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Like you either have a buncha mobs dogpiling on you or wicked hard bosses. Not both, at least for the 1st Act.
I'll tell you what happens with that. They play campaign on story mode facing no challenge and not having any skill or knowledge checks, get to the endgame, get absolutely walled and destroyed at T1 maps and end up quitting anyway, with the only difference being that they now wasted 40 hours of their lives being baited into playing a mode that does not represent what the game actually is, before being bait and switched into a brutal endgame.
And also, because such a mode would be the easiest way to get to endgame, not just casuals would use it, EVERYONE would. There would be zero reason not to play on it.
There's absolutely nothing wrong with giving casual players a casual experience. It does not affect you whatsoever. You still have your endgame content being extremely hard and first time players can at least enjoy the campaign.
ppls who think "game uber hard, need baby mode" could as well wait up until official release of a game then try again.
PoE1 has existed for over a decade with stable population numbers without catering too much to the casual audience. PoE2 will be just fine.
There's certainly a lot of work to be done balancing things, though. Some stuff is just absolute BS, like cruel ascendancy trials are still overtuned or at least just plain not very fun for anybody I've talked to. And the game balance feels a bit "off". It starts off hard, then gets easy, then hard again. Ideally it should get gradually harder with the occasional spikes to keep it spicy. End game also just feels undercooked in general.
Whatsoever is a bit of a stretch. It takes dev time away from other things to balance a whole new difficulty mode and continue to balance it moving forward as more content is added. I'm not against the idea, but I'd rather they just tweak the one difficulty than make a new one.
Step two: encounter bugs and overtuned enemies
Step three: go to forums and cry about game not being ready in early access version 0.1.0
Nobody forces you to spend the money or play the game right now. Game will come out absolutely free to play in version 1.0 and will have story line, more balanced gameplay, bug fixes and more.
most casuals dont even leave a review and silently leave the game behind , enjoying other games instead
"I like that items disappear on death even if you've killed the boss. Shouldn't let your guard down."
"I don't think they should've changed rolling. People should just be aware not to be dogpiled."
I once argued I'd like to zoom the camera out a bit more so I could actually see some boss's tells when they attack, and this guy was like, "Sounds like a skill issue. You should get close so you can see them." I am a ranged class in my most effective position to deal damage.
One shot mechanics from random trash mobs is not fun. Say it with me. There doesn't need to be a story mode. There needs to be a properly balanced mode.
but the game should tweaked regardless. remove outliers because they'll accelerate unhealthy metas.
Another thing would be a kill notification. I'd like to know what kinda of damage I took and the numbers I was dealt with so I can actually prepare my gear better.