Age of Water

Age of Water

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FaroMatthias May 21, 2024 @ 10:55pm
Player trading
I was looking for a player trading mechanic in this game, but all I found is info there's no such thing here. When I play the game with my friend I am the one killing most of things and getting way more loot, hence overflowing with stuff while my friend is all the time in need. This is the part where I could give him some, but I can't. First you can't separate item stacks in inventory/cargo, second even if you drop them, he can't see it. Maybe after delay it will show up for him but it seems frustrating in a long run. I would love to see this implemented in some easy to use fasion like in lots of other games... trading window of sorts.
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Showing 1-14 of 14 comments
Neyreyan_Youtube May 21, 2024 @ 11:34pm 
Originally posted by FaroMatthias:
I was looking for a player trading mechanic in this game, but all I found is info there's no such thing here. When I play the game with my friend I am the one killing most of things and getting way more loot, hence overflowing with stuff while my friend is all the time in need. This is the part where I could give him some, but I can't. First you can't separate item stacks in inventory/cargo, second even if you drop them, he can't see it. Maybe after delay it will show up for him but it seems frustrating in a long run. I would love to see this implemented in some easy to use fasion like in lots of other games... trading window of sorts.
Yeah, lets allow gold sellers to ruin the game🥳🥳🥳
Xitami May 22, 2024 @ 1:38am 
Originally posted by Neyreyan_Youtube:
Originally posted by FaroMatthias:
I was looking for a player trading mechanic in this game, but all I found is info there's no such thing here. When I play the game with my friend I am the one killing most of things and getting way more loot, hence overflowing with stuff while my friend is all the time in need. This is the part where I could give him some, but I can't. First you can't separate item stacks in inventory/cargo, second even if you drop them, he can't see it. Maybe after delay it will show up for him but it seems frustrating in a long run. I would love to see this implemented in some easy to use fasion like in lots of other games... trading window of sorts.
Yeah, lets allow gold sellers to ruin the game🥳🥳🥳

Show me an MMO without player trading.

Oh, wait...
Neyreyan_Youtube May 22, 2024 @ 1:46am 
Originally posted by Xitami:
Originally posted by Neyreyan_Youtube:
Yeah, lets allow gold sellers to ruin the game🥳🥳🥳

Show me an MMO without player trading.

Oh, wait...
War thunder, world of tanks, planetside 2. Want more?
Captain Neckbeard May 22, 2024 @ 2:01am 
i think you can trade with other player by using any trading post by just selling items to it and get the other player to buy it
Xitami May 22, 2024 @ 4:16am 
Originally posted by Neyreyan_Youtube:
Originally posted by Xitami:

Show me an MMO without player trading.

Oh, wait...
War thunder, world of tanks, planetside 2. Want more?

WT: Not an MMO
WoT: Not an MMO
PS2: Not an MMO

Wups.
Ryuu May 22, 2024 @ 6:18am 
Originally posted by FaroMatthias:
I was looking for a player trading mechanic in this game, but all I found is info there's no such thing here
More detailed discussion here: https://steamcommunity.com/app/2695490/discussions/0/6678353721815380968

Originally posted by FaroMatthias:
When I play the game with my friend I am the one killing most of things and getting way more loot, hence overflowing with stuff while my friend is all the time in need
Have you tried letting him do more kills? Though i'm not sure how the current loot split works — is it just damage-%-based or do kills give you some extra, so it's on your own to check the hypothesis.
Can't you cover him from extra threats, disable weapons on tougher enemies, etc, you know, being a team player? The faster help him getting better equipment — the earlier you can play on more equal terms without you holding off that often.

Originally posted by FaroMatthias:
First you can't separate item stacks in inventory/cargo
Shift+Click to separate item stacks.

Originally posted by FaroMatthias:
second even if you drop them, he can't see it
Yes, direct trading is not possible, he can't even see your drops. Just like he doesn't see your loot piles btw!

Originally posted by FaroMatthias:
I would love to see this implemented in some easy to use fasion like in lots of other games... trading window of sorts.
Trust me, trading is anything but easy, it opens the flood gates to a plethora of things that can be exploiting: botting, real-money trading, accounts hijacking. It's too early for that yet, the game is not mature enough, so for now you have to find a ways to accomodate team play.

Originally posted by Captain Neckbeard:
i think you can trade with other player by using any trading post by just selling items to it and get the other player to buy it
↑ This is worth checking, although so far to me it seems it's not possible either.
OP, try to find NPC trader, sell some of your stuff to them for corks, them your friend may try looking if they can buy them back from that stock. Just in case — don't do in Three Whales, find some far trader, otherwise someone else might snatch it first. IF it works.
Ryuu May 22, 2024 @ 6:19am 
Originally posted by Xitami:
Originally posted by Neyreyan_Youtube:
War thunder, world of tanks, planetside 2. Want more?
WT: Not an MMO
WoT: Not an MMO
PS2: Not an MMO

Wups.
You don't count session MMOs like Crossout as MMOs? Okay. I'm sure there are some persistent-open-world type of MMOs without direct trading too.
And certainly you've seen black/gray-market appearing around MMO with trading and amount of bots or farmer-grinder players who gather resources to sell for money? I'd prefer no trading at all instead of botter accounts.
Last edited by Ryuu; May 22, 2024 @ 6:21am
FaroMatthias May 22, 2024 @ 7:03am 
Originally posted by FaroMatthias:
When I play the game with my friend I am the one killing most of things and getting way more loot, hence overflowing with stuff while my friend is all the time in need
Originally posted by Ryuu:
Have you tried letting him do more kills? Though i'm not sure how the current loot split works — is it just damage-%-based or do kills give you some extra, so it's on your own to check the hypothesis.
Can't you cover him from extra threats, disable weapons on tougher enemies, etc, you know, being a team player? The faster help him getting better equipment — the earlier you can play on more equal terms without you holding off that often.
I started "babysitting" him as fast as I felt need to (for ex. letting him finish off enemies), but RNG loot doesn't help. I was very lucky to get first cannon and 2 cannon remnants in a few first kills. But he couldn't drop enough for his own for like hour or two. I'm just missing system where we could give to the other what he wants more...

Originally posted by FaroMatthias:
I would love to see this implemented in some easy to use fasion like in lots of other games... trading window of sorts.
Originally posted by Ryuu:
Trust me, trading is anything but easy, it opens the flood gates to a plethora of things that can be exploiting: botting, real-money trading, accounts hijacking. It's too early for that yet, the game is not mature enough, so for now you have to find a ways to accomodate team play.
By easy to use I meant something like dedicated fancy trade window, accept buttons and all... but you all are right it really would unleash "black market" hell upon this game, so this part isn't that easy indeed.

Originally posted by Captain Neckbeard:
i think you can trade with other player by using any trading post by just selling items to it and get the other player to buy it
Originally posted by Ryuu:
↑ This is worth checking, although so far to me it seems it's not possible either.
OP, try to find NPC trader, sell some of your stuff to them for corks, them your friend may try looking if they can buy them back from that stock.
It would be something, but quite limited. Only basic resources, nothing more "specific".
Last edited by FaroMatthias; May 22, 2024 @ 7:09am
Neyreyan_Youtube May 22, 2024 @ 7:18am 
Originally posted by Xitami:
Originally posted by Neyreyan_Youtube:
War thunder, world of tanks, planetside 2. Want more?

WT: Not an MMO
WoT: Not an MMO
PS2: Not an MMO

Wups.
they are all MMOS, this is an mmo as well, don't be so dense. A mmo doesn't have to be about clans,trading or bosses, they just have to have a lot of players who play the game with consistent progression and gather materials/curencies.
They all count as mmos, some might instanced mmos like war thunder but planetside 2 is the definition of an mmo.
You must be confusing this game with an MMORPG like the elder scrolls online
FaroMatthias May 22, 2024 @ 7:20am 
Please stop putting "session mmo's" into the same bag with the game like AoW.
WoWs, WT, WoT etc. are games that reward every player separately for his achievements during time limited round. Age of Water (and likely some other open world mmo's) is a giant scavenging pot, where everyone is competing for the same reward, leaving many with empty hands.
Last edited by FaroMatthias; May 22, 2024 @ 7:20am
Ryuu May 22, 2024 @ 3:56pm 
Originally posted by FaroMatthias:
I would love to see this implemented in some easy to use fasion like in lots of other games... trading window of sorts.

By easy to use I meant something like dedicated fancy trade window, accept buttons and all... but you all are right it really would unleash "black market" hell upon this game, so this part isn't that easy indeed.
Yeah, the easier it is to use — the more it gets exploited. Do you remember how many limitations modern Steam Market has? That's why we can't have nice things like in early games dozen of so years ago :(

But they could theoretically start by implementing something simler, like in World of Warcraft — allow choosing how the loot gets distributed in a party. Of course it's also exploitable, but far less so.

Originally posted by FaroMatthias:
It would be something, but quite limited. Only basic resources, nothing more "specific".
Yeah, so can't give him weapons or even weapon remains. Anyway i'm curious what happens to sold to NPCs resources....
FaroMatthias May 22, 2024 @ 10:20pm 
Originally posted by Ryuu:
Anyway i'm curious what happens to sold to NPCs resources....
Trading through npc works, but when it's somewhere far from Three Whales, because there they are bought instantly. If you sell 1000 scrap iron for ex., NPC will hold it until someone buys it, but someone can still add to it his stuff. I gave my friend some scrap copper this way.
Helldiver May 22, 2024 @ 11:27pm 
Originally posted by Xitami:
Originally posted by Neyreyan_Youtube:
War thunder, world of tanks, planetside 2. Want more?

WT: Not an MMO
WoT: Not an MMO
PS2: Not an MMO

Wups.

Destiny, Destiny 2
Black Desert Online

There's a growing number of Asian MMOs (the traditional grinder types with P2W cash shops) that aren't allowing players to trade between each other. Their auction houses are also crutched in a way were you can never really directly sell without the system pre-setting the price.
Farmers get around it by gifting cash shop items to players (such as premium account status, costumes, gameplay enhancements) in exchange for real money.
Ryuu May 23, 2024 @ 12:25am 
Originally posted by FaroMatthias:
Originally posted by Ryuu:
Anyway i'm curious what happens to sold to NPCs resources....
Trading through npc works, but when it's somewhere far from Three Whales, because there they are bought instantly. If you sell 1000 scrap iron for ex., NPC will hold it until someone buys it, but someone can still add to it his stuff. I gave my friend some scrap copper this way.
Ooh, great, thanks for testing and sharing info!

Originally posted by FaroMatthias:
when it's somewhere far from Three Whales, because there they are bought instantly
Well, just like i said above.

And these transactions should affect NPC prices, likely as soon as user exits from the trader.
Last edited by Ryuu; May 23, 2024 @ 12:25am
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Date Posted: May 21, 2024 @ 10:55pm
Posts: 14