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It's an arpg staple and you gotta remember that Chris Wilson adores Diablo 2 which is a big influence on this game and the first Path of Exile.
But yeah, death effects add nothing of value to the experience as they're there to be annoying, speed bump, loss of loot just because and they really should do away with the crap but it's a staple, as said and here to stay.
And i'm not a glass canon lol. 75% all res except chaos 72%, almost 2k5 hp, 54% armor 76% evade. and you take a -60-90% health because you didn't spot the little glowing flower below explosions, ice, thunder and ignited ground ... WAOUW ! so fun ...
If the death effects were telegraphed like the red bubbling mobs before they explode ... yeah ok i'd say yes.
I prefer to tell myself I suck when i got smashed by a T15 boss because I was stuck like a nobrainer instead of " few 2 elites and a bunch of blues down and .... ah ♥♥♥♥ the little spikey killed me" It's just garbage.
Totally agree with the OP here. It's unfun and doesn't make the game better. It wouldn't be easier nor harder ... it would be more fun to play. The game is already punishing you enough tbf to add a layer of unecessary frustration.
Even YouTubers.
If at this level oneshots are so common for one thing, or for some common trash white mob, anyone below this level of elemental resistance and HP is simply more unbearable.
Which is my case and that of many others.