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翻訳の問題を報告
Of course, I'm not saying that there is no way the software is glitched, just that this particular method of troubleshooting your gamepad isn't 100% guaranteed. If the pad doesn't do this same thing in another game (which you would try after this problem first presents, not base it on yesterday) then your pad's probably just fine.
pads.. asin 2 360 wired and 2 xbox one (wired). also multiple people reporting the issue. if you unplus and replug the controller with the stick off center it will actually count that spot as 0, so its more effective then you may think. using win 10 64 bit, ofcourse all drivers AND redistributables are upto date. the only real possibility IS the game itself.. not like i have any shortage of games to test it on.
For me: Windows version of the game, using a DualShock 2 via USB adapter. (Equivalent of a generic gamepad.) I normally use the X360 emulator, but I think Unity categorically ignores XInput.
It picks up default button bindings that are all wonky. R1/RT = Start, Triangle/Y = X/A, the directions of the right stick are tilted 90°, and so forth.
Because I can't consistently re-map my keys (it will constantlly pick something up as an input, in my case it happens to be "- Axis 4") whenever I try to re-map any button input, I can't re-bind the gamepad controls to work in any sensible way.
Edit: Is it possible to make it so the gamepad control mapping falls back on an external file in the game's install directory, so that we can manually edit the mapping outside of the game? The problem is, essentially, not being able to re-map the controls from within the game menu.
Edit 2: This actually explains the problem and I hope it offers some useful insight to the devs. Seeing upthread here that it used to work for some people but not anymore since a major update to the Enhanced edition of Dex, I believe it may have to do with an update in the Unity engine regarding how the engine reads gamepad input:
http://forums.steampowered.com/forums/showthread.php?t=2605488