Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Where did I say I want any of it
I said I'm sure it will stay what it is
According to them being slow means it's more impactful.
or there could be a movement speed increase via sprint basic action by pressing and holding the dodge button like basically every game that isn't a stupid MOBA
but if movespeed was a variable implicit instead of an affix then the only time it should have a value of zero is in the case of unique boots that have a different implicit
More seriously, I think the issue is that they have mounts and transformation skills in the works and the reason the game is a slog right now is because those things are taken into account but they are still not in the game.
So we are basically missing half of the mechanic.
If there is a mount that is invisible and includes a running animation I would be okay with that. Do you think the mount could be deployed by holding the roll button?