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He's talking about the horrendous crafting and itemization in this game. There was gambling on crafts in PoE1 as well, but if you took the time to learn it there were some good deterministic ways to reliably make good items. Those don't exist in PoE2. It's pure gambling - a pointless and junky system that (as another player has mentioned) is little more than a more convoluted version of picking up rares and identifying them. You have roughly the same chance of getting something useful out of it.
Deterministic items is why they nerfed Harvest from its original implementation. GGG didn't like that so they nuked it. That's why we have what we have now.
POE is NOTHING like older aRPGs. It's only similar in the camera view. That's it. The gameplay of say Diablo 2 is vastly superior. For instance, when you find ANY unique it's likely an upgrade. If you find a unique in POE2 it's likely hot garbage (I found 10 Uniques in my 90 hours and ALL were hot garbage for a caster - I dont think the caster classes would even use them). Further the yellow items are the gambling siumulation. You find a good base via RNG. Then, it's pure gambling from there. NONE of the older, non-live service, aRPGs had these horrendous gambling systems. NONE.
I've played EVERY aRPG ever made. ALL of them. POE is NOT an aRPG. It's a gambling simulator with RPG elements (at best).
Bosses and enemies after this should follow a similar role, but increasing in different mechanics that push you to play a little differently, all the while removing the mandatory class specific gear (just the bosses) little by little until gear is completely randomised by endgame, this is good enough balance I think. Remove the respec fee so that you're not punished for trying something new in case you fail at a boss a few times, and want to change things up a bit.
Gear percentages and stat increases need to scale with the level of your gear also. And the gambling crap does need to be removed, the game is about finding gear, that is the incentive the entire time.
You don't sound very informed.
Random drops, check
Skills that differ from basic attacks, check
Different weapons, check
Attributes, check
Mana system, check
Randomized map layouts, check
Combat against enemies, check
Different item rarities, check
Path of Exile has all of these (and other things I forgot to include here) as do other plenty other ARPGs. I doubt you've played every ARPG out there, and if you want people to come away from this discussion thinking you are someone who is reasonably intelligent and that you have an ability to comprehend information you receive, I think most of what you've said so far would belie those very notions.
ive never seen such worse garbage in my life. just wait til joe 6 pack finally gets into cruel difficulty
lol, this game is done
I think you seem to just enjoy complaining because it gives you something to do, and it makes you feel better than everyone for not agreeing with people who have fun, almost like you're some underdog fighter against "Big Gaming" or some nonsense.
Yeah, you need like 200-300 hours to get to that point. Meanwhile in Diablo 2 you've got an EPIC god level character and are rolling a new character with all the cool stuff you found after maybe 50-75 hours. Diablo 2 was fun the entire time. This game is a real chore where you input VAST amounts of time to pull a lever and HOPE that it rolls the winning numbers.
POE is trash.
No, now you're just making sh¡t up. Again, I think you're just a detractor without an original thought in your head. You're opinionated but have no real viewpoints, and stand for nothing.
The issue is that only people with decent critical thinking skills will realize this. Everyone else is addicted and in denial. They are addicted to the gambling and like that system (even though it's painfully bad if you aren't addicted).