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Yes, in theory only.
I went out with my newly acquired shamrock trawler T3 with full iron hulls.
I fought two small boats with machine guns.
They didn't fire too long before I destroyed them and all the damage they did was less than 10% to my hull. "Just a little scratch".
It cost me almost 100 iron scraps to repair this. I had nearly 300 on me and after the fight I had a little more than 200.
Seriously. I am not kidding.
Only a short burst of bullets can cost you nearly 100 iron scraps.
Now I am afraid to go against anything thinking how much it will cost me.
The game makes it reasonably easy to have a 'fleet' of ships to choose from.
Just pop back to the shipyard in your base and load up one of the variety of handcrafted blueprints you've saved.
It's pretty easy to have a wooden hull/armor ship for running about, and a metal ship for when you know your about to head out on a tougher mission that requires you to survive a beating.
Also, make use of the auto repair settings.
There's no need to keep every component on your ship at 100%. Nor to start repairs when an item is barely scratched.
Especially since the cost of repairing 75% to 100% is much higher then the cost of repairing 25% to 50%.
yea iron armor isn't a tank with 3x7 T3 or t4 cannons just dust you just as fast as the other 2 hull types lol....
- wooden hull
- 2k wood with you
- 3 dedicated repairman
Just 4 guns and 100/220 energy, but you also can:
- infinite fire
- infinite acceleration
2. collect loot from sea while you travel
3. set autorapair to cheapest position (some 75/100, some 25/100).
4. make sure you not use many 200hp wooden defenses on your ship - "use 400+ or remove".
You not need to fight armadas or collect panton remainings.
Also you can drop trash on base - it will be recycled there too, not only on your shil.
These guys are programmers and engineers, not game designers. Engineers don't see "tank class" "assassin class" they only view the world through their "because muh realism lens."
Like you mentioned, plastic vs wood vs metal is supposed to be balanced to one another. All ships should be dropping those basic three resources.
-Flying Machines and Jet Skis - 4 Plastic, 2 Wood, 1 Metal (on average)
-Skiffs and Courier boats, Pirate boats - 1 Plastic, 4 Wood, 2 Metal (on average)
-Patrol Boats, Trawlers, etc - 2 Plastic, 1 Wood, 4 Metal (on average)
All boats should drop all those resources some more than the other based on design.
That way we all know more or less what to hunt for the materials we need, But are always guaranteed something for our efforts. Makes sense also given the boat designs I see that they would drop. Instead I sink some boats and get wood trash pile and some seaweed... like really?
The penalty for dying is pretty severe, on top of the double-whammy of having to do such costly repairs for such a resource.
Also regarding Rags
Rag pile should be breaking down into Rags and not Fiber. (the green rope looking thing). Seaweed should break down into bait and fiber.
Simple stuff you know, doesn't require a degree in game design.
That's an interesting opinion.
Especially considering that T3, T4, and T5 ships do drop more metal.
Actually, if you want to farm iron, go fight pirate fleets. Get aggro from vigilantes while staying out of range of their flak guns, then pick the T4 tug boats one by one, and tadaa, more iron than you'll know what to do with.
Still use a wooden hull though, against a T3 ot T4 ship, the only difference is speed (you will die with iron), and haul capacity, aka how fast you will sink (you will sink fast with iron), iron hulls are just death traps, even without scarcity.
I wish it had already launched 6 months ago...