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In multiplayer, the host's world save is used. This means that quests completed, chests opened, and other triggers done on the server won't carry over in your own world save. However, your character save will keep the loot, EXP and other character things you got. It will also remember what quests you've done in multiplayer, and you'll get an option to skip those quests when you return to your single player world.
(In case you really want to have the exact same world file as the host, your game instance also saves the host's world as '100.wld' somewhere in your save folder.)
For the areas thing, you have to be in the same level as everyone else. Whenever someone enters a level switch zone, a "Gather everyone" prompt appears. However, you can definitely go off-screen in some of the bigger levels, or levels that have sub-areas such as house interiors.
My l4d2 server use less than 75kbps per player, devs nowadays don't know how to do good code anymore i hooe they improve it before release last time I tested it i was disappointed.
If you want play games with people from the other side of the world this game is not well coded for that.