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It also helps to upgrade your skills and slot decent support gems that have synergy.
Lastly don't be afraid to die a few times just to learn his move set and get the timing down for when to dodge, kite and attack.
I do get the difficulty of POE2 Varies sometimes things are pretty hard and pack a punch,but there are other times things die too easily as well.
I personally would say the bosses for the acts are way too far overtuned when it comes to this.
GGG Has to get the balance of the difficulties correct and hopefully with time they do.
Overall i absolutely love POE2 And enjoy the challenge b ut for others this may be different in turn they could actually cause people to leave the game because of things like this.
Which i do not hope happens as game is way too enjoyable and good.
Make sure you stay out of the telegraphed attack zones as they are brutal.
If you have some sort of area damage spell then the second phase onwards is a lot less brutal
What class are you using?
Good thing you don't need a group to properly kill any of the story bosses successfully.
The problem is not difficulty but lack of balance across classes (some are way op compared to others) lack of balance across skills (again see previous) and a system that is heavily gear dependent.
Add those 3 factors together and you have a game which for some feels like fighting impossible odds and others feels like a total cake walk. And skill doesn't factor into that to much. My first efforts to beat act 1 boss my gear was garbage. I have played just about every worthwhile ARPG ever made, a lot. So I know my onions. I wrongly presumed this was like other games and you could largely ignore gearing till like act 3, nooooooooo
The difference between facing the boss wearing random crap and facing him wearing considered pieces that actually covered resistance gaps and focused on layered defense was night and day. I didn't magically become more skilled, I just had way better gear
I recall a guy saying hes level 20+ and can't get anymore xp, but still can't beat him with maxed cold res.
once and only once I started tweaking my full armor and weapon was i only able to survive this. To the Op, I still dont know how the Coop works but if its okay I can try to help
That's what I said, for example the ranger really only needs a half decent bow and thats it. She shreds bosses early on. Monk on the other hand needs an insanely good staff to make it feel smooth. Its doable with a mediocre staff but tedious.
It's why you see these wildly varying reports of difficulty. Some people are playing broken ass builds like the flame skull minions and are like "Game is easy tho lol" cool now play a blood witch who uses chaos spells and not minions, see how much harder it feels.
Another example being any rare tanky mob with life regen who has a chaos aura or chaos plant mod, try fighting them with a tank specced warrior. It's becomes comical, they heal faster than you can damage them.
I am not concerned mind you this is what EA is for, the balance is completely up the wall in every aspect atm, it will only improve from here.