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Probably because devs naively assumed people would take their time - but there've been people absolutely beasting their way through content, the amount of fully T5 kitted burdocks I've been seeing has gone up greatly over the past week.
It's the problem with a lot of EA MMO titles; people need to "win" the game, and they do that by rushing headlong to top tier content, and then whine there's nothing to do :D
Imagine what kind of disaster would be if World of Warcraft was released without a 60 level hard cap (i've checked, it was 60 before any expansions, and went up to 120), but having only enough content for the first 60 levels? Imagine characters of level 120-200 soloing difficult raids because of that and getting bored. Episodic game = gradually increased hard cap. Probably about 20 should've been enough here for now.
Devs have shot themselves in the foot, and allowed grinding players to do the same to themselves, spoiling game experience and making future content too easy. I'm really curious how are they conna solve this mess now without a wipe. Dynamic levelling of enemies for example.
New sector(s) is my guess; with T5+ boats in it - and hopefully balanced to the point that the "end game" in that sector is T6 with potentially quest and/or time prerequisites. I hate time gating things, but from what I've seen so far if there's no time gate or quest gate people just rush into things and then it all goes tits up...
They should have introduced a stricr level cap in the prologue as well.
There was a legendary player here who said he used a dredge macro to level up to max prologue level wich was 17🥳
Then the progress carried over.
And i dont understand why the devs dont adress the exploits like extra crew members or cannons lifting ships or capsizing them BUT nerf the only endgame activity we have
I mean they technically can still expand skills, make new tiers, change older skills or their descriptions, or even reset all skills after a rebalance, but so far it seems to me that's not on the current roadmap. Who said that T6+ exist as a concept?
There's a thread telling it's still better to start with a reset because carry over breaks or used to break some things. I'm not sure and haven't checked, but worthy to keep in mind.
The original idea of carry over from the demo is quite cool and refreshing, good as incentive and good as a thank-you for players spending their time on the demo.
They likely work in that direction, some things just take more time, and/or need to be done much more carefully, because if you nerf and buff some things back and forth in several updates — it leaves a bad taste, especially to those affected. Sometimes games need several closed beta-tests to find a good enough solution to complex problems.
Sometimes the game does not support something out of the box, for example probably currently there's no technical possibility to prevent some crew members from manning the guns, and then you're either forced to implement that first or seek a workaround — e.g. turning those crewmembers into story "inventory items" itself — which does not look good :)
And it's still possible to do something about power-levelled players, but it also needs a careful approach. But if they had thought it through before it happened — the solution was much easier, such as a hard level cap. When you don't plan — you make your future more complicated.
Well , they could do what fun pimps did to 7d2d , they competly reworked the game.
They did that about 7 times I think lol , I forget but it was alot.
That game was in ea for what 10 years? They just went live last year and it's still not perfect.
Speaking of 7days..I'd like to see 3 whales put in some npcs that give endless poi quests , mix them up with attack a building here or dredge up this thing for this npc or go clear a shipping lane..
Add treasure maps as a messege in a bottle that you randomly get while fishing ,have a decoding skill , then you go fish up some treasure , have them in different difficulty levels as to what zone you fished it up in , and when you fish up the treasure a spawn happens that you have to kill once you open the box.
Have the skill cap set so not everyone can afford to put points into the cartography skill so they have to pay another player to decode it and fish the box up for them..
That's kinda how we did it in Ultima Online
There's alot they can do to add end game content , just adding levels and difficulty to the game isn't gonna be enough..gotta have some diversity in the game or people will always rush to end game content , streamers have caused this so they can show their viewers the end game and keep people focused on their channel..
If I'm not mistaken with Boarding II you can board Burdocks already - so there seems to be a reason to have a higher level of boarding skill available.
I'm thinking it does because reference is made in the early game to being able to construct a 230ft boat - so either that was just an exaggeration in the VO/text or... we're going to be seeing something bigger, eventually. I know, that's super thin and circumstantial - but also seeing how fast the game has progressed for a lot of people I do think there either needs to be more content ship wise (more tiers), or they go the route of a force wipe every season (not that I'm a fan of that option, but...)
It actually looks quite a bit like the midori with the flat squared off back end and the raised front that starts 40% down the boat
And it has that cabin with the heli on top that guy was asking after
But yeah, still a good argument. But then why don't we see Captank rank 6 skill? Even if it was grayed-out-unobtainable. Then it would look consistent.
Ah, lol, yeah, i remember, i don't think we can build a boat like that dude near Whale's Tail has :)
But it's still possible in the future, i don't deny it, it's just there are no clear signs.
For example there are clear signs that the game could have been released as f2p or be paid with microtransactions, they didn't try to hide those well. Why would they hide hints at T6 content then.
But if T6 is not in the plans currently.... all those toxic power-levellers are going down the pit of despair, hehe
Which is a problem because they're going to leave the game and not play - then again since it's not microtransaction funded, that should be okay - but then they need to keep selling the game to people to fund servers and such things.
I'm hoping (and it's a big'n) that they will eventually get to the point where they release some sort of dedicated server that you can use to host your own "sector" and we can use the teleport in the main map to get to it - at least, I had myself a ponder about that the other day and it's something I'd do if I was them. Then again I'm not so... yeah.
> Which is a problem because they're going to leave the game and not play
Also who cares since there's no player-driven economy or something else — even if you were alone on the whole server — it would be playable. In some aspects it would even be preferable!
So i agree, it would be nice to play on your own shard with only people you invite, as a big coop game.
As a person with technical background working in game publishing i deem that cosmically unrealistic: there's no profit or sense in that, server is more complex than you may think, and they're using Gaijin technologies — so this server can't be made public since it could be reverse-engineered and stuff. They could theoretically allow renting it as server-as-a-service, but that would be quite expensive for an average player, so no.
No, no one makes and releases dedicated servers for such games. In very rare cases binaries or source code get leaked, i heard it happened to Lineage 2 server, but of a quite old version even at that time. For popular games like WoW some fans may make server emulators, but those are usually quite lousy and aren't worth attention (i used to play in WoW on both pirate and official servers many years ago).