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What are your defenses?
Evasion doesn't help against AOE attacks and that's possibly what's happening
I can understand that, but the game should offer you ways to organically gear up. Right now I feel like a homeless person scrounging for whatever item I can get that doesn't force me to unequip my skills.
Unfortunately, right now, the game has a bit of a problem with loot and RNG and it needs some work on that. And Crafting is leaving a lot to be desired sadly.
I managed to stumble through act 3 on just stuff I found but it was a real struggle. On cruel difficulty I had to eventually trade for stuff.
I remember diablo 3 dealing with this problem by just biasing gear drops to be more class appropriate.
Go to clearfell in act 1, kill the hag and the burrower boss. Guaranteed at least one gold drop, then go to una to shard it
It's going to take time but this version of POE prioritizes crafting your gear over anything
I crafted a bow at level 3 for my ranger that lasted me until I was level 44 when I finally was able to craft an upgrade for it
Edit: In addition, don't be afraid to check out your vendors, they refresh stock every time you level up, that's usually a good source of regal shards too if you just find a few golds to spend money on
And finding good magic(blue) bases to craft upon is a good idea too
And from those 28 level ups you have had, how many times have you gone back to all towns and checked the vendors for gear upgrades?
Decently high damage q-staff with cold infusion and faster attacks supports on it. Would very quickly freeze enemies I hit without using any skills.
Herald of Ice going along with Windwalker. Herald basically exploded groups of enemies, bigger AoE on it and more damage for less AoE = everything dies once you shatter even 1 monster.
Evasion was very high due to windwalker (74% around then if I remember right). Most normal attacks would miss me.
Also there are some monk (and to a lesser extent warrior) skills/tricks you learn fairly fast (like by the fey area in act 1).
If there are magic users hit them either with glacial or the vault that hits very far away (and makes you jump over things) or any ranged attack later. Basically focus on spellcasters and ranged enemies first.
If monsters explode, if they have huge hard hitting attacks, if they can stun you or hold you etc, then pound them from range, Monk has tons of ranged attacks.
If there is a large pack of enemies even with herald, drop a bell on em, it does tons of freaking damage, you can boost the aoe on it initially (later it natrually gets boosted from knockback if you have nodes for that). Bell does ALOT of damage and your normal attacks still damage as well even though you are hitting bell, so the combo is insane with a good basic attack setup (honestly strongly suggest putting your bonus slots on your basic attack at first).
Defenses are great and monk also isn't a horrid character to get tons of dex + attack speed and movement speed on. There are nodes that give 1% attack speed for every dex, a few that give you a ton of dex and increase your dex by a %, and another node (not as important for monk) that boosts attack speed for every 250 evasion (not bothing on my monk but it's good on my ranger).
High attack speed isn't just offensive (though it's a full multiplier after even more multipliers....so can add a TON of dps). Faster attack speed means you freeze things faster, and a monk eventually pretty much kills everything once it freezes them (including bosses).
Seriously, you can and will later on, literally walk up to a boss, wait for it to stop it's silly animations pound on it a few seconds till it's frozen, and then kill it before it unfreezes (or possible not....but you almost always heavy stun before it unfreezes and then kill it before heavy stun ends).
Ranger ROCKS, I love my ranger, he does GREAT damage, is my fastest character and is very hard to hit. But....as amazeballs as he is, the monk actually kills faster vs single targets and most bosses.
He is a bit harder than most to start off with, so a GREAT character to come back to after you get some good equipment.
I got a level 20 monk staff on another character before playing my monk that has +3 to melee skills, 25% phsycial camage, 5-11 bonus physical damage, 115 accuracy rating and 6 dex. It was amazing for that level. That certainly made my early trip with my monk significantly easier. But I recently made a new monk to help someone and honestly it's pretty easy to play even with great equipment.
My monk was after my warrior so I already had good equipment for his slots, and equipment makes a HUGE difference. in my case by level 20 I had +4 to all melee skills, which on top of making your melee skills stronger (but much more expensive), also makes your basic attack significantly stronger (it's like an extra 60% damage increase).
Freeze though is really the thing that makes a monk shrine and it's right there in the monks tree by where you start, grab those freeze nodes (which btw makes you right next to the movement speed node without having to take other crap nodes!!! Movement speed RULES!!!), and then head over towards the right for the attack damage and blind node (another significant boost to total damage, and a 10% chance to blind means you blind everything you are hitting even semi-regularly. Enemies being blind means your evasion is that much better, and theirs is weaker (so you don't need as much accuracy, although that has never been a problem for me lol). I like that path on the monk tree, it gets me jewel sockets pretty fast (also got a crazy good rare jewel for monks, actually it's so good that it's good for EVERYONE, just also happens to have 20% qstaff damage on it as it's last mod, so.....EVEN BETTER formonks (it is like insanely good though...forget it's stats but every one is so useful......I love that jewel).
Anyway I like monk > Warrior personally and I generally like to have 1 primaraly ranged character (deadeye in this case), 1 melee character Monk Invoker and 1 spellcaster Crit Blood Mage Witch.
Monk is my least favorite of the 3, but I still love him.