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Multiplayer Modes:
Puzzle Race: Each player gets the same puzzle and races to solve it first.
Battle: Each player gets a non-puzzle set of blocks. Removing a set of 3 pushes a new row on an opponent.
Tug of War: Each player gets the same set of mini-puzzles. Solving a mini-puzzle pushes a mini-puzzle on an opponent.
For the Settings:
Rubber banding: When enabled this will make things a bit tougher for the player in the lead. This way players who are behind are more likely to catch up. This makes for close matches.
Block bad moves: When enabled in puzzle mode we won't allow players to make an obviously bad move. For example matching 2 blues and a red. If you turn off this setting players can make mismatches.
Hope that helps and I will update this thread when I've completed the full manual.
The only question I still have is what is a "non-puzzle set of blocks", as mentioned in Battle mode?
Your abreviated descriptions above would be awesome in a 'bubble' pop-up when highlighting the different game options, in-game.
Thanks again... I'm looking forward to playing with friends once I pester them to buy the game.
In Battle Mode each player is given a set of effectively random blocks. They are trying to remove all the blocks in sets of three, but mismatches are allowed and there is no guaranteed solution. In contrast in the other multiplayer modes the boards have been created by so that they have at least one valid solution and mistakes are not allowed.
Also I've completed the a user guide, I hope you find it helpful:
http://steamcommunity.com/sharedfiles/filedetails/?id=723854535
Finally, if you boot up Tumblestone you should find an option on the title: "Give a Friend a Key". This will generate a special key which will let your friends play with you for free up to five times per a day.
Why would you want to BLOCK bad moves, and why might you ALLOW bad moves?
Thanks!
Good catch, I will update the guide in a bit. To answer your question directly: adding weights makes the game harder from the start. Think of it like being rubber-banded the whole time.
Most players will want to block bad moves. When enabled it prevents you from doing something silly like blue-blue-red when there was a third blue piece. The feature exists to help players who are new to the game and in particular who are playing very quickly. This is why the default is to block bad moves. But for very competitive players / settings who want to play very quickly and want to remove every safety mechanism we've included the option.
Regarding online play, you can only play against other players on Steam. By default a "Quick Match" will try to find a game with anyone else on Steam who is playing online. If you start a "Private Match" by default only your friends can join.
And an alternate way to unlock all the multiplayer features with the multiplayer starter pack would be nice. It's super irritating to be told I need to play story mode when the pack was billed as for people only interested in multiplayer.
So if you are playing "Round Based" then a round ends when the other player's boards are full. If you are playing "Not Round Based" then it ends when a player gets the target number of matches. In any event that's a great suggestion and I will talk with the team about how to incorporate it. At present we show the current number of triplets for a given player just above their character in the board, but doing something to highlight that the round is drawing to a close would be an improvement.