Path of Exile 2

Path of Exile 2

Zoolook 2024 年 12 月 16 日 上午 11:15
Jamanra
Had to run the dreadnaught multiple times because of the insane many mobs that speedrun to you or fly instantly on you. (as a monk) So many times I leveled up 4 times.
I hit jamanra (finally) and it only took me 4 tries, what ????

Talk about a massively unbalanced game. Not to talk about the horrible loot he dropped. How in gods name can you even progress if there is NO usefull gear drops at all.
Actually he dropped a legendary, (spectre) but ofcourse useless. Nothing new here !!!

The thing I am very curious about is, who they actually made this game for ???

Because if they continue on this road, they will loose so many players and I dont have 24h playtime like streamers.
With this difficulty, the game is going to take 3 years for me to even complete the campaign.

I hope they find a solution. I very much like ARPG's, but not like this.

PS. its very clear every range mob no matter pyshical (spears or so) or elemental, do way too much damage. Getting 1 shotted by normal mobs, before you even can act, is just insane.
< >
正在显示第 1 - 15 条,共 37 条留言
Foxens 2024 年 12 月 16 日 上午 11:25 
the whole drop system is garbage i get lvl 10+ stuff in lvl 59 area which is total nonsense, even in shop this cant be right and i am currently hardstuck at Jamanra tryd respecing my stuff have 50% lightning resistance but his aoe still one shots me guess i just wait and hope for a balance patch.
TONY 2024 年 12 月 16 日 上午 11:39 
I cant beat Jamara at all. I have tried about 10 times now.

IMO PoE 2 is just picking up after D3 and D4 -- trying to make gambling style games like this where everything is random like a slot machine - even more addictive. This is not a game, this intended to be a drug. There is nothing deterministic in this game for a reason - dopamine.
最后由 TONY 编辑于; 2024 年 12 月 16 日 上午 11:40
MovingTargetTez 2024 年 12 月 16 日 上午 11:43 
The devs have already stated that the loot drops have been nerfed so people have more reason to play until they release the new skills etc.
Just be patient :)
Mortiaris 2024 年 12 月 16 日 上午 11:48 
This is not game for casuals, plus you no need to improve your gear all the time, as meele you need good weapon and thats all. There are no legendary items, only uniques, and they work like diablo 2 uniquest, not like D4bad legendarys. Drops are fine, yopu need to check shop, every lvl, and use what you can find.
alan0n 2024 年 12 月 16 日 上午 11:52 
引用自 Zoolook
PS. its very clear every range mob no matter pyshical (spears or so) or elemental, do way too much damage. Getting 1 shotted by normal mobs, before you even can act, is just insane.

How do you actually say 'normal mobs one shot me' but then come to the conclusion that its not your build or gear that is the problem, but instead come to the conclusion that its actually the entire game that is the issue?
Archangel 2024 年 12 月 16 日 上午 11:53 
引用自 MovingTargetTez
The devs have already stated that the loot drops have been nerfed so people have more reason to play until they release the new skills etc.
Just be patient :)
Link?

I’m starting get a leary of these “devs said…” replies.
Torquemadada 2024 年 12 月 16 日 上午 11:54 
Up your electricity resist and learn to dodge, you should be abble to beat Jamanra. It's a tough fight but there are YT videos to help you if you're stuck.
Some people beat Jamanra in 4 trys, some had more than 20. It depends on the build and your stuff.
GetUrAssToMars 2024 年 12 月 16 日 上午 11:55 
Are you saying you want a loot pinata op? I still don't get these rants.

They just buffed drops in on of the recent patches.

Do you want so many rares/uniques that it's a matter of the prefexes themselves being what's actually rare?

Diablo 4 did that and it absolutely killed any interest in loot.
Morgrum 2024 年 12 月 16 日 上午 11:58 
SO the basis of what im getting here is they are angry because RNG jesus does not like them

RNG jesus hates me too since I haven't seen a single unique drop but I still love the game.

Cruelty difficulty for my warrior may as well be renamed bullied kids Payback.
Because I am wrecking Cruelty.
MovingTargetTez 2024 年 12 月 16 日 下午 12:27 
引用自 Archangel
引用自 MovingTargetTez
The devs have already stated that the loot drops have been nerfed so people have more reason to play until they release the new skills etc.
Just be patient :)
Link?

I’m starting get a leary of these “devs said…” replies.

It isn't hard to use google. I am not a your encyclopedia jeeeez
Halpinat0r 2024 年 12 月 16 日 下午 12:35 
引用自 TONE-CUSTOMS
I cant beat Jamara at all. I have tried about 10 times now.

IMO PoE 2 is just picking up after D3 and D4 -- trying to make gambling style games like this where everything is random like a slot machine - even more addictive. This is not a game, this intended to be a drug. There is nothing deterministic in this game for a reason - dopamine.
When he phases to calling in the winds you must run to the companion holding up the shield. I found this fight much easier than expected. Keep in mind there are basically two versions.....the dreadnaught area one is the one I am discussing.
Halpinat0r 2024 年 12 月 16 日 下午 12:38 
引用自 MovingTargetTez
The devs have already stated that the loot drops have been nerfed so people have more reason to play until they release the new skills etc.
Just be patient :)
They literally just BUFFED the drops in 0.1.0d; what are you going on about?
Mortiaris 2024 年 12 月 16 日 下午 12:59 
Drop is ok, you need more rarity in gear, in maps you drop always few rares from rare mobs. Plus for few sxalts you can laready buy many good items. Or staff too oneshot any act boss.
MovingTargetTez 2024 年 12 月 16 日 下午 1:01 
引用自 Halpinat0r
引用自 MovingTargetTez
The devs have already stated that the loot drops have been nerfed so people have more reason to play until they release the new skills etc.
Just be patient :)
They literally just BUFFED the drops in 0.1.0d; what are you going on about?
Oh really.. care to show me where that is stated?

"0.1.0d Patch Notes
General Improvements and Changes

Passive Block chance now applies to blockable hits from all directions, as opposed to just hits from in front.
Player size is now set to Zero units while dodge rolling instead of One unit.
Some smaller monsters can now be pushed while dodge rolling. This includes monsters such as the Adorned Beetles in Keth.
Inscribed Ultimatums and Djinn Baryas now display whether you will obtain Ascendancy Skill Points upon completing the Trial of Chaos or Trial of the Sekhemas respectively.
Removed World Map Pins for encounters that were not from specific locations in Areas. ie. From Monster drops.
Improved attack in place behaviour.
Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of them absolutely obliterating very large bosses. This will have little to no impact outside of boss fights with very large hitboxes.
Leech has been buffed.
Boneshatter now more reliably hits your target.
The duration of Armour Break has been increased to 12 seconds (previously 6).
To improve performance, Incinerate now creates circular areas of ignited ground instead of segments.
Added CTRL+Click shortcut to open the Currency Exchange at the appropriate NPCs.
Added a button to travel to the Trial of Chaos on the world map.
Added art for Close Combat Support.
Added 2D art for the Defiance of Destiny Unique Amulet.
Added "Ascendancy Skill Points" as a keyword, which details how sets of Ascendancy Points are obtained.
Added search functionality for Gemcutting and vendor inventories when using a controller. Keybinds for searching Stash on a controller have also been updated.
Added Gemcutting restrictions option for Gamepad.
Added suggested Supports for Time of Need.
Updated the suggested Supports for Bonestorm.
Added an option for opening the Trade website to the main menu for consoles.
Runes now sell to vendors for more Gold.
Updated art for Reserved Life and Mana.
Updated the description on Runes to clarify that once socketed they cannot be replaced.
Auras and Curses that affect ally or enemy resistances now display values in the Skill popout panel.
Tweaked the audio of the Kiwi Pets, Chimera Pet, and Baby Crowbell Pet to reduce their impact in town areas.
Updated the wording on the Invoker's "...and Protect me from Harm" Ascendancy Passive Skill to clarify its functionality.
Updated the description on Hexblast to clarify that it only detonates a single Curse per Enemy in its radius.
Updated the description on Fiery Death Support to clarify that the Supported Skill does not need to kill the ignited enemy itself.
Reduced the defenses provided to monsters by the Magma Barrier modifier.
Walking Goliaths no longer use their suicide attack if they are Rare.



Trigger Gems and Energy Gain

Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing. In order to address this we are now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting. Another issue was using low level skills with unconditional ailment applications such as Flame Wall to ignite enemies for triggering. In order to make the source of the ignite matter we are making the energy gain be dependent on the strength of the ignite. We have also rebalanced all energy gain across the board.

Ultimatum Changes

Generally improved balance across the board with Ultimatum monsters, bosses and modifiers. Mostly targeting outliers that were too difficult and bringing them in line.
The monster density of Ultimatum encounters has been made more consistent.
Stormcaller Runes, Blood Globules, Heart Tethers and Impending Doom rings no longer spawn while a player is on a lift or near the altars in the Vaal Soul Core room.
Fixed a bug where Player Minions could get stuck at the top of the lift in the Trials of Chaos.


Bug Fixes

Fixed a bug which caused enemies to be Primed for Stun or Electrocute earlier than intended while in a party.
Fixed a bug where Gemling Legionnaires with the Integrated Efficiency Ascendancy Passive Skill allocated could lose their 3 additional Skill Slots if they were empty when entering a new area.
Fixed a bug with party member reviving when using WASD input where you could revive party members from too far away.
Fixed a bug where "Waystones found have a chance to be a tier higher" on the Atlas Passive Tree wasn't working.
Fixed a bug where the Audio Mix setting was not being remembered when restarting the game.
Fixed a bug where one of the small Passive Skills in the Fleshcrafter cluster was not connected to the Notable Passive Skill. It is possible for your Passive Skill Tree to be reset if you had this cluster allocated, apologies!
Fixed a bug where you could not open a portal in The Riverbank in Cruel difficulty.
Fixed a bug where some of Zalmarath, the Colossus' skills could persist after their death.
Fixed a bug where opening a full-screen panel while disenchanting could prevent you from performing any actions until you relogged.
Fixed a bug where some fire spells, such as Volatile Dead and Incinerate, were not functioning correctly with Raging Spirits.
Fixed a bug where "Buffs on you expire Slower" from the Prolonged Assault Notable Passive Skill and other Chronomancer Ascendancy Passive Skills was applying to Debuffs and other effects as well as Buffs.
Fixed a bug where non-reviving Minions were spawning a Remnant from the Grim Feast Buff when dying in your presence.
Fixed a bug Infernalists with the Pyromantic Pact Ascendancy Passive Skill allocated were considered to be on Low Infernal Flame if they were at 50% of Maximum Infernal Flame or lower, instead of 35%.
Fixed a bug where the world map icon for Candlemass in Cruel was not updating correctly.
Fixed a bug where you could be unable to upgrade Gems despite satisfying the Attribute Requirement by having the Adaptive Capability Gemling Legionnaire Ascendancy Passive Skill allocated.
Fixed a bug where Fiery Death Support was not dealing damage correctly.
Fixed Infusion Support Gems on Herald skills applying the gain damage as extra elemental damage to all attacks instead of just the damage from the Herald skill
Fixed a bug where Expedition encounters could fail to generate in the Decay Map.
Fixed a bug where Quality on the Sacrifice Skill was causing Minions to Revive 0-5% more slowly, instead of more quickly.
Fixed a bug where the exit portal for the final boss in Trial of the Sekhemas did not visually display upon killing the boss.
Fixed a bug where socketed Skills you didn't meet the requirements for were missing their name in the Skills menu when using a controller.
Fixed a bug where the Elemental Storm skill granted by the Stormweaver's Tempest Caller Ascendancy Passive Skill could sometimes place the storm underneath you.
Fixed a snapshotting bug with the "Loads an Additional Bolt" Crossbow modifier.
Fixed a bug where the Contagion Skill was not spreading Poison.
Fixed a bug where Tempest Bell could become invisible.
Fixed a bug where NPCs were missing their name labels in Hideouts when using a controller.
Fixed a bug where signing into a guest account on PlayStation 5 could delete your friends list in-game.
Fixed a bug where you could sometimes be unable to enter your hideout on PlayStation 5.
Fixed eight instance crashes.
Fixed six client crashes.
Fixed a client crash that could occur on Xbox.
Fixed three client crashes that could occur on PlayStation 5."

I will wait
Archangel 2024 年 12 月 16 日 下午 1:03 
引用自 MovingTargetTez
引用自 Archangel
Link?

I’m starting get a leary of these “devs said…” replies.

It isn't hard to use google. I am not a your encyclopedia jeeeez
You made the claim it is up to you to support it.

Some of you kids fail at even the most rudimentary level of debate/discussion skills.
< >
正在显示第 1 - 15 条,共 37 条留言
每页显示数: 1530 50

发帖日期: 2024 年 12 月 16 日 上午 11:15
回复数: 38