Path of Exile 2

Path of Exile 2

Lostedge Dec 15, 2024 @ 8:22am
Garbage skill tree of Path Of Exile 1&2
I’m so tired of hearing people praise Path of Exile’s skill tree. Path of Exile’s skill tree looks impressive at first glance, but it’s far less exciting than it seems. The main issues are how small the effects of each point are and how boring most of the upgrades feel.

Minimal Impact per Point
Each skill point often gives tiny bonuses like 1% more life or 3% more critical chance. These changes are so small that they barely affect your gameplay. It takes dozens of points before you notice any real difference, making leveling up feel unsatisfying.

Boring Upgrades
Most nodes in the tree are just small stat boosts. They don’t give new skills or mechanics, so they feel repetitive and dull. Even the more interesting keystones are rare and hard to reach, forcing you to spend points on a lot of filler nodes.

Looks Complex, But Isn’t
The tree might seem huge and complex, but it doesn’t really offer much freedom. Players often follow similar paths based on popular builds, and many choices don’t feel meaningful. The complexity is mostly an illusion.
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Showing 1-10 of 10 comments
Lostedge Dec 15, 2024 @ 8:23am 
Sorry for typo, I meant 0.3% more critical chance. 3% might actually do something.
T0b1maru Dec 15, 2024 @ 8:27am 
Math is hard. We get it.
Kboss Dec 15, 2024 @ 8:31am 
who have ask lol
Hormesis Dec 15, 2024 @ 8:32am 
Originally posted by Lostedge:
I’m so tired of hearing people praise Path of Exile’s skill tree. Path of Exile’s skill tree looks impressive at first glance, but it’s far less exciting than it seems. The main issues are how small the effects of each point are and how boring most of the upgrades feel.

Minimal Impact per Point
Each skill point often gives tiny bonuses like 1% more life or 3% more critical chance. These changes are so small that they barely affect your gameplay. It takes dozens of points before you notice any real difference, making leveling up feel unsatisfying.

Boring Upgrades
Most nodes in the tree are just small stat boosts. They don’t give new skills or mechanics, so they feel repetitive and dull. Even the more interesting keystones are rare and hard to reach, forcing you to spend points on a lot of filler nodes.

Looks Complex, But Isn’t
The tree might seem huge and complex, but it doesn’t really offer much freedom. Players often follow similar paths based on popular builds, and many choices don’t feel meaningful. The complexity is mostly an illusion.

easily the best skill tree in any game i've played in the last 20 years. and for all the reasons you listed.

each is minimal. yup, you have to take minimal nodes to get to game changing ones, like chaos innoculation. the more game breaking, the more of those minimal nodes you gotta grab, which requires you to consider many variables and weigh them appropriately to determine if it's worth the investment

boring upgrades. yup many of them are boring, which makes you get excited about game changing nodes like fast metabolism

looks complex, but it isn't. it's really not! which is kinda cool since at first you're overwhelmed by the sheer size of it, only to realize your first and second point are accurate. so it's really only a matter of finding where a couple of those juicy notable keystone passives are at, then finding the best route to get them.

but you missed the most important reason this skill tree is so great. once you figure out it's awesome you feel great to no longer be as daft as anyone who would call it "a garbage skill tree."
Last edited by Hormesis; Dec 15, 2024 @ 8:34am
Matty101 Dec 15, 2024 @ 8:34am 
I wouldn't say it's garbage but it is overrated and made to look more than it is.
If you joined up all the +5 primary stats that are in a straight line between getting to the stats your really after you'd knock out 1/2 the tree.
Then straighten them out so they aren't bent everywhere and it'd be simpler again.
Not saying it's nothing, but compared to other decent rated rpg's its about on par.
Hormesis Dec 15, 2024 @ 8:38am 
Originally posted by Matty101:
I wouldn't say it's garbage but it is overrated and made to look more than it is.
If you joined up all the +5 primary stats that are in a straight line between getting to the stats your really after you'd knock out 1/2 the tree.
Then straighten them out so they aren't bent everywhere and it'd be simpler again.
Not saying it's nothing, but compared to other decent rated rpg's its about on par.

lol'd how would that even work man. so make a node worth 25 stats? so then we'd get less skill points, maybe 1 every 5 levels? or do we nerf how effective a skill point is. instead of a stat giving 2 mana per int we get 2/5 mana per int? or do skills now require 2.5 times as much mana to cast? if i can just jump into the sorc tree from my starting point as a warrior by investing a single stat point, then what's the point of class specialization. you think you're simplifying it by removing nodes, in reality you're breaking the game.
Matty101 Dec 15, 2024 @ 9:15am 
Originally posted by Hormesis:
Originally posted by Matty101:
I wouldn't say it's garbage but it is overrated and made to look more than it is.
If you joined up all the +5 primary stats that are in a straight line between getting to the stats your really after you'd knock out 1/2 the tree.
Then straighten them out so they aren't bent everywhere and it'd be simpler again.
Not saying it's nothing, but compared to other decent rated rpg's its about on par.

lol'd how would that even work man. so make a node worth 25 stats? so then we'd get less skill points, maybe 1 every 5 levels? or do we nerf how effective a skill point is. instead of a stat giving 2 mana per int we get 2/5 mana per int? or do skills now require 2.5 times as much mana to cast? if i can just jump into the sorc tree from my starting point as a warrior by investing a single stat point, then what's the point of class specialization. you think you're simplifying it by removing nodes, in reality you're breaking the game.

lol wow, i'm not suggesting they actually do it. I'm saying if you look at it like that...where each series of singular stat increases is actually a single length, it's not as complex as people make out.
Like +5 every level for 3 levels to get to an actual key stat increase is the same as one single +15 for 3 levels to get to the same point.
There's plenty of games that do this same system it's just displayed in a more simplistic and logical fashion that makes you not think about it.
Some have just a bar you keep clicking "+" on, do the EXACT same thing(+whatever small stat) and then after the bar hits 5/10/15 levels you get the real things your after....same thing this is just made to look complex
Hormesis Dec 15, 2024 @ 12:24pm 
Originally posted by Matty101:
Originally posted by Hormesis:

lol'd how would that even work man. so make a node worth 25 stats? so then we'd get less skill points, maybe 1 every 5 levels? or do we nerf how effective a skill point is. instead of a stat giving 2 mana per int we get 2/5 mana per int? or do skills now require 2.5 times as much mana to cast? if i can just jump into the sorc tree from my starting point as a warrior by investing a single stat point, then what's the point of class specialization. you think you're simplifying it by removing nodes, in reality you're breaking the game.

lol wow, i'm not suggesting they actually do it. I'm saying if you look at it like that...where each series of singular stat increases is actually a single length, it's not as complex as people make out.
Like +5 every level for 3 levels to get to an actual key stat increase is the same as one single +15 for 3 levels to get to the same point.
There's plenty of games that do this same system it's just displayed in a more simplistic and logical fashion that makes you not think about it.
Some have just a bar you keep clicking "+" on, do the EXACT same thing(+whatever small stat) and then after the bar hits 5/10/15 levels you get the real things your after....same thing this is just made to look complex

oh ok i get what you mean. i agree, it's much more intimidating than you'd think at first glance. also the search function is a life saver
Shade30Seven Dec 15, 2024 @ 12:27pm 
Originally posted by T0b1maru:
Math is hard. We get it.

yeah i never was good at math i can admit but it all adds up in you're character sheet tool tip so you're statements kinda irrelevant
Delta Dec 15, 2024 @ 12:27pm 
Boy if you think these are uninteresting, I'd hate to see your opinion on the completely lackluster choices you have "across the fence". /stares at Blizzard
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Date Posted: Dec 15, 2024 @ 8:22am
Posts: 10