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Show me an MMO without player trading.
Oh, wait...
WT: Not an MMO
WoT: Not an MMO
PS2: Not an MMO
Wups.
Have you tried letting him do more kills? Though i'm not sure how the current loot split works — is it just damage-%-based or do kills give you some extra, so it's on your own to check the hypothesis.
Can't you cover him from extra threats, disable weapons on tougher enemies, etc, you know, being a team player? The faster help him getting better equipment — the earlier you can play on more equal terms without you holding off that often.
Shift+Click to separate item stacks.
Yes, direct trading is not possible, he can't even see your drops. Just like he doesn't see your loot piles btw!
Trust me, trading is anything but easy, it opens the flood gates to a plethora of things that can be exploiting: botting, real-money trading, accounts hijacking. It's too early for that yet, the game is not mature enough, so for now you have to find a ways to accomodate team play.
↑ This is worth checking, although so far to me it seems it's not possible either.
OP, try to find NPC trader, sell some of your stuff to them for corks, them your friend may try looking if they can buy them back from that stock. Just in case — don't do in Three Whales, find some far trader, otherwise someone else might snatch it first. IF it works.
And certainly you've seen black/gray-market appearing around MMO with trading and amount of bots or farmer-grinder players who gather resources to sell for money? I'd prefer no trading at all instead of botter accounts.
By easy to use I meant something like dedicated fancy trade window, accept buttons and all... but you all are right it really would unleash "black market" hell upon this game, so this part isn't that easy indeed.
It would be something, but quite limited. Only basic resources, nothing more "specific".
They all count as mmos, some might instanced mmos like war thunder but planetside 2 is the definition of an mmo.
You must be confusing this game with an MMORPG like the elder scrolls online
WoWs, WT, WoT etc. are games that reward every player separately for his achievements during time limited round. Age of Water (and likely some other open world mmo's) is a giant scavenging pot, where everyone is competing for the same reward, leaving many with empty hands.
But they could theoretically start by implementing something simler, like in World of Warcraft — allow choosing how the loot gets distributed in a party. Of course it's also exploitable, but far less so.
Yeah, so can't give him weapons or even weapon remains. Anyway i'm curious what happens to sold to NPCs resources....
Destiny, Destiny 2
Black Desert Online
There's a growing number of Asian MMOs (the traditional grinder types with P2W cash shops) that aren't allowing players to trade between each other. Their auction houses are also crutched in a way were you can never really directly sell without the system pre-setting the price.
Farmers get around it by gifting cash shop items to players (such as premium account status, costumes, gameplay enhancements) in exchange for real money.
Well, just like i said above.
And these transactions should affect NPC prices, likely as soon as user exits from the trader.