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in poe 2 its called -magnitude of-
projectile damage is basically your delivery method and it'll improve both phy and chaos at the same time. same with terms like "Damage". someone correct me one this, but i believe increase damage taken is also useful.
edit: oh yeah poison isn't infinite stacking like it was in POE 1. i saw some passive nodes you can get +1 stack implying you only get 1 by default.
i'm so glad people like you exist so my builds don't get nerfed. thank you friend
Correct!
As long as the skill is tagged Chaos and Projectile both will increase the the on hit damage
- Delivery method! then the Dot damage has its own damage multipliers.
Are you talking about wither effects?
Bait
What about increased attack damage ? just to be sure, it seems i can also take those nodes to increase the hit dmg therefore the calculation for the dot dmg.
he's saying that poison magnitude is unrelated to magnitude of poison. even though there is not a single term in this game called magnitude of poison. or magnitude of anything.
there are the words
"magnitude" which you can hover over and get info
then there's the word "of" that you can't hover over
then there's the word "poison" which you can hover over to get info
there is no single instance of "magnitude of anything" in this game. he made that up to explain away his ignorance.
yes, for the most part, attacks with a physical component should be qualified for poisoning things. keep in mind the second condition is "chance to poison". there's 60% from a support gem and i think 46% up for grabs from the passive tree. not sure about ranger ascendancy stuff, didn't look. so if your skill:
- hits or does something that pretends it's hitting like gas cloud
- has a physical and/or chaos damage component
- has chance to poison
then that skill will eventually poison or definitely poison if you got 100%
oh btw, the damage taken thing i thought was correct was actually incorrect. i reread the poison description. that's different from POE 1 then. so things like wither won't affect poison.
keytags i'd look out for would be ailment, chaos, physical, poison, and whatever delivery method your skill does.
edit: i feel like an idiot, i reread it again and i change my mind again on damage taken. so shock and wither does work but it specifically says modifiers of the enemy's ability to mitigate hit won't be considered. the example they gave was penetration. sorry imyo, we're all learning today lol
Now it deals 3 applications of chaos damage over time per cast.
yeah it could very well be different on bow skills. like i said from the beginning, the screenshot i provided clearly states that poison on poison gas is affected by on hit effects. and yeah, things like despair, that lower an enemy's chaos resistance won't affect the damage it deals. however since i've built a lot of chaos damage into my poison build, i still use it.
hmm not stacking for me.
https://steamcommunity.com/sharedfiles/filedetails/?id=3385411307
Oh i love the cures despair and I utilize it on pathfinder, every boss and rare gets hit with it regardless of the modifiers it has!
I also took fated end node on the tree, gives like another 90% up time of cures duration and they cant life regen or ES regen, wich are two very annoying modifiers on dot builds!