Path of Exile 2

Path of Exile 2

Embraysite Dec 17, 2024 @ 6:59am
Why potion stop at full life ?
I don't understand why potion stop their effect when reaching your max life or mana. I tough it would be more enjoyable if i could take a potion at 80% knowing i will get lot of damage without spamming the potion button right after because a reached full life between getting hit.

What do you think ? On my side i found this is not really interesting in term of gameplay and not intuitive

Maybe the potion should use the appropriate number of charge to fill the missing life/mana to the max, reducing a lot the actual problem
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Showing 1-15 of 23 comments
Embraysite Dec 17, 2024 @ 7:49am 
No one ? :isaac:
Floppa Dec 17, 2024 @ 7:53am 
Originally posted by Embraysite:
No one ? :isaac:
no
doublejesus Dec 17, 2024 @ 7:55am 
Yeah I thought this was happening but haven't tested it. I don't remember this being the case in POE1 or D2 potions would last their entire effect.
Floppa Dec 17, 2024 @ 7:56am 
Originally posted by doublejesus:
Yeah I thought this was happening but haven't tested it. I don't remember this being the case in POE1 or D2 potions would last their entire effect.
im pretty sure it was the same in poe 1
5ean5ean Dec 17, 2024 @ 7:57am 
Originally posted by Embraysite:
I don't understand why potion stop their effect when reaching your max life or mana. I tough it would be more enjoyable if i could take a potion at 80% knowing i will get lot of damage without spamming the potion button right after because a reached full life between getting hit.

What do you think ? On my side i found this is not really interesting in term of gameplay and not intuitive

Maybe the potion should use the appropriate number of charge to fill the missing life/mana to the max, reducing a lot the actual problem

It stops bc its purpose is to fill missing life and mana. If there's nothing missing there's nothing to do.

The pathfinder has a node that allows life flask to keep filling even if maximum life is full.
Last edited by 5ean5ean; Dec 17, 2024 @ 7:58am
Embraysite Dec 17, 2024 @ 8:23am 
Originally posted by 5ean5ean:
It stops bc its purpose is to fill missing life and mana. If there's nothing missing there's nothing to do.

The pathfinder has a node that allows life flask to keep filling even if maximum life is full.

Well it's purpose could be regenerate X amount of life in Y amout of time as stated in the game and not "fill missing life and mane" which is not stated at all in the game.

In fact the text is then wrong and unintuitive in a way that any bonus in the game doesn't work like that, a bonus in dodge won't remove after 1 dodge unless it's stated, it's unintuitive too because real life medication doesn't stop affecting you after heal. The goal of the potion could be to regenerate your life on a period of time.

The real question is which impact does in have on the game, so as you said, they choose to implement it as feature for pathfinder, is it really interresting ? I talk about it in the first message and i personnaly don't think so
5ean5ean Dec 17, 2024 @ 8:28am 
Originally posted by Embraysite:
Originally posted by 5ean5ean:
It stops bc its purpose is to fill missing life and mana. If there's nothing missing there's nothing to do.

The pathfinder has a node that allows life flask to keep filling even if maximum life is full.

Well it's purpose could be regenerate X amount of life in Y amout of time as stated in the game and not "fill missing life and mane" which is not stated at all in the game.

In fact the text is then wrong and unintuitive in a way that any bonus in the game doesn't work like that, a bonus in dodge won't remove after 1 dodge unless it's stated, it's unintuitive too because real life medication doesn't stop affecting you after heal. The goal of the potion could be to regenerate your life on a period of time.

The real question is which impact does in have on the game, so as you said, they choose to implement it as feature for pathfinder, is it really interresting ? I talk about it in the first message and i personnaly don't think so

Its always been this way...straight from the wiki.

"Life Flasks are an item class and a subtype of flasks which recovers life over time. The flask ends its effect if maximum Life is reached. They also queue up if multiple flasks are active."
heyfunny Dec 17, 2024 @ 8:31am 
There used to be a mod you could roll on mana flasks that said something like effect of flask won't end once mana is full. enduring I think is the mod name. Don't know if that sort of mod made it into POE2 though since we don't seem able to add anti ailment mods to life or mana flasks this time around. Not sure.
bean Dec 17, 2024 @ 8:35am 
if overhealing worked every mid level PoE player would be rolling around with cauldron-sized health pots min/maxed so that 1st charge replenishes before duration ends.

at least this way they have to build for that and lose some other functionality / buff / stat
Embraysite Dec 17, 2024 @ 9:00am 
Originally posted by bean:
if overhealing worked every mid level PoE player would be rolling around with cauldron-sized health pots min/maxed so that 1st charge replenishes before duration ends.

at least this way they have to build for that and lose some other functionality / buff / stat

Yes it may need balancing. The truth is i think it can be overcome when balancing this.

My real point is the impact on the gameplay, I found it negative because you can be punished for not taking enough damage, i don't like mecanics that punish player for positive things
king_of_jamaica Dec 17, 2024 @ 9:07am 
All recovery effects stop at full life/mana, unless you have something that explicitly states otherwise.

For example, in PoE1 the Slayer ascendancy has a node that says life leech doesn't stop at full life, otherwise known as overleech. Now, this doesn't mean you gain that overleech as extra health, it just means that if you were to get hit after hitting full life, you would still heal as you were still leeching. Vaal Pact renders that point moot since all leech is instant with that.
5ean5ean Dec 17, 2024 @ 9:07am 
Originally posted by heyfunny:
There used to be a mod you could roll on mana flasks that said something like effect of flask won't end once mana is full. enduring I think is the mod name. Don't know if that sort of mod made it into POE2 though since we don't seem able to add anti ailment mods to life or mana flasks this time around. Not sure.

Those were the days...RIP POE1 archmage
Last edited by 5ean5ean; Dec 17, 2024 @ 9:07am
Embraysite Dec 19, 2024 @ 2:01am 
Well if someone ahs something to argue about gameplay or interresting mecanics and not : it was always like that, i would love to see what they have to say.

I can be punish for having life on hit on my low atatck speed build, reaching maximum life when hitting ennemies, then it cancel my potion and i lose life again. As i said, i found punishing the player for positive effet (aka life on hit resulting in less life regenerated with my potion) is bad.

low life glass canon build or mid level build could then regenerate their life like crazy with potion if potion don't cancel at full life i agree. But you just need little balancing to deal with that, like "potion stop their effect if they continue to regen 10% of your max life when your full life" meaning you have a time to take damage again proportionaly to your max life

Simply add this effect as affix, or make potion instant which don't force to preshot potion because of 4 second effect
Last edited by Embraysite; Dec 19, 2024 @ 2:03am
If you allocate Eternal Youth node, ES gain from life flask will not stop on full ES.
Its just another game mechanic that enable more options/depth.
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Date Posted: Dec 17, 2024 @ 6:59am
Posts: 23