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easily the best skill tree in any game i've played in the last 20 years. and for all the reasons you listed.
each is minimal. yup, you have to take minimal nodes to get to game changing ones, like chaos innoculation. the more game breaking, the more of those minimal nodes you gotta grab, which requires you to consider many variables and weigh them appropriately to determine if it's worth the investment
boring upgrades. yup many of them are boring, which makes you get excited about game changing nodes like fast metabolism
looks complex, but it isn't. it's really not! which is kinda cool since at first you're overwhelmed by the sheer size of it, only to realize your first and second point are accurate. so it's really only a matter of finding where a couple of those juicy notable keystone passives are at, then finding the best route to get them.
but you missed the most important reason this skill tree is so great. once you figure out it's awesome you feel great to no longer be as daft as anyone who would call it "a garbage skill tree."
If you joined up all the +5 primary stats that are in a straight line between getting to the stats your really after you'd knock out 1/2 the tree.
Then straighten them out so they aren't bent everywhere and it'd be simpler again.
Not saying it's nothing, but compared to other decent rated rpg's its about on par.
lol'd how would that even work man. so make a node worth 25 stats? so then we'd get less skill points, maybe 1 every 5 levels? or do we nerf how effective a skill point is. instead of a stat giving 2 mana per int we get 2/5 mana per int? or do skills now require 2.5 times as much mana to cast? if i can just jump into the sorc tree from my starting point as a warrior by investing a single stat point, then what's the point of class specialization. you think you're simplifying it by removing nodes, in reality you're breaking the game.
lol wow, i'm not suggesting they actually do it. I'm saying if you look at it like that...where each series of singular stat increases is actually a single length, it's not as complex as people make out.
Like +5 every level for 3 levels to get to an actual key stat increase is the same as one single +15 for 3 levels to get to the same point.
There's plenty of games that do this same system it's just displayed in a more simplistic and logical fashion that makes you not think about it.
Some have just a bar you keep clicking "+" on, do the EXACT same thing(+whatever small stat) and then after the bar hits 5/10/15 levels you get the real things your after....same thing this is just made to look complex
oh ok i get what you mean. i agree, it's much more intimidating than you'd think at first glance. also the search function is a life saver
yeah i never was good at math i can admit but it all adds up in you're character sheet tool tip so you're statements kinda irrelevant