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Gotta check it! My Vigilant became quite wobbly lately — it's top heavy, but i haven't been using ballast generally, only when it gets looted out of rocks, i preferred collecting a lot of materials.
yeah put 40 rocks in the ship and you will turn very well but the problem is that you will have almost no more room for cargo or water thats why if loot was acting as ballast it would be awesome
Age of water enthusiast: its complicated
Weird but nice find, better start collecting rocks for the summer
- With 4×10 stacks of ballast — 20 tons — the difference is not really noticeable, i manage to capsize while boosting near Three Whales as usual
- With 45 tons — it feels different, the ship doesn't wobble as much even when turning after boosting, but then i don't have a lot of capacity for cargo :)
- It feels as if the ballast is firmly attached directly to the center of the keel and is immovable, while other resources are spread evenly in the hull and splash inside like water.
What ship are you using by the way?For non-cannon (and top-heavy with a lot of turrets) Vigilant it currently feels excessive. So for now i won't load ballast at the base and will be looting it out of rocks as usual. But will keep in mind and try on other bigger ships.
Indeed it might be more feasible for specific modes, but for general gameplay — eh, not sure. Depends on the boat and build and playstyle.
Yeah, but then you'll fill up with water more quickly :)
my test was on the Tier 4 Brawler and the best ballast number for it was 50 rocks .. i updated my first post with more info on my test if you want to check...
But you can still try to make your current boat lighter by puting lighter superstructures, cabins generators etc...
Being able to fix ships' centering problems at the cost of less capacity and being sunk easier — that could be an interesting game design feature.
Of course if you use the boost while turning in the waves you gonna sink.. but personnally i use the boost only in straight line and with 40 rocks it works well and it already make a huge difference compared to 0 ballast...
And with a lot of ballast it was pretty hard to capsize for me, at least without waves — around Three Whales. Same weight used by resources does not work well for that.
Thanks for sharing your observation, it's pretty interesting indeed :) I wonder if any other cargo can affect handling
Also if you've tried T2 Scorpena or T1 Garpike — they wouldn't care about such maneuvers, it's pretty hard to capsize them, in worst case they usually rotate back pretty quickly :)
I think someone mentioned that worse handling of higher tier ships is intentional — for balance.