Path of Exile 2

Path of Exile 2

kalrizzy Dec 15, 2024 @ 3:12pm
Party Play is not rewarding
so, i play mainly in groups (a lot in solo too). i'm feeling like scaling a character to a lesser act to help another player is tasteful in theory. well executed. but let's say there is a unique drop with a piece geared toward my witch, but my monk buddy picks it up.... why do i have to haggle with them or lose the friendship over the item? round-robin would really be so much rewarding to encourage this kind of party interaction. Lets be real here, THERE IS NO REWARDED INCENTIVE TO PLAYING IN A PARTY except for having company... can we investigate this?
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Showing 1-15 of 27 comments
Rakiael Dec 15, 2024 @ 3:16pm 
Is it really a friend if they aren't willing to let you have it?
5ean5ean Dec 15, 2024 @ 3:16pm 
Originally posted by kalrizzy:
so, i play mainly in groups (a lot in solo too). i'm feeling like scaling a character to a lesser act to help another player is tasteful in theory. well executed. but let's say there is a unique drop with a piece geared toward my witch, but my monk buddy picks it up.... why do i have to haggle with them or lose the friendship over the item? round-robin would really be so much rewarding to encourage this kind of party interaction. Lets be real here, THERE IS NO REWARDED INCENTIVE TO PLAYING IN A PARTY except for having company... can we investigate this?

Most people only group up with the sole purpose of generating currency at endgame.

Only group up with people you trust and have an agreement in place.
Last edited by 5ean5ean; Dec 15, 2024 @ 3:17pm
kalrizzy Dec 15, 2024 @ 7:39pm 
my group is generally accepting of terms based on character needs. yet scaling back to help them feels more like an over all "why should i" if i get 0 xp and still have to struggle as if they scaled up to my level. i enjoy the challenge, but feel like others would tell you to kick rocks if there is no incentive would be the argument i'm trying to make
RawMeatDiet Dec 15, 2024 @ 7:43pm 
Party improvements are probably the main thing that is holding this genre from the mainstream.
wafer Dec 15, 2024 @ 7:54pm 
watch Empyrian on youtube they only play in groups at the start and have completed everything, every unique item and the hardest boss with the hardest mods, Group play is insane for loot
DirtyButCAT Dec 15, 2024 @ 7:57pm 
full instanced loot is the answer, it always has been. People can trade what they get if they want to and no one has to fight over anything or deal with the loot ninjas.
thawn4444 Dec 15, 2024 @ 8:04pm 
Originally posted by kalrizzy:
so, i play mainly in groups (a lot in solo too). i'm feeling like scaling a character to a lesser act to help another player is tasteful in theory. well executed. but let's say there is a unique drop with a piece geared toward my witch, but my monk buddy picks it up.... why do i have to haggle with them or lose the friendship over the item? round-robin would really be so much rewarding to encourage this kind of party interaction. Lets be real here, THERE IS NO REWARDED INCENTIVE TO PLAYING IN A PARTY except for having company... can we investigate this?

because permanent loot allocation is already a feature you can turn on or off???

if something dropped for your monk "buddy" then it is his loot, he worked for it, it dropped for him, it is not yours until he gives it to you, simple as.


you don't complain that your "buddy" doesn't give you a portion of his paycheck every week do you??


:exalted:
DirtyButCAT Dec 15, 2024 @ 8:14pm 
Originally posted by thawn4444:
Originally posted by kalrizzy:
so, i play mainly in groups (a lot in solo too). i'm feeling like scaling a character to a lesser act to help another player is tasteful in theory. well executed. but let's say there is a unique drop with a piece geared toward my witch, but my monk buddy picks it up.... why do i have to haggle with them or lose the friendship over the item? round-robin would really be so much rewarding to encourage this kind of party interaction. Lets be real here, THERE IS NO REWARDED INCENTIVE TO PLAYING IN A PARTY except for having company... can we investigate this?

because permanent loot allocation is already a feature you can turn on or off???

if something dropped for your monk "buddy" then it is his loot, he worked for it, it dropped for him, it is not yours until he gives it to you, simple as.


you don't complain that your "buddy" doesn't give you a portion of his paycheck every week do you??


:exalted:
Actually no there is no instanced loot in this game here is the description:
Loot is shared, not instanced. When loot drops, it’s protected for a few seconds so no one can grab it. After that, whoever grabs it first gets to keep it. You’ll have to talk with your allies to figure out who gets to grab what!
thawn4444 Dec 15, 2024 @ 8:23pm 
Originally posted by DirtyButCAT:
Originally posted by thawn4444:

because permanent loot allocation is already a feature you can turn on or off???

if something dropped for your monk "buddy" then it is his loot, he worked for it, it dropped for him, it is not yours until he gives it to you, simple as.


you don't complain that your "buddy" doesn't give you a portion of his paycheck every week do you??


:exalted:
Actually no there is no instanced loot in this game here is the description:
Loot is shared, not instanced. When loot drops, it’s protected for a few seconds so no one can grab it. After that, whoever grabs it first gets to keep it. You’ll have to talk with your allies to figure out who gets to grab what!


buddy I wasn't talking to you.
no sh*t, there is not instanced loot, and there never will be thank Chris Wilson.


:exalted:
DirtyButCAT Dec 15, 2024 @ 8:27pm 
Originally posted by thawn4444:
Originally posted by DirtyButCAT:
Actually no there is no instanced loot in this game here is the description:
Loot is shared, not instanced. When loot drops, it’s protected for a few seconds so no one can grab it. After that, whoever grabs it first gets to keep it. You’ll have to talk with your allies to figure out who gets to grab what!


buddy I wasn't talking to you.
no sh*t, there is not instanced loot, and there never will be thank Chris Wilson.


:exalted:
Nice well too bad this is a public forum and i can see your post try sending a private message next time if you can't handle it or just keep getting mad i guess.

"because permanent loot allocation is already a feature you can turn on or off???"

Sure seemed like you were the one who didn't know so i tried to help.
thawn4444 Dec 15, 2024 @ 8:35pm 
Originally posted by DirtyButCAT:
Originally posted by thawn4444:


buddy I wasn't talking to you.
no sh*t, there is not instanced loot, and there never will be thank Chris Wilson.


:exalted:
Nice well too bad this is a public forum and i can see your post try sending a private message next time if you can't handle it or just keep getting mad i guess.

"because permanent loot allocation is already a feature you can turn on or off???"

Sure seemed like you were the one who didn't know so i tried to help.

good lord how much of "main character syndrome" does one have coming into a thread posting off topic and thinking all the replies are to them and not the OP. . .

OP was clearly talking about loot alocation and his desire for loot rules other than what he thought was the only option. . .

:exalted:
RedFaster Dec 15, 2024 @ 8:39pm 
Originally posted by 5ean5ean:
Originally posted by kalrizzy:
so, i play mainly in groups (a lot in solo too). i'm feeling like scaling a character to a lesser act to help another player is tasteful in theory. well executed. but let's say there is a unique drop with a piece geared toward my witch, but my monk buddy picks it up.... why do i have to haggle with them or lose the friendship over the item? round-robin would really be so much rewarding to encourage this kind of party interaction. Lets be real here, THERE IS NO REWARDED INCENTIVE TO PLAYING IN A PARTY except for having company... can we investigate this?

Most people only group up with the sole purpose of generating currency at endgame.

Only group up with people you trust and have an agreement in place.

I disagree. Slowly strolling around gigantic maps thrashing mobs after mobs solo is just way too boring. Coop adds some complexity that makes for more fun.
RedFaster Dec 15, 2024 @ 8:41pm 
I do think there should be instanced currency shard drops that autocollect the same as gold though.
DirtyButCAT Dec 16, 2024 @ 8:57am 
Originally posted by thawn4444:
Originally posted by DirtyButCAT:
Nice well too bad this is a public forum and i can see your post try sending a private message next time if you can't handle it or just keep getting mad i guess.

"because permanent loot allocation is already a feature you can turn on or off???"

Sure seemed like you were the one who didn't know so i tried to help.

good lord how much of "main character syndrome" does one have coming into a thread posting off topic and thinking all the replies are to them and not the OP. . .

OP was clearly talking about loot alocation and his desire for loot rules other than what he thought was the only option. . .

:exalted:
Mad it is then, just gloss over that sentence you wrote and that i answered i guess.
Isseus Dec 16, 2024 @ 9:01am 
Imagine playing in a group where you don't even trust someone with loot.

"Ending a friendship" would never happen over loot if they were your friends. If someone rages over loot, they're not worth keeping around anyways, and thanks for PoE for bringing that out before you spent any more time with them.
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Date Posted: Dec 15, 2024 @ 3:12pm
Posts: 28