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But players that complaining about difficulty don't use all tools game provides. Like armor, resistance, stun, armor break, regen, block, accuracy boosts.
First melee skill - boneshatter - can annihilate entire screen of trash mobs. Mace have ranged attack and it's pretty fun. Jump can be gap closer or escape tool.
Can't agree here cause look at what players are doing : Playing ranged. Rerolling into whatever is OP. Quite the same as what we had on PoE 1.
So yeah, the game is not perfect for every classes. But almost every players are going for a class having a perfectly shaped content around its mecanic and potency.
"Just have right gear resist"
Isn't that like the main problem for many people who stuck? That you are dependant from RNG inside of RNG, with (at the beginning even less) scarce "currency" to craft RNG-based?
That is the biggest just of them all.
Just wanted to point that out.
If you want an easy time DO NOT play melee.
If you don't mind dying for 5h on some bosses, go ahead.
I did get stuck on many bosses on my monk, but the witch? Did them all 1st, sometimes 2nd try, even the ascension challenges were done the instant they were unlocked with ease.
Meanwhile I had a hard time with my sorc, since I dislike the skills and flew through the campaign with my melee monk, deleting bosses in less than 3 seconds and rushing through maps with ease.