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1. Do you want raw damage?
2. Do you want faster attacks with some defenses stacked (your offhand spirit shield/focus)
They can yes, but since they often have other "ingrained" skills, usually they'll prioritize those
Staff with innate Sigil of Power in weapon slot 2, and that skill bound to weapon 2 only so it auto switches to the staff when you cast it. Ideally you can use some weapon skill passives to branch out to skill duration / increased AoE nodes.
All other skills bound to use wand and focus, so you cast the Sigil first then blast away with everything else in your element of choice.
The spells provided by the wands blow for the most part, but....you have your own spells...they won't be free, but bone blast etc can still be made halfway decent ifyou want (for free spells ....which can be important for blood mages).
Even pure sorcs who go the mind over matter route will often want a wand/focus over a staff due to the large amounts of eshield (Which you can convert to mana) that you get from a good focus. You can get spell damage from the focus as well which makes up for the loss a bit on a staff.
The spells on the staff are superior though and since free, that can be a big deal, but later on it really doesn't matter, especially if you do go with a mind over matter setup since your mana pool and regen get so huge.
So yeah, I don't use a staff very often sadly.
Do staffs do inherently more spell damage?
I am level 32 still using a level 14 unique bone wand Sanguine Diviner that has 97% spell damage and a lower level focus with a +1 to all spells.
Would a staff with similar spell damage do the same, or more damage?
I'm just trying to understand the benefit of a good staff over a similar good wand.
The biggest difference between a wand + focus or wand + sceptre is the spells you can get on the staff vs the wand.
Foci can give spell damage etc that can generally equal out to what you get on a staff or pretty close. Sceptre not so much but you get all that yummy spirit which makes up for it.
You CAN have a wand/sceptre or foci on one weapon setup and a staff on the other.
That can let you for instance start off getting your blood orbs/over max health with a nice strong staff setup (possibly the unique fire staff which is great at getting your SRS out anyway), and then switch to a nice wand/sceptre setup that boosts the damage of those SRS (and any other summons) and gives you more spirit to work with (you can even have another aura going with vitality/clarity etc on it that ONLY works when you are in wand/sceptre mode, so it doesn'tmake you lose many if any minions that way (other than the free ones from your sceptre of course!!
You can/do get ALOT of spell damage eventually from the passive tree if you are focusing on it (even if you are not, it ends up getting pretty high just from nodes your passing by, and initial minion damage/spell damage nodes). That makes the difference between a wand a staff as far as spell/elemental damage bonuses not as important long term.
Staves are usually a very solid very cheap and very reliable way to obtain damage when you first build your character. Once you start reaching very, very high end builds (such as 300+ divs) two wands or a wand and a focus even will greatly out damage a single staff for the simple reason that two maxrolled items absolutely can and do give more stats than one. Once money is no longer a question two wands will nearly always outperform a single staff, and with some builds even a focus can do it too. But again you have to reach very high heights for the difference to be even relevant or possible. Staves can take you all the way to the end, two wands is just pushing it 10-20% further for 300+ divines.
Are people mistaking it with poe 1 ?