The Golf Club

The Golf Club

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Anfield May 16, 2014 @ 10:40pm
10 yard increment explanation
Here's how the 10 yard increment works:

The top sequnce is what's actually happening to your carry distance.

The bottom sequence is what is displayed on the screen.

100: 99: 98: 97: 96: 95: 94: 93: 92: 91: 90: 89: 88: 87: 86: 85: 84: 83: 82: 81: 80
100: 90---------------------------------------: 80:------------------------------------------: 70

(I apoligze if the formatting is off on the sequences above. When the top sequence hits 90, the bottom turns to 80. When the top hits 80, the bottom turns to 70.)

So if you want to reduce the carry distance to 90 yards, you need to add loft until the displayed carry distance says 80 yards. The displayed carry distance is the lowest number in the 10 yard increment. As soon as you add even the smallest bit of loft to an unmodified shot, the displayed carry distance drops 10 yards from the original shot, but that's NOT the real carry distance at that point, it's the lowest number in the 10 yard increment.

It's not super intuitive, but the way I've presented it above is accurate. As soon as you get the hang of this methodology, it becomes possible to dial your shots in with virtually as much accurancy as before.

Does this make sense to anyone?
Last edited by Anfield; May 16, 2014 @ 10:47pm
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Showing 1-15 of 61 comments
vackillers May 16, 2014 @ 10:49pm 
this is actually a better place for this... deserves its own thread I think so i'll just cut n paste what I had on the other thread you posted this at.

it makes sense in the way what is being displayed, but makes no sense to me in how you are supposed to use that in any effective way. I do however really apreciate your effort to help us with this. The problem I have with the numbers there, is it still 10yrd increments you still can't hit an accurate 97 yards, or 15 yards from a 20 yard shot, the loft of the shot still adding + or - 10 on the shot...
Anfield May 16, 2014 @ 10:53pm 
Lets say you want to adjust an 80 yard shot down to 75. You need to add loft until the displayed distance says 60 yards. At that moment, the real carry distance is 70 yards (per my sequences above). Then you need to find the midpoint between when the display changes to 70 (which wil be the moment you apply any loft at all) and when the display changes to 60. That midpoint is where the carry distance is 75 yards.
vackillers May 16, 2014 @ 10:57pm 
I will give it a shot... let you know my results here.... If this works... thanks for sharing your findings! but I think I still prefer the old shot adjustments because after all this time, people were just starting to get the hang of it after a lot of out cry for the 3-click-shot mechanics general discussion and seperate spin mechanic for the ball... Mess around with the actual way you shot the ball too much ppl will eventually just get sick of it changing.... if you get my meaning? but I'll give this a go.
Anfield May 16, 2014 @ 11:00pm 
So basically the display only changes in 10 yard increments, with the first change occuring the very moment you add any loft. At that point, the difference between what is displayed and the real carry distance is 9 yards (refer to my two sequences above). The delta between displayed and actual will decrease to 1 (this is when the display still says 90 and the actual is 91). At that point, additional loft will make the displayed distance ratchet down to 80, and now the delta between displayed and actual is 10 yards (80 displayed v. 90 actual).

I'm not a fan of this new system because all it does is require you to do some unecessary math to get to the same point you got to in a much more straightforward fashion before.

That said, I think it's important to try and work with what's been given to us, as I still think this is a terrific game.
Anfield May 16, 2014 @ 11:01pm 
Did they ever implement a separate spin mechanic? The only way I know of to apply English to the ball is to add loft - especially if you add enough to switch to a flop shot.

I agree with the frustration - but I like to think of it as part of the early acess process. The folks who purchase the final game will not have gone through the myriad of changes that we are experiencing as voluntary guinea pigs.
Last edited by Anfield; May 16, 2014 @ 11:04pm
SweatyChairChad May 16, 2014 @ 11:13pm 
^ this sounds like a a 6 step approach as to what they has was a 1 step, adjust and swing, I deleted this game to solve my problems for now.
Anfield May 16, 2014 @ 11:22pm 
It is definitely a more time consuming approach. As a consumer, you can delete and re-install the game at your leisure. I'm not a big fan of this new distance presentation, but it's by no means a deal-breaker to me.
vackillers May 16, 2014 @ 11:59pm 
Ok just tried 2 rounds with this and it does actually seem to work, to a point. There is so much fiddling you have to do to make it work well that it almost makes the game loose the "fun" factor to me, not a deal breaking but definitely a horrible turn of events because you simply can't hit the range your club is set for most of the time. thanks a lot for the tip it does work! but something that I think too many of the community don't like for them to change it back! but thank you dude does help a lot.

I think the problem is trying to make it harder, and I think adding more penalities to things like bunker shots and hitting the balls into the rough should be much harsher. You shouldn't be able to hit a ball nearly 200 yrds for example if your in the rough, or use long irons when in the bunkers, perhaps the lay of the balls should be much more strict to make you wanna stay on the fairways more. Adding out-of-bounds sections to a course would make it harder perhaps. I dunno I think there are many other ways to make the game harder othen then what they have changed personally....
Vader May 17, 2014 @ 12:10am 
So basically we need a calculator now to play this game. LOL!

This formula will be correct If we hit 100% on our swing. We will then get 90 yards carry on an 80 yard shot displayed by the telemitry. Even more funny! LMAO!

Slide rule golf @ its best. LOL!

Guess I'll fire up my caculator before beginning a round. I wonder if this was the intent of our dev. team? I sure hope not.


Last edited by Vader; May 17, 2014 @ 12:20am
wutzi69 May 17, 2014 @ 12:42am 
think i got it. think you dont need a calculator for that. lol

the loft just dont displays the exact carry distance now. so you just have to guess a little bit. i think this is nice so. if you add loft to a shot you see that it changes in 10 Yards pieces directly by adding just a little bit. now if you want to change the distance exactely this 10 Yards you just must add more loft until it changes another 10 Yards. so 10 Yards loft are exactely where it changes the second time a 10 Yard piece.

for example if you had a club making 100 Yards with an 100% shot and you want to shot 85 Yards with loft and this 100% shot, the right loft is in the middle of the 70 Yards and the 80 Yards change displayed when you add the loft. little bit confusing because you might think this 85 Yards must be somewhere between 80 and 90 Yards. But exactely where it changes from 90 Yards to 80 Yards you are still at around 90 Yards and just arriving at around 80 Yards when it changes to 70 Yards.

Maybe not super intuitive as anfield already said, but it makes sense. i like it that you dont see the exact distance of these loft shots, this should be a little bit of guessing.
Last edited by wutzi69; May 17, 2014 @ 1:12am
Vader May 17, 2014 @ 1:25am 
It doesn't matter about 70% being actually 80 yards. Because I cant hit 100% on almost any of my shots. So the game is screwed for me. Hitting 92% one approach shot then hitting the next approach shot 88% of swing = a none playable game. I spent 80 some odd hours playing this game and enjoying it. As it stands now it will be highly unlikely I'll play another hour. The enjoyment is poof gone. When a video game requires more thought than it does irl golf its time to quit. That is my point. A game should be fun and TGC is not at this time.
Last edited by Vader; May 17, 2014 @ 1:27am
wutzi69 May 17, 2014 @ 1:40am 
when you swing back you might see that the last part of this is very slowly now, this is might be added because some here want to guess a 80/90% shot. so try and swing back a little bit longer untlil the golfer reaches the top of the backswing. just hold the stick back a little bit longer.
its a little change but you are able to get it. try out and hold the stick back until your golfer aborts the shot. just before he does this you should do your swing forward (you are able to see by doing this where the top of the swing is, do this some times and you will get it). little bit tricky also, but i get my 100% shots with this too in 10 of 10 times. its just a little change. ;-)
Last edited by wutzi69; May 17, 2014 @ 2:01am
wutzi69 May 17, 2014 @ 1:50am 
think we schould not complain about every update before trying it a little bit. its a very early game access and maybe we get some changes in the gameplay. But i really like to see, that the developers seems to try to make it better and are reading our suggestions for that.
In fact this update made the game a little bit harder to get the scores we shot last week, but most of us wanted it a little bit more realistic, and i think this does not make it too hard.

So that you are able to swing around 90% shots now, is maybe exactely what several people here wanted to have implemented (shurely not their disired "swingmeter", but something to make it possible to do shots a little bit shorter by the swing).
Last edited by wutzi69; May 17, 2014 @ 1:59am
Vader May 17, 2014 @ 2:06am 
Originally posted by wutzi69:
think we schould not complain about every update before trying it a little bit. its a very early game access and maybe we get some changes in the gameplay. But i really like to see, that the developers seems to try to make it better and are reading our suggestions for that.
In fact this update made the game a little bit harder to get the scores we shot last week, but most of us wanted it a little bit more realistic, and i think this does not make it too hard.

Excuse you ! I have played the game, actually for several hours, after the patch/update was made. For me it is poof ruined. Don't tell me I should not complain. I have payed my money same as you. I enjoyed TGC until today. I have only complained about the lack of documentation for keyboard use until today. I'm glad you like it tho. I don't as of today. Good luck. As for better your idea of better is certainly not mine.
Last edited by Vader; May 17, 2014 @ 2:13am
wutzi69 May 17, 2014 @ 2:21am 
ok, may be the case that this patch force you to give up some habits (swing mechanic) and do the swing another way, but i just said this update is practicable. Give it one more try please.
The lack of ducumentation for keyboard/mouse use is bad! i think so too. This update is horror if you dont realize why your shots are all to short now. maybe not easy to give up some habits you get in this game the last few weeks (shot my shots to short, when i forget that the swing has some change now). its new and needs getting used to. but it does not kill the game really.
Last edited by wutzi69; May 17, 2014 @ 2:24am
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Date Posted: May 16, 2014 @ 10:40pm
Posts: 61