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It locks down an entire screen of enemies, they can't even move (with constant Shock and Electrocute procs), they just stand there and get blasted by herald of thunder and witchhunter aoe procs, so comfy to play (in T13 maps now)
a bit more fun than spamming grenades, since grenades have fuse timers and are a bit unreliable where they land, also annoying in tight corridoors or bridges (like in various Bog maps)
But overall, I do also feel that most merc skills are worthless, glad they're going to adress them and make them usable, now it's either grenades or galvanic builds (and I'm talking about endgame, everything works in campagin so it's irrelevant at that point)
(looks at all the other specialist classes that are available)
When i started my merc I immediately realized that mercs are not a nuke, they are snipers with grenades. Their damage is not impressive but they don't have to be there to do damage. Sounds good to me!
Since then I built my merc around that idea and it works great. To each their own.
In my build, explosive shot is a COMPLETE waste of a skill slot. I already have tons of 'detonating' abilities and my nades are supported by GCD passives / gem supports. Armor piercing + HV shot requires SO LITTLE investment and yet remains a HUGE damage dealer for single targets / picking off annoying mobs. Literally 2 support gems and done.
THE SHOTTY
this thing is the best!
It will do whatever you want it to do to everyone it touches.
Go ahead, put whatever you want on it and then proceed to blast whatever you want all over everyone you want to. Ive had armor damage, ive had fire damage, ive had stuns, red gems, green gems, blue gems and right now i have it set up as a healing skill lol... the shotty gives no.... excuses.
for example:
I'm surprised by something like this since tight spaces, bridges and corridors are why i love mercs and grenades.
same lol. creates a choke point. i hit enemies w/ contagion that spreads all my dots, which are significant. in small corridors where enemies are basically on top of them i can clear an entire section of a map with gas grenade+essence drain+contagion and all the support gems which add burning, main, amour break, decaying hex, despair, chaotic freeze, blind and hinder. i agree also with your early assessment that merc is incredibly versatile. depending on how you build him he can shine in different places. as a legionnaire i could just as easily pick up a staff and make a summoner build or become a melee KO champ. i'll be sticking with merc or possibly shadow/trickster at launch
edit: oh and he's getting buffed today lol. i can't wait to see how that turns out
Im 96% certain they mean Acts.
Where are you at in the game?
And it defiantely helps to get lightning damage for a lightning skill. Just a thought.
I spec'd into increasing stun buildup, decked out Explosive Shot with Scatter Shot, Overpower, and reload on stun gems.
Get a good crossbow (don't be afraid to upgrade it--alloy or construct are the best so far, whatever has the highest damage numbers you can get), and then run around infinitely clicking explosives on groups and bosses alike.
Swap to cold infusion instead of overpower if you're fighting a boss to get more damage.
I occasionally throw out an oil grenade to make the enemy vulnerable. Otherwise, I oneshot everything short of yellows and bosses.