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I found 4 traits you are talking about, I will make a change here on build, thank you sir
I'm wondering if he will be like the mercenary, I haven't seen any footage of the ranger combat.
The Ranger is faster than the Mercenary, although sometimes it might feel less brute-force. With this build, it's really easy to stun bosses, so the gameplay can be quite similar to the Mercenary, but with much more mobility.
If it makes you feel better, the art for Infernalist shows the Witch spawning the flaming skulls from Raging Spirits.
A Sorcerer buff XD
On topic though...
I didn't look at metas or guides for my Ranger tbh.
I started off wanting to go more on Crossbow but ended up leaning way harder into poison.
Build ended up being:
- Poisonburst Arrow(Corrosion, Comorbidity)
- freeze wall crossbow shot (need to test with Fortress to make the V into a ring)
- Toxic Growth
- Gas Arrow
- Ripwire Turret (later will be Artillery)
- Gas Grenade (Scattershot)
- Plaguebearer spirit buff
- Arctic Armor
Gameplay is using the freeze wall crossbow shot to limit mob movement along with the Ripwire maiming and pinning stuff so i can keep them in the gas clouds longer.
Once the gas fields are up, Toxic Growth destroys healthbars lol
It's stated ingame that poison damage is affected by chaos dmg and phys dmg and increases the magnitude of your inflicted poison.
I'm running a hybrid phys/chaos poison ranger and it works great, tho I have a small mana problem atm due to the high lvl of my gems that I have to fix.
When I tried fully focusing on Chaos damage, I didn’t quite like it because I had to invest more points than I would with Physical damage, and the result seemed weaker to me. It felt like I needed a much more specific build, which might not be as beginner-friendly. A build focusing purely on Physical damage and poison magnitude might be more enjoyable. But thanks for the info buddy
https://www.youtube.com/watch?v=e_DGZlS_Ao4
I mean what kinda poison are you shooting them with? love poisons? youre doing something right for that to happen
My wife carried me a lot in the beginning—we all struggle at the start! Don’t forget something I did: always keep your weapon updated. Merchants sell much better weapons early on, so make sure to check them out!
Who cares about "meta" ?
You should try using Fire Wall to help detonate the poison gaz from Gaz Arrow. And you're also adding another burning DOT to the other DOTs.
If you read the tooltip on poison it lays it out clearly but it is not intuitive. Poison scales from chaos or physical damage of HITS, just like bleed scales off phys hits because it is an affliction.
So adding flat chaos damage to a physical hit will scale it accordingly, as will using a chaos damage bow.
But, the thing is with '12% increased chaos damage' nodes in the chaos wheels. If you do a physical hit, this won't scale your damage at all even though the poison is in chaos, because the physical damage hit wasn't impacted. But adding projectile, bow, phys (or ele if you are converting that), etc. damage will. increased chaos damage will only do as much as you have chaos damage on hit.
These wheels are only worth taking if you are using a cultist bow. The only thing that is really doing anything is the +chaos skills level and a bit of help on your vine.
The exception to this is the pure chaos notable which adds % chaos damage to other damage, which will scale the hit. This makes a good anoint.
Enemies do still resist the poison with chaos res, so wither and the chaos damage curse are worth getting and do a lot.
Chaos does scale poison, as in a bow that 50 base chaos will do identical poison damage as a bow that does 50 base physical. Read the tooltips poison damage is based on 20% of the physical and chaos damage on the base hit. Now granted you are better off working with physical cause its easier to get on the nodes, and easier to get on bows. But chaos does work for poison builds.