.
Cards are also quite important, of course. For example, the Peco card and Bloomo card together provide an additional base 150 health (which works with the HP talent). Even at high levels, the max HP you can get per level up caps at 53 health per level (this caps out after level 25).