Age of Water

Age of Water

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WiNdSuRfEr Jun 14, 2024 @ 3:13am
Please make the loot counting as ballast
For ex on the Tier 4 Brawler at 240 000 capacity.

This boat need 50 Rocks to be stable in any condition, fast turn,etc.. Eventually 40 rock ..
30 rocks i sink at the first turn..

But it 's the same if the boat is empty or full
So i did some test on the ship stability:
i started totally empty no ballast : unplayable
empty + 10 rocks : unplayable
empty + 20 rocks : less unplayable
empty + 30 rock : will sink on some turns
empty + 40 rock : not bad but can sink on rare hard turns
empty + 50 rocks : unsinkable in any turns it s a beast !

When empty my weight was at 175 000 /240 000 with 50 rocks (ballast)
So i was thinking "ok the boat is stable from 175000 to 240000"

so was expecting to be able to drop some rocks(ballasts) as i collect loot to maintain this weight

but
if i loot a lot and get 200 000 or 220 000 weight if i drop the rocks , the boat act like an empty boat with no ballast so totally unplayable ..first turn you sink..

Please make loot counting as ballast
Last edited by WiNdSuRfEr; Jun 14, 2024 @ 4:20am
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Showing 1-15 of 18 comments
Ryuu Jun 14, 2024 @ 3:30am 
Interesting, so you say you notice big difference when your boat has the same cargo weight, but instead of materials that weight is ballast?
Gotta check it! My Vigilant became quite wobbly lately — it's top heavy, but i haven't been using ballast generally, only when it gets looted out of rocks, i preferred collecting a lot of materials.
WiNdSuRfEr Jun 14, 2024 @ 3:32am 
yeah i did some test and it looks like only the rocks act on the stability of the ship.
yeah put 40 rocks in the ship and you will turn very well but the problem is that you will have almost no more room for cargo or water thats why if loot was acting as ballast it would be awesome
Last edited by WiNdSuRfEr; Jun 14, 2024 @ 3:35am
WiNdSuRfEr Jun 14, 2024 @ 4:06am 
And if you guys are using canons.. put 50 rocks in your boat and ,even in high speed turns, your boat will stay horizontally.. no more shots in the sky... xD
Last edited by WiNdSuRfEr; Jun 14, 2024 @ 4:08am
Neyreyan_Youtube Jun 14, 2024 @ 4:39am 
Random person: why do you keep rocks in your ship when you go to pvp.
Age of water enthusiast: its complicated

Weird but nice find, better start collecting rocks for the summer
WiNdSuRfEr Jun 14, 2024 @ 4:43am 
xD Yeah you can make a PVP only boat.. full of rocks :)
Ryuu Jun 14, 2024 @ 4:44am 
Yeah, i think you're right, there IS some difference, but:
  • With 4×10 stacks of ballast — 20 tons — the difference is not really noticeable, i manage to capsize while boosting near Three Whales as usual
  • With 45 tons — it feels different, the ship doesn't wobble as much even when turning after boosting, but then i don't have a lot of capacity for cargo :)
  • It feels as if the ballast is firmly attached directly to the center of the keel and is immovable, while other resources are spread evenly in the hull and splash inside like water.
What ship are you using by the way?
For non-cannon (and top-heavy with a lot of turrets) Vigilant it currently feels excessive. So for now i won't load ballast at the base and will be looting it out of rocks as usual. But will keep in mind and try on other bigger ships.
Last edited by Ryuu; Jun 14, 2024 @ 4:44am
Ryuu Jun 14, 2024 @ 4:46am 
Originally posted by Neyreyan_Youtube:
Random person: why do you keep rocks in your ship when you go to pvp.
Age of water enthusiast: its complicated

Weird but nice find, better start collecting rocks for the summer
Under PvP you mean proper PvP or trying to capsize other neutral/friendly vessels? :)

Indeed it might be more feasible for specific modes, but for general gameplay — eh, not sure. Depends on the boat and build and playstyle.

Originally posted by sgt_bastos:
xD Yeah you can make a PVP only boat.. full of rocks :)
Yeah, but then you'll fill up with water more quickly :)
WiNdSuRfEr Jun 14, 2024 @ 4:47am 
maybe the number of ballast needed is different between every ship .
my test was on the Tier 4 Brawler and the best ballast number for it was 50 rocks .. i updated my first post with more info on my test if you want to check...
WiNdSuRfEr Jun 14, 2024 @ 4:51am 
yeah xD but maybe with t4 cargo boat there is something to do since it have a huge capacity... like 370 000 or something... but i don't have it yet..and its slow..
But you can still try to make your current boat lighter by puting lighter superstructures, cabins generators etc...
Captain Neckbeard Jun 14, 2024 @ 4:55am 
Originally posted by sgt_bastos:
For ex on the Tier 4 Brawler at 240 000 capacity.

This boat need 50 Rocks to be stable in any condition, fast turn,etc.. Eventually 40 rock ..
30 rocks i sink at the first turn..

But it 's the same if the boat is empty or full
So i did some test on the ship stability:
i started totally empty no ballast : unplayable
empty + 10 rocks : unplayable
empty + 20 rocks : less unplayable
empty + 30 rock : will sink on some turns
empty + 40 rock : not bad but can sink on rare hard turns
empty + 50 rocks : unsinkable in any turns it s a beast !

When empty my weight was at 175 000 /240 000 with 50 rocks (ballast)
So i was thinking "ok the boat is stable from 175000 to 240000"

so was expecting to be able to drop some rocks(ballasts) as i collect loot to maintain this weight

but
if i loot a lot and get 200 000 or 220 000 weight if i drop the rocks , the boat act like an empty boat with no ballast so totally unplayable ..first turn you sink..

Please make loot counting as ballast
this is good info,does it have an effect on nose diving or only turning?
WiNdSuRfEr Jun 14, 2024 @ 4:57am 
yep it change left right , and front back, acting of the ship but more left right than front back.. (sry my english is limited xD)
Last edited by WiNdSuRfEr; Jun 14, 2024 @ 4:59am
Captain Neckbeard Jun 14, 2024 @ 4:58am 
Originally posted by sgt_bastos:
yep it change left right , an front back, acting of the ship
nice
Ryuu Jun 14, 2024 @ 5:07am 
Originally posted by Captain Neckbeard:
this is good info,does it have an effect on nose diving or only turning?
I don't think significantly, seems mostly it just decreases all around wobbling, it can't change center of mass, at least until we can choose where to place that ballast :)
Being able to fix ships' centering problems at the cost of less capacity and being sunk easier — that could be an interesting game design feature.
WiNdSuRfEr Jun 14, 2024 @ 5:44am 
Originally posted by Ryuu:
Yeah, i think you're right, there IS some difference, but:
  • With 4×10 stacks of ballast — 20 tons — the difference is not really noticeable, i manage to capsize while boosting near Three Whales as usual
  • With 45 tons — it feels different, the ship doesn't wobble as much even when turning after boosting, but then i don't have a lot of capacity for cargo :)
  • It feels as if the ballast is firmly attached directly to the center of the keel and is immovable, while other resources are spread evenly in the hull and splash inside like water.
What ship are you using by the way?
For non-cannon (and top-heavy with a lot of turrets) Vigilant it currently feels excessive. So for now i won't load ballast at the base and will be looting it out of rocks as usual. But will keep in mind and try on other bigger ships.

Of course if you use the boost while turning in the waves you gonna sink.. but personnally i use the boost only in straight line and with 40 rocks it works well and it already make a huge difference compared to 0 ballast...
Last edited by WiNdSuRfEr; Jun 14, 2024 @ 5:46am
Ryuu Jun 14, 2024 @ 9:11am 
Originally posted by sgt_bastos:
Of course if you use the boost while turning in the waves you gonna sink..
I was just testing boat stability :) It's a pretty easy way to check.
And with a lot of ballast it was pretty hard to capsize for me, at least without waves — around Three Whales. Same weight used by resources does not work well for that.

Thanks for sharing your observation, it's pretty interesting indeed :) I wonder if any other cargo can affect handling


Also if you've tried T2 Scorpena or T1 Garpike — they wouldn't care about such maneuvers, it's pretty hard to capsize them, in worst case they usually rotate back pretty quickly :)

I think someone mentioned that worse handling of higher tier ships is intentional — for balance.
Last edited by Ryuu; Jun 14, 2024 @ 9:25am
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Date Posted: Jun 14, 2024 @ 3:13am
Posts: 18