Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You enjoy gambling. That's what this game is. Find Item->Gamble to make item useful->Item gets wrong stat 99% of time->repeat
Let's see how you feel about the current state of maps after you hit t11 or so.
Welcome to ARPGs my brother.
You can try PoE, Diablo, Last Epoch it's all the same basic gameplay loop of hoping to get a good item from a randomly generated one and maybe slapping something on it to hopefully make it better.
POE and Last Epoch are the only aRPGs with gambling systems. I've played every aRPG ever made. POE1/2 are the worst. POE2 takes the cake as vastly worse than others for gambling.
So, with all due respect you are wrong. For instance, in Diablo you find uniques and can beef them up. No gambling involved. Same with Grim Dawn, Chronicon, Hero Siege, Prince of Qin, Lionheart, Divine Divinity, etc. Too many to name.
This game, and LE, exclusively are the gambling simulators. In LE you can at least choose the stats you hope to put on an item. In this game is 100% pure gambling. It has nothing to do with aRPGs.
This game is NOT an aRPG. It's something else entirely. It requires you to gamble to progress. It's the only franchise that does this. So if you like POE 2 you like gambling. That's the gameplay feedback loop.
How is socketing in D2 different to POE2? POE2 you find a unique you add sockets and make it stronger just the same.
First off, in POE2 uniques havent been really fleshed out and are mostly useless. However, POE1 had mostly useless uniques too. In POE you look for yellow items and then gamble those items to improve them. Literally, invest time in the rng system, then take the item to a slot machine and pull a lever hoping for what you want.
Socketing an item is not gambling at all because you know exactly what the outcome will be. I mean, I'm shocked I have to even explain this. In other aRPGs you hunt uniques and might be able to boost the unique item's power, but at no time are you at risk of destroying the item due to gambling.
This game is not an aRPG. It's a gambling simulator because you 100% have to gamble to progress. It's impossible to progress without this feature. Even if you buy from other players, those players had to gamble. The ENTIRE gameplay feedback loop is gambling.
NONE of the old aRPGs and MOST of the new ones have nothing like this. Why? Because gambling sucks. If you like POE2 you like gambling. That's all there is to it. Stay away from casinos.
Most of uniques in Diablo 2 are trash just the same, they don't beat runewords and have no value in trade.
You brought up Diablo being better than POE2 at upgrading uniques. Yet you gave no examples of this. I gave you socketing example in D2. Now support your words.
Diablo2 is the most gambly popular ARPG ever made and you talk ♥♥♥♥ about POE2 lol. Try dropping a Zod for your runeword.
That's called RNG. In D2 when you found a Unique it was an upgrade. Your character got more powerful and not much else was needed. In POE2 you hunt yellow items, but when you find a god tier yellow item, the gambling game starts and now you risk ruining the item with fun stats like +1.5 life regeneration (Which is useless in end game).
The older games gave you the carrot after you went on the hunt. Diablo 2 was a 50-75 hour experience. To make a character of the same power in POE2 you are looking at 200-500 hours minimum because the vast majority of items you find will be ruined by the gambling system.
So, looking at the older system of aRPG where finding unique items was game changing, and then comparing it to the current POE2 system where 99.999% of items you find are worthless, you start to see the issue.
POE2 was designed to keep you playing as long as possible to extract RL money. The older aRPGs were designed to be fun and rewarding and respected your time.
POE2 is a gambling simulator. That's the entire gameplay loop. There's literally nothing else to it.
Edit: Funnily, you mention not having to do the same thing over and over in POE2. That's laughable. You will spend 10x the amount of time, doing the same thing you did in Diablo 2, and due to the gambling system, you will have nothing to show for it. The house always wins.
Diablo 2 has RNG. The RNG gives you explicitly designed items that are good. Nothing more needed. You first aim for Uniques/Sets and then later you hunt for runewords. Runewords require trading, but there's numerous easy ways to farm and trade for runes.
POE2 is a PURE gambling simulator. NONE of the items you find are useful. NONE. ZERO are good without gambling. You literally are gambling to put better stats on an item. If POE removed this gambling feature it would be a million times better. It would also require the devs to design interesting and rewarding loot. (Something the game does not offer at the moment - POE1 never offered this either so dont hold your breath).
You run 50 mephisto runs to see if you get a proper drop, or you use 50 Orbs of Alchemy to RNG items. Except the chances of getting Orbs of Alchemy drops are much higher than hoping to get an actual useful unique drop in Diablo within your first 100 runs.
Also something I love about the way we make items in PoE2, is that even White items or Blue items can actually be interesting drops, because they may have a great base with potential for becoming something amazing.
Also that Dopamin boost, when you add an Affix and you get something really useful. Or your corruption goes right and you suddenly have a weapon with 3 sockets.
60% of the world has 5th grade reading, reading comprehension, and critical thinking skills. The 40% who do have college level skills mostly don't play these games. So, I want to inform people of what is actually happening in this game. It's not about being butthurt. It's about informing people of what is actually happening.
Unfortunately, most of the folks that try to read what I write won't understand because they are incapable. Sucks, but that's the world we live in. Further, I'd love to do a study on how Path of Exile translates to actual gambling addiction in real life. My current hypothesis is that the people who like the POE franchise also suffer from gambling addiction. This game is built on gambling. It's the ENTIRE gameplay feedback loop. It's what you are doing 99% of the time in this game. If you like this game you MUST like gambling.
The truth just hurts,, but it's important to try to help people understand what's wrong with their experience and hopefully also get GGG to change course. Personally, I think this gameplay system should be outlawed. It's dangerous. It's purely gambling.
Make a video at this point and bring comparisons between games. Can't tell if you are trolling so not sure if it's worth responding. My experience has been very different. POE2 surprisingly drops useful items almost the entire time in campaign, the drops are the best and most meaningful out of any ARPG I played so far. Grimdawn is pure gambling, you will do spam endgame content without upgrades or currency that can buy you an upgrade. POE2 has some useful uniques, I dropped one during campaign "Trephina two-handed mace" and it made everything very easy.
I am probably getting about 3 useful weapon upgrade options every Act, and I am rushing.
I've never played as rewarding ARPG before, you are crazy lol. Exalts drop like candy.
If you are complaining that endgame sucks, that's fair, you are free to give suggestions on how to make crafting better.
Especially in games like Diablo 2, where you'd find an actual good item at a vendor, and it'd would cost 150.000, when you were at a point in the game where you maybe had 20.000