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Personally, the thing I hate is the overlap of different attack patterns creating an inconsistent difficulty. He can overlap two earth or lightning attacks which are borderline a free vulnerability window, or he can overlap one of the nastier AoE attacks (like the full arena exploding balls) with a melee chain which he will SPITEFULLY prolong to 7 or so slashes, 4 of which will be blinks. I had this happen to me several ties, and a few times I just got so mad I got up from the computer in the middle of an attack and went for a wee stroll as he stabbed my character to death. This has the potential of not only making the fight harder than usual, but also easier than usual, which injects the element of luck into the fight and allows on occasion to substitute skill with said luck.
I do very much agree with the control feedback. I did encounter the "facing wrong direction while shielding because my game registered the shield input during the wrong movement because I have 152759 projectiles flying my way and need to turn on a dime, and now I'm facing backwards" issue, but I am uncertain whether it's an actual control problem of registering the shield raise at the wrong time or if you and I just have abysmal coordination between our left and right hands. That said, having your facing direction changed after getting staggered with a raised shield is a crime against fun.
What I also take an issue with is the action queuing system. Reaper's Mark, for example, gets cancelled by a basic attack, forcing me to pause my attacks and mash the skill to refresh it. But it doesn't get cancelled by a shield raise, which is exactly the kind of action that SHOULD take higher priority and cancel out other offensive skills. Many whirlslashes have been eaten due to this before I gave up trying to be slick and just started being extra careful.
The problem of "where even am I, this attack fills literally 90% of the arena and goes over my sprite" is something I have encountered as well. Perhaps a colored outline of the character could help mitigate this.
The only attacks that turn the fight into a mess are the ones involving the amulet; the random laser attack is especially bad. I think he should only use them if you're not in melee range and can therefore react in time. Would also help if the projectiles drew over the lasers and not under.
That's not true. You can move diagonally. It's just the animations that are 4 directional.
it's dumb and frustating, i've come to terms that it aint even worth to equip normal itens, since you do ♥♥♥♥ all damage, it's better to go full glass cannon and try to not get hit a single time in the first phase.
On normal mode, it's feasible to stack DEF (crab equipment +Barrier +Fortify) and focus on playing defensively. Even against Super ShamWow, if you get to the mid to high 30s you'll be able to take little enough damage to heal back up in the pause between attacks.
Also, you can and should finish Shiidu's quest and use her against Super ShamWow, the only time she is willing to serve. She's so good you can just eat all his attacks even without perfect block.
There are also lots of visual issues in the more intense fights. Player flickering is perhaps too strong, causing a character to vanish around many other flashing effects. Damage numbers block vision, and text boxes also obstruct vision.
Which build? 2H?
It's like the developer forgot what game they were making at the end because this difficulty spike is just stupid.
I can reach the summon phase pretty often now but I'm not used to it yet, can't find any good time to strike the ice golem.
Tried used magic, no way. Now I'm just doing kinda tanky/crit double handed and spamming the first double handed skill since it does a lot of damage and doesn't take too long to charge.
Any tips for the golem ? I don't really have time to shield his melee and counterattack, maybe with a perfect timing but ♥♥♥♥ that, don't wanna risk my life. When he's raging, I just avoid him.
But eventually, the swarm + storm + cloud, it's just tiring to look at and I end up getting hit left and right. There's plants too but a quick arrow is enough.
Lightning potion is a great tip, forgot about it, thanks.
Edit : tried this tactic and instantly PB'd, snow golem down to 5%hp.
I lost half my life to him... Everytime I get hit it's just 100% me being dumb but there's so much on screen, my old brain struggles.
I'll keep at it.
Edit2:Passed golem, almost there. Got surprised by golem and plant still showing up in last phase.
https://steamcommunity.com/sharedfiles/filedetails/?id=3183780872
I'm still struggling to dodge a lot of his dashes but oh well.