Path of Exile 2

Path of Exile 2

Imyo 15 DIC 2024 a las 6:04 p. m.
Poison damage question
Sorry for the noob question but im watching guides for poison pathfinders and nobody takes the projectile damage nodes for some reason, isnt the initial hit the one that determines the magnitude of the poison tick damage ?

Can someone please clarify this situation to me ? what affects poison damage, i just want to make a pure poison damage pathfinder, i care little about the dmg of the arrow itself, just DOT madness.
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Mostrando 16-30 de 34 comentarios
Shade30Seven 15 DIC 2024 a las 7:46 p. m. 
in poe 1 its called -damage over time multiplier-
in poe 2 its called -magnitude of-
ministrog 15 DIC 2024 a las 7:54 p. m. 
it's basically all your physical and chaos hit damage pre mitigation. so you basically ignore enemy armour and chaos resist when you're working out how much damage over time you'll do.

projectile damage is basically your delivery method and it'll improve both phy and chaos at the same time. same with terms like "Damage". someone correct me one this, but i believe increase damage taken is also useful.

edit: oh yeah poison isn't infinite stacking like it was in POE 1. i saw some passive nodes you can get +1 stack implying you only get 1 by default.
Última edición por ministrog; 15 DIC 2024 a las 7:57 p. m.
Hormesis 15 DIC 2024 a las 8:05 p. m. 
Publicado originalmente por Shade30Seven:
in poe 1 its called -damage over time multiplier-
in poe 2 its called -magnitude of-

i'm so glad people like you exist so my builds don't get nerfed. thank you friend
Shade30Seven 15 DIC 2024 a las 8:06 p. m. 
Publicado originalmente por ministrog:
projectile damage is basically your delivery method and it'll improve both phy and chaos at the same time.

Correct!
As long as the skill is tagged Chaos and Projectile both will increase the the on hit damage
- Delivery method! then the Dot damage has its own damage multipliers.



Publicado originalmente por ministrog:
someone correct me one this, but i believe increase damage taken is also useful.

Are you talking about wither effects?
Shade30Seven 15 DIC 2024 a las 8:08 p. m. 
Publicado originalmente por Hormesis:
Publicado originalmente por Shade30Seven:
in poe 1 its called -damage over time multiplier-
in poe 2 its called -magnitude of-

i'm so glad people like you exist so my builds don't get nerfed. thank you friend

Bait
ministrog 15 DIC 2024 a las 8:08 p. m. 
Publicado originalmente por Shade30Seven:
Publicado originalmente por ministrog:
projectile damage is basically your delivery method and it'll improve both phy and chaos at the same time.

Correct!
As long as the skill is tagged Chaos and Projectile both will increase the the on hit damage
- Delivery method! then the Dot damage has its own damage multipliers.



Publicado originalmente por ministrog:
someone correct me one this, but i believe increase damage taken is also useful.

Are you talking about wither effects?
yeah not sure if it that is considered post mitigation. i do know it should improve damage regardless. just curious.
Imyo 15 DIC 2024 a las 8:14 p. m. 
Publicado originalmente por ministrog:
it's basically all your physical and chaos hit damage pre mitigation. so you basically ignore enemy armour and chaos resist when you're working out how much damage over time you'll do.

projectile damage is basically your delivery method and it'll improve both phy and chaos at the same time. same with terms like "Damage". someone correct me one this, but i believe increase damage taken is also useful.

edit: oh yeah poison isn't infinite stacking like it was in POE 1. i saw some passive nodes you can get +1 stack implying you only get 1 by default.


What about increased attack damage ? just to be sure, it seems i can also take those nodes to increase the hit dmg therefore the calculation for the dot dmg.
Hormesis 15 DIC 2024 a las 8:18 p. m. 
Publicado originalmente por Imyo:
Publicado originalmente por ministrog:
it's basically all your physical and chaos hit damage pre mitigation. so you basically ignore enemy armour and chaos resist when you're working out how much damage over time you'll do.

projectile damage is basically your delivery method and it'll improve both phy and chaos at the same time. same with terms like "Damage". someone correct me one this, but i believe increase damage taken is also useful.

edit: oh yeah poison isn't infinite stacking like it was in POE 1. i saw some passive nodes you can get +1 stack implying you only get 1 by default.


What about increased attack damage ? just to be sure, it seems i can also take those nodes to increase the hit dmg therefore the calculation for the dot dmg.

he's saying that poison magnitude is unrelated to magnitude of poison. even though there is not a single term in this game called magnitude of poison. or magnitude of anything.

there are the words

"magnitude" which you can hover over and get info

then there's the word "of" that you can't hover over

then there's the word "poison" which you can hover over to get info

there is no single instance of "magnitude of anything" in this game. he made that up to explain away his ignorance.
ministrog 15 DIC 2024 a las 8:27 p. m. 
ok from what can tell after lookin over most of the bow skills, they're not normal! lol "gas clouds that inflict poison as if they're hitting" what was GGG thinking?!?!



Publicado originalmente por Imyo:
Publicado originalmente por ministrog:
it's basically all your physical and chaos hit damage pre mitigation. so you basically ignore enemy armour and chaos resist when you're working out how much damage over time you'll do.

projectile damage is basically your delivery method and it'll improve both phy and chaos at the same time. same with terms like "Damage". someone correct me one this, but i believe increase damage taken is also useful.

edit: oh yeah poison isn't infinite stacking like it was in POE 1. i saw some passive nodes you can get +1 stack implying you only get 1 by default.


What about increased attack damage ? just to be sure, it seems i can also take those nodes to increase the hit dmg therefore the calculation for the dot dmg.
yes, for the most part, attacks with a physical component should be qualified for poisoning things. keep in mind the second condition is "chance to poison". there's 60% from a support gem and i think 46% up for grabs from the passive tree. not sure about ranger ascendancy stuff, didn't look. so if your skill:
- hits or does something that pretends it's hitting like gas cloud
- has a physical and/or chaos damage component
- has chance to poison

then that skill will eventually poison or definitely poison if you got 100%

oh btw, the damage taken thing i thought was correct was actually incorrect. i reread the poison description. that's different from POE 1 then. so things like wither won't affect poison.

keytags i'd look out for would be ailment, chaos, physical, poison, and whatever delivery method your skill does.

edit: i feel like an idiot, i reread it again and i change my mind again on damage taken. so shock and wither does work but it specifically says modifiers of the enemy's ability to mitigate hit won't be considered. the example they gave was penetration. sorry imyo, we're all learning today lol
Última edición por ministrog; 15 DIC 2024 a las 8:59 p. m.
<color=#CD3210>Lunatic 15 DIC 2024 a las 8:43 p. m. 
I checked "all gems" in support and put both 60% chance to and +1 application of poison on my witches occult essence drain spell.

Now it deals 3 applications of chaos damage over time per cast.
Hormesis 15 DIC 2024 a las 8:47 p. m. 
Publicado originalmente por ministrog:
.

yeah it could very well be different on bow skills. like i said from the beginning, the screenshot i provided clearly states that poison on poison gas is affected by on hit effects. and yeah, things like despair, that lower an enemy's chaos resistance won't affect the damage it deals. however since i've built a lot of chaos damage into my poison build, i still use it.
Última edición por Hormesis; 15 DIC 2024 a las 8:48 p. m.
ministrog 15 DIC 2024 a las 8:55 p. m. 
Publicado originalmente por Hormesis:
Publicado originalmente por ministrog:
.

yeah it could very well be different on bow skills. like i said from the beginning, the screenshot i provided clearly states that poison on poison gas is affected by on hit effects. and yeah, things like despair, that lower an enemy's chaos resistance won't affect the damage it deals. however since i've built a lot of chaos damage into my poison build, i still use it.
yeah with curses, you'll do less than theoretical, but more than if you didn't use a curse. the way i think of it, you'll only care about curses once you're in the game and out of POB lol
Hormesis 15 DIC 2024 a las 9:03 p. m. 
Publicado originalmente por Lunatic Heretic:
I checked "all gems" in support and put both 60% chance to and +1 application of poison on my witches occult essence drain spell.

Now it deals 3 applications of chaos damage over time per cast.

hmm not stacking for me.

https://steamcommunity.com/sharedfiles/filedetails/?id=3385411307
ministrog 15 DIC 2024 a las 9:05 p. m. 
it's got a 4 under the green icon. maybe that's it?
Shade30Seven 15 DIC 2024 a las 9:08 p. m. 
Publicado originalmente por ministrog:
yeah with curses, you'll do less than theoretical, but more than if you didn't use a curse. the way i think of it, you'll only care about curses once you're in the game and out of POB lol

Oh i love the cures despair and I utilize it on pathfinder, every boss and rare gets hit with it regardless of the modifiers it has!
I also took fated end node on the tree, gives like another 90% up time of cures duration and they cant life regen or ES regen, wich are two very annoying modifiers on dot builds!
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Publicado el: 15 DIC 2024 a las 6:04 p. m.
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