Age of Water

Age of Water

View Stats:
Hayz3 Apr 30, 2024 @ 4:27pm
Iron Hull
To be a tank in this game seems to be a privilege since the maintenance costs are insane. Forget farming iron scrap with iron hull equipped.

Having iron hull makes the boat sturdier at the tradeof of being slower and heavier.
I already have a "punishment", why does it have to be so costly?
What if I want to be a tank? (I mean the class)
As things stand right now, I am limited at using puny ships, "assassin" class. I don't want assassin ♥♥♥♥♥♥♥♥♥♥! I want tank! Paladin! CRUSADER! Whatever, something BIG to smite enemies with.

If any of the team is watching this, this needs addressing, seriously guys.
< >
Showing 1-13 of 13 comments
WakWak Apr 30, 2024 @ 4:32pm 
I would say it is because heavy Armor is very very useful to survive. I mean, you can destroy so much and get the loot and deconstruct the parts for Iron. Iron Armor is very very strong. So it should be very costly. Use a Tank to kill a Tank. A powerfull Armor shouldn't be cheap to maintain.
Hayz3 Apr 30, 2024 @ 5:01pm 
Originally posted by WakWak:
I mean, you can destroy so much and get the loot and deconstruct the parts for Iron.

Yes, in theory only.
I went out with my newly acquired shamrock trawler T3 with full iron hulls.
I fought two small boats with machine guns.
They didn't fire too long before I destroyed them and all the damage they did was less than 10% to my hull. "Just a little scratch".
It cost me almost 100 iron scraps to repair this. I had nearly 300 on me and after the fight I had a little more than 200.
Seriously. I am not kidding.
Only a short burst of bullets can cost you nearly 100 iron scraps.
Now I am afraid to go against anything thinking how much it will cost me.
AugustusTirion Apr 30, 2024 @ 5:17pm 
Maybe stop thinking in terms of a single ship for all jobs.

The game makes it reasonably easy to have a 'fleet' of ships to choose from.
Just pop back to the shipyard in your base and load up one of the variety of handcrafted blueprints you've saved.
It's pretty easy to have a wooden hull/armor ship for running about, and a metal ship for when you know your about to head out on a tougher mission that requires you to survive a beating.

Also, make use of the auto repair settings.
There's no need to keep every component on your ship at 100%. Nor to start repairs when an item is barely scratched.
Especially since the cost of repairing 75% to 100% is much higher then the cost of repairing 25% to 50%.
NexAngelus *X* Apr 30, 2024 @ 6:25pm 
ya repair needs tweaking. i think something that would go a massive distance to fix the current issues is a base trader that can swap materials. my suggestion would be 1-1 for the 3 basics and maybe 5 or 10 or something per more advanced resources. could be higher just throwing numbers out. but a 1-1 basic swap would allow ppl to use the boats they want. i want to use plastic boats but i cant use anything besides wood because its far to expensive to repair. im in t3 wood boat and t1 metal plates armor, and i have like 44k wood and 1k iron.... and im dredging and looting basically everything i shoot or come across. def needs balance work
Grahf Apr 30, 2024 @ 10:47pm 
Originally posted by Hayz3:
To be a tank in this game seems to be a privilege since the maintenance costs are insane. Forget farming iron scrap with iron hull equipped.

Having iron hull makes the boat sturdier at the tradeof of being slower and heavier.
I already have a "punishment", why does it have to be so costly?
What if I want to be a tank? (I mean the class)
As things stand right now, I am limited at using puny ships, "assassin" class. I don't want assassin ♥♥♥♥♥♥♥♥♥♥! I want tank! Paladin! CRUSADER! Whatever, something BIG to smite enemies with.

If any of the team is watching this, this needs addressing, seriously guys.

yea iron armor isn't a tank with 3x7 T3 or t4 cannons just dust you just as fast as the other 2 hull types lol....
[HI5]Turbine May 1, 2024 @ 12:06am 
to be tank you just need:
- wooden hull
- 2k wood with you
- 3 dedicated repairman

Just 4 guns and 100/220 energy, but you also can:
- infinite fire
- infinite acceleration
Hayz3 May 1, 2024 @ 12:25am 
How come there's so much wood anyway? Where did all this wood come from? From what trees??????
Hayz3 May 1, 2024 @ 12:25am 
I mean, at least metals can be smelted and reused.
[HI5]Turbine May 1, 2024 @ 12:35am 
Originally posted by Hayz3:
How come there's so much wood anyway? Where did all this wood come from? From what trees??????
1. collect from all that t1-t2 assaulters. Just not ignore that hydrocycler loot - it fine :)
2. collect loot from sea while you travel
3. set autorapair to cheapest position (some 75/100, some 25/100).
4. make sure you not use many 200hp wooden defenses on your ship - "use 400+ or remove".

You not need to fight armadas or collect panton remainings.

Also you can drop trash on base - it will be recycled there too, not only on your shil.
Valhalla Awaits May 1, 2024 @ 1:18am 
The game has a SEVERE resource imbalance/distribution issue. Right now some basic resources are nearly impossible to acquire, while others take space to stupid degrees. (Wood) I changed my hulls from metal to wood, and metal armor to wood as well early on. Because wood is in infinite supply, but metal is a scarce resource. The game's only real source of metal currently is recycling/breaking down motors you loot.
Last edited by Valhalla Awaits; May 1, 2024 @ 1:19am
Helldiver May 1, 2024 @ 1:53am 
Only reason metal is rare is because of the developer's mentality; "Metal boat look cooler, therefor more expensive and rare". Yet like someone else said, it's about as crummy as the other materials once you're in those T3+ fights.

These guys are programmers and engineers, not game designers. Engineers don't see "tank class" "assassin class" they only view the world through their "because muh realism lens."

Like you mentioned, plastic vs wood vs metal is supposed to be balanced to one another. All ships should be dropping those basic three resources.

-Flying Machines and Jet Skis - 4 Plastic, 2 Wood, 1 Metal (on average)
-Skiffs and Courier boats, Pirate boats - 1 Plastic, 4 Wood, 2 Metal (on average)
-Patrol Boats, Trawlers, etc - 2 Plastic, 1 Wood, 4 Metal (on average)

All boats should drop all those resources some more than the other based on design.

That way we all know more or less what to hunt for the materials we need, But are always guaranteed something for our efforts. Makes sense also given the boat designs I see that they would drop. Instead I sink some boats and get wood trash pile and some seaweed... like really?

The penalty for dying is pretty severe, on top of the double-whammy of having to do such costly repairs for such a resource.

Also regarding Rags
Rag pile should be breaking down into Rags and not Fiber. (the green rope looking thing). Seaweed should break down into bait and fiber.

Simple stuff you know, doesn't require a degree in game design.
Last edited by Helldiver; May 1, 2024 @ 2:22am
lnomsim May 1, 2024 @ 3:22am 
Originally posted by Helldiver:
Only reason metal is rare is because of the developer's mentality; "Metal boat look cooler, therefor more expensive and rare". Yet like someone else said, it's about as crummy as the other materials once you're in those T3+ fights.

These guys are programmers and engineers, not game designers. Engineers don't see "tank class" "assassin class" they only view the world through their "because muh realism lens."

Like you mentioned, plastic vs wood vs metal is supposed to be balanced to one another. All ships should be dropping those basic three resources.

-Flying Machines and Jet Skis - 4 Plastic, 2 Wood, 1 Metal (on average)
-Skiffs and Courier boats, Pirate boats - 1 Plastic, 4 Wood, 2 Metal (on average)
-Patrol Boats, Trawlers, etc - 2 Plastic, 1 Wood, 4 Metal (on average)

All boats should drop all those resources some more than the other based on design.

That way we all know more or less what to hunt for the materials we need, But are always guaranteed something for our efforts. Makes sense also given the boat designs I see that they would drop. Instead I sink some boats and get wood trash pile and some seaweed... like really?

The penalty for dying is pretty severe, on top of the double-whammy of having to do such costly repairs for such a resource.

Also regarding Rags
Rag pile should be breaking down into Rags and not Fiber. (the green rope looking thing). Seaweed should break down into bait and fiber.

Simple stuff you know, doesn't require a degree in game design.

That's an interesting opinion.

Especially considering that T3, T4, and T5 ships do drop more metal.
Actually, if you want to farm iron, go fight pirate fleets. Get aggro from vigilantes while staying out of range of their flak guns, then pick the T4 tug boats one by one, and tadaa, more iron than you'll know what to do with.

Still use a wooden hull though, against a T3 ot T4 ship, the only difference is speed (you will die with iron), and haul capacity, aka how fast you will sink (you will sink fast with iron), iron hulls are just death traps, even without scarcity.
Hayz3 May 1, 2024 @ 4:04am 
The game does need fix in a lot of things. Seriously, by the time this game will be properly balanced I will have get bored of it.
I wish it had already launched 6 months ago...
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Apr 30, 2024 @ 4:27pm
Posts: 13