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Makes the choice of having some meaty minions as tanks and some frailer ones for DPS kind of meaningless because the staggered deaths from one being tankier than the other ends up preventing them from respawning altogether.
I think we could really do without that limitation.
Not saying it's unplayable with it, but it does feel highly annoying and there's not much counter play to be had - unlike ES delay where you can blame yourself for standing in fire, minion death isn't something you can always avoid. Sometimes they just won't move in time to not get pancaked.
https://www.pathofexile.com/forum/view-thread/3642235
The issue is that minions dying reset. So it's not that summoners have nothing BUT frail minions, it's that they have some frail and some sturdy minions.
The frail minions die, are close to resummon and then get reset instead because the tankier ones bought it at any point during the 30 second cooldown.
Zombies would only work if people did exactly what you just implied: taking nothing but frail spirit cost minions, because then they all die at once and respawn without issue regardless of whether the zombies buy it or not.
Unless you mean for the "running around without minions because respawn" bit, but I think that's part and parcel of your minions getting toasted - don't get a lot of corpses without turning live enemies into them, which can be hard if your DPS minions are past tense.
Not to mention I tend to lose a lot of minions mostly during boss fights, and a lot of those don't offer many corpses in the arena to revive for zombs anyhow.
You can map a "Minions, go here!"-Button. But from my experience, it's more of a hindrance than help.
Tell my warriors to go in first with my mages sitting beside me would be awesome and hopefully help stop everyone jamming in a doorway because 2 mages are standing in the way of a warrior whos trying to bum-rush the enemy haha
iunno about you chief, but my minions with minimal investment into minion life dont die very often. Sounds like your damage is weak sauce.