Path of Exile 2

Path of Exile 2

paynimo83 2024 年 12 月 15 日 下午 4:30
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GGG Pandering to the top .5% on this one.
So is it me or are they just catering to the no lifers and streamers? All mobs seem tanky as hell...not saying they should be super easy but atleast make it doable. Alot of the player base isnt GigaChads who are grinding 12-16hrs a day. I like the Gem setups but the whole thing is very vague. I get that its EA but for how they hyped this game it really fell short out the gate. Only bright spot is you keep you stash tabs
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正在显示第 46 - 60 条,共 86 条留言
Horrible Marksman 2024 年 12 月 15 日 下午 8:05 
引用自 BossmanSlim
I think GGG needs to recognize that some of their prior assumptions may be incorrect.

1) GGG may think there is a market for POE1 and POE2, but one of them is going to cease being worth supporting. If they put the POE2 gem system and graphics in POE1, POE2 would cease to exist. If they ease up on POE2's difficulty curve, POE1 will go away. If they keep both as is, the community will split and both of them will flounder until they consolidate. It is a complete pipe dream to think both games can be supported for a long time.
Realistically, assuming they fully support both games, they could just stagger the season starts and keep them different enough to get people to bounce between them. Players wouldn't have to choose between them, especially if content/customization ends up being shared by both.

For example, if Season A starts for Poe, then about 2 months later Season B starts for PoE 2 which includes elements from Season A, and then about 2 months later Season C starts in PoE 1 including elements of B. Sounds exhausting, but they could milk people dry all year instead of the likely lighter mid-late season periods they have now.

They certainly could, potentially, exist as an extension of each other.
ButtGravy 2024 年 12 月 15 日 下午 8:12 
引用自 paynimo83
So is it me or are they just catering to the no lifers and streamers? All mobs seem tanky as hell...not saying they should be super easy but atleast make it doable. Alot of the player base isnt GigaChads who are grinding 12-16hrs a day. I like the Gem setups but the whole thing is very vague. I get that its EA but for how they hyped this game it really fell short out the gate. Only bright spot is you keep you stash tabs
I played only 20 hours and have little to no problems. Your build is the problem.
Gnasty Gnorc 2024 年 12 月 15 日 下午 8:53 
引用自 donut32
yes this game is designed for the unemployed. casuals will shelf this by end of dec


You've been in here for days bashing the game lol.

If you don't like it, don't play it, move on.

The game is very easy. I blew through normal difficulty and now I'm blowing through cruel with no issues.

You not having a decent build or knowing how to play the game isn't the game's fault.
RedFaster 2024 年 12 月 15 日 下午 9:00 
引用自 Husker
引用自 paynimo83
So is it me or are they just catering to the no lifers and streamers? All mobs seem tanky as hell...not saying they should be super easy but atleast make it doable. Alot of the player base isnt GigaChads who are grinding 12-16hrs a day. I like the Gem setups but the whole thing is very vague. I get that its EA but for how they hyped this game it really fell short out the gate. Only bright spot is you keep you stash tabs

Guess it's not for you then. Unfortunately there are no other games in the world you can play!

For Honor is on sale for like four bucks and you don't have to farm any currency ever
m99noble 2024 年 12 月 16 日 上午 7:27 
引用自 Glex
Top 1000 players 5 are chronomancers, I play chrono, game got gutted for me.

how so?
JudgeMental1337 2024 年 12 月 16 日 上午 7:29 
finally someone who spits out the truth. This game is for no-lifers and the unemployed
alan0n 2024 年 12 月 16 日 上午 7:32 
They are catering to the top 80% I think... and you may just happen to be in the bottom 20.
ΜΣ†ΛĿ 2024 年 12 月 16 日 上午 7:40 
引用自 Tired Insomniac
Why did the casuals buy this access, if they didt know what it was about? blind hype?
there have been videos released prior to EA that were praising how this games is new player/ casual player/ controller friendly.
Kulze 2024 年 12 月 16 日 上午 7:58 
引用自 Decidedly Uncouth
GGG is just another big tech corporation trying to land the no life whales, give them a false sense of satisfaction, and milk them for all they have. GGG does not care about putting out an accessible, quality game that can be enjoyed by all.

Half-right! I have to agree with 'GGG does not care about putting out an accessible game that can be enjoyed by all'. Absolutely! Much like FromSoftware doesn't put out games which are enjoyed by all.
They are distinctly hard, complex and catering to a specific clientele. If you're not in that group then simply leave, this game is not designed for you and by looking at PoE 1 as well as the information given out that PoE 2 will be harder then PoE 1 before release even should've told you enough.

Blindly buying into something which won't cater to you is not smart. You can't complain at a chinese restaurant for not providing you with a burger either.

引用自 Weruat
No, you should put points into Strength and only swap to other things to hit attribute requirements. Strength = Health, the only reason you would swap out of strength completely is if you're at the point you can do a Chaos Innoculation build.

This is absolutely a wrong statement in PoE 2. You got ES scaling on the tree but no life scaling, hence especially if you're in the upper area of the tree you should 100% go full ES, which is intelligence, early on, CI or not. It scales far better then life.

Something which will be adjusted with guarantee though.

引用自 FleshyBB
Read what strength does next time.

It provides life, allows the usage of 'red' skills and support gems and focuses your gear towards armor.
All 3 of which as a caster (top of the tree) you generally don't focus on. This is not PoE 1 but 2, you can go into ES early, it also scales on the tree unlike life and you'll need your int attributes for your auras since they scale heavily in demands.

引用自 BossmanSlim
1) GGG may think there is a market for POE1 and POE2, but one of them is going to cease being worth supporting. If they put the POE2 gem system and graphics in POE1, POE2 would cease to exist. If they ease up on POE2's difficulty curve, POE1 will go away. If they keep both as is, the community will split and both of them will flounder until they consolidate. It is a complete pipe dream to think both games can be supported for a long time.

Disagreed. Both games cater to a different audience in terms of difficulty and game mechanics. One will to better then the other, but overall both have a viable place.

引用自 BossmanSlim
2) Having hard and engaging bosses is probably good for a single play through game like Elden Ring, but NO ONE is going to play the ARPG seasonal system if they have to wade through the POE2 campaign multiple times.

Also disagreed, this state was normal back when PoE 1 released. It took a long time. Difficulty and speed of the campaign will adjust over time given new content coming to the game. You don't start out with a piss-easy campaign like Last Epoch which makes it a boring chore. Hard bosses are enjoyable, they are engaging. If you solely play to get the best gear then a mobile game with item progression is more your style. Diablo-clones like PoE first and foremost focus on the combat aspect even before itemization. And the campaign is enjoyable because you actually are engaged in tasking fights which don't make you fall asleep.

引用自 BossmanSlim
3) The crafting system is joke. A all RNG all the time, so if the player get lucky, then they'll breeze right along. If they continually roll junk, well too bad.

Yes, that I agree with. They need to change drop-rates still, and quite a bit at early game.
For late-game the constant 'pick item up to see if it gets a decent roll' before throwing it back down and repeating that 20 times a map is not enjoyable.
I get that they wanted to remove the hundreds or thousands of re-rolls with Alteration orbs but this solution definitely is not the way, specifically so since it didn't solve the issue but just shifted it to another place... one which is more of a chore.

引用自 PVTBeanyBoy
There is no crafting my guy, its gone. We just click orbs on random items from vendor, it's trash.

You pick fitting base --> you use orb on base --> base becomes mostly better then before at the start of the game.
If that doesn't help you look at what the vendor has for sale, because there's good stuff at times.
If that doesn't help you go and gamba at the vendor.

If that all doesn't help you re-run the last area and repeat the above mentioned steps worst-case.

Yes, very early game needs adjustments, starting Act 2 you're generally fine. I had severe lack of luck for my gear and ended up with an ilvl 8 item in maps even... but nonetheless it's not overly hard.
Unlike PoE 1 in PoE 2 you can kill bosses with the worst trash gear there is. You just need to play well enough to make up for it. Either plan ahead and take something which will turn out strong swiftly... or have more skill to make up for your build not being all too strong.

引用自 alan0n
They are catering to the top 80% I think... and you may just happen to be in the bottom 20.

I love that comment, you made my day :D

引用自 ΜΣ†ΛĿ
引用自 Tired Insomniac
Why did the casuals buy this access, if they didt know what it was about? blind hype?
there have been videos released prior to EA that were praising how this games is new player/ casual player/ controller friendly.

It is new player friendly compared to PoE 1
It was never mentioned that it's a game for 'casuals'... quite the contrary. In the videos it was repeatedly said that the bosses are HARD... and those words from the people making PoE 1 means you can expect accordingly hard bosses.
The game absolutely is controller friendly.
Lego 2024 年 12 月 16 日 上午 8:17 
Pretty sure the tuning will be very different once this comes out of Beta. It's not just hard, it's spiky and kind of all over the place right now which will have to be fixed. That said, builds are kind of important in POE, no matter if it's POE 1 or 2. A bad build will always struggle
Ninefinger 2024 年 12 月 16 日 上午 8:18 
Casuals had their game for the last 10 years its about GD time I have mine
Smokey the Bear 2024 年 12 月 16 日 上午 8:23 
引用自 Rumple
If they don't turn it down, it will end up being a niche game with very few players, not good for a F2P game that relies on MTX


lol dude they sold over 10 million copies. Thats minimum $30 a copy. They aren’t relying on much, just saving up for some islands.
donut32 2024 年 12 月 16 日 上午 8:25 
引用自 Ninefinger
Casuals had their game for the last 10 years its about GD time I have mine
try a push up if you are looking for a challenge
donut32 2024 年 12 月 16 日 上午 8:25 
引用自 Smokey the Bear
引用自 Rumple
If they don't turn it down, it will end up being a niche game with very few players, not good for a F2P game that relies on MTX


lol dude they sold over 10 million copies. Thats minimum $30 a copy. They aren’t relying on much, just saving up for some islands.
prove it
SpottedHare 2024 年 12 月 16 日 上午 8:26 
Yes like all devs now they assume their entire player base are the edge load ♥♥♥♥ ridding themselves streaming all day and getting 40 hours a week into one game.
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发帖日期: 2024 年 12 月 15 日 下午 4:30
回复数: 86