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1) Add more MS nodes to the left and top side of the tree (it is not fun to run with -5% ms on warrior
2) Improove quality of currency drops for starters by like 10% (on top of your planed "improves for boss drops")
3) Make ascendancies feel more impactfull
3.5) NOT EVERY UPSIDE NEEDS A DOWNSIDE
4) Make recombinator more viable - it is not enjoyable to see sub 5% for recombination that you want
5) Make another way to "craft" items: if you don`t want to add crafting bench it is okey, but then add a bit more ways to to interact with items then just "slam exalts and pray to RNG"
6) Map mechanics suck, they are not giving you anything usefull and currency drops from them are abismal (Rogue exile drop like 3 blue items when fully maxed
But making Rare mobs drop slightly better drops (more higher tier yellow items for exampl and not currency) and making Boss drops much more and better (might make need to kill all rares to spawn boss to compensate so people wont rush pure boss kills) seems like a good reward fro time invested and ofcv lots of good emotions :)
FIX THE REFORGING BENCH ISSUE
Rathpith for example forces Bloodmage to spells, instead of being a fun combo for bloodmage with spear, crown of eyes and herald of blood. Please change Rathpith to generic spell damage.
Waking Dream Chayula monk that wants mantra of destruction almost has the entire build set. You do chaos, you can only use quarterstaffs, you have to use quarterstaff strikes and you have to use a strong quarterstaff attack for the mantra. At that point you could hand me a template and i dont like that.
Please make mantra of destruction open for any striking weapon, unarmed included and make the heralds usable for unarmed too and consider facebreaker and doryanis fist.
I play poe to experiment with fun stuff and i feel very restricted compared to poe1, cant go back because of the boring combat.