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eh? - hush.
I'd love this on the switch, but I doubt I'd buy it again just for that.
If you're evaluating Switch's game library on a one year trend, I would agree, as there's 10 months of no data, due to it only being out for two months.
On the other hand, a few things have happened to paint a brighter picture of the Switch's future.
For starters, and probably most importantly, the Switch has been selling like hotcakes. This means a lot, as many devs were taking a "wait and see" approach to Switch development, whereas a lot of them are now feeling like it would be a good investment.
This is also a positive feedback loop, as they develop for it, there are more games for it, and more people buy it for the games.
Secondly, and also of great import, Nintendo revamped their "Nindies" process to make it a lot easier for indie devs to port and release their software on the Switch. They used to be a pain in the @$$ for small devs to release games on, and even more of a headache for developers to push updates for their games.
From what I understand, all of this is a lot easier, as Nintendo is super keen on jumping on the indie bandwagon. While there's lots of money to be made from big releases, indie games have taken a huge piece of the overall "money per year spent on games" pie. That piece of the pie is no longer a laughing matter, and Nintendo is FINALLY doing things right by indie devs.
The last point I'd mention, also not a small thing, is that it's apparently a LOT easier to port games to the Switch, from PC. This is thanks to Nvidia's involvement in creating the SOC that the Switch uses.
The amount of work a dev would have to put in, to convert their PC indie title to the Switch, has been reduced drastically, which you can find stories about online, if you even look a little.
A lot of indie devs have already stated how wonderous it is to be able to port their game from PC to the Switch in a few days. That doesn't mean any and all devs could get a retail version of their game ready for Switch in a few days, but it means that Nvidia has ensured that the largest chunk of the conversion process has been automated, and it's just the optimization, controls, and adjustment to less shaders etc, that the dev needs to spend time on.
Anyhow, that's my story, and I'm sticking to it.
All of these point can be easily read up, online, but all of them point to a very high probability that we're going to see some really cool indie games on the Switch, in the coming months and years.
That and Stardew Valley is coming to Switch, this summer. Is that worth its own bullet point on this list of reasons? Probably not, but I said it anyway, because Stardew Valley...
Devs, if you're at all interested in giving them a pitch, I would gladly help you get things organized and use the already open communication channels I've built to present the idea.
It's up to you.
(wish I had switch -_- Can't play BotW)
ahaha, that's funny. Sounds like you think they can only develop for one platform at a time. That's not quite how it works, actually. If they were to get an "ok" to put it on the Switch, they'd have to do very little to make it work. It'd be a literal port, not a recode.
Any news yet on if it's coming to the Switch?