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Monk with ice strike, all resistances are capped with %83 evasion, but I get deleted out of nowhere occasionally.
maybe just don't die dude.
Thats perfectly normal for poe standars dont stress over it. Its also the nature of evasion as a defensive layer.
Just play and try to get better/farm currency for another build you like if you're playing with friends
in most arpg/rpg there is a ingame difficulty slider, You can up and tone it down, With in game loot and character optimization.
in poe there is ALWAYS a solution with some tweaks.
As for trails. Block seem to be an easy way to bypass it. every thing you block is no dmg pluss no honor loss
It drops my evasion to %53 or so and its really bad for me without armor node from the ascendancy tree.
I try to stay behind as much as I can but it feels like getting boosted, not actually playing.
In PoE2 I would equate that to having a BiS Yellow item breaking on you.
Sure you can replace it..... but the cost.... or the time to get it could be anything from hours to months or grind time down the drain......
Losing a bit of XP because you maybe didn't play it safe, or got too cocky seems about right....
Sure it doesn't feel good to take 1 step forward 10 steps back.... but I mean if there is no risk to reward it would just seem the game is a mindless grinder then .
Some games, like Roguelikes and Roguelites take it much further by making you restart your entire run, this game only takes 10% of your exp. I can understand the arguments in favor of reducing the penalty, but I can also understand why some would prefer that the penalty remain as is. Would Dark Souls (for example) have been as compelling if there was no potential to lose your souls if you failed to get back to your body?