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Ein Übersetzungsproblem melden
It does not decrease, it's just the monsters become stronger.
As you progress your defense stats will go down unless you increase your defense stats in armor as well.
level 1 with a fox vest maybe 200~300 evasion stat?, easy 75% evasion
level 70 with like 2500 evasion stat? like 35%~ evasion
1 level you are 52% the other you are 50% and you didt change gear or anything, you simply leveled up.
Yes the % for evasion and damage reduction goes down.
I wouldn't be surprised at all. It's GGG's patented gameplay: "You,ve got bitten by Kitava so you now have -30 resistances!"
This is you two misunderstanding the stats.
The percentile is not how much evasion (or block) you have.
It is a prediction of your odds of dodging, based on your evasion vs the accuracy of the enemies you would be fighting at that level.
Your evasion was not 52%, it is not 50%.
Your evasion is a flat number. You have, say, 1000 evasion rating.
Against enemies at one level, they have enough accuracy that with 1000 evasion you have a 52% chance to dodge.
Then you start fighting enemies at a higher level. It's not your level that matters, it's their level. Your level up is irrelevant, theirs made the difference.
Those higher level enemies have more accuracy, you still only have 1000 evasion, and with only 1000 evasion against that more accurate enemy you only have a 50% chance of dodging. It's not really that you're less likely to dodge, it's that they are less likely to miss, because they gained accuracy.
Being good at dodging a dodgeball does not mean you'll be good at dodging a bullet.
That number is just an estimation, a guide line.
You'll evade more against less accurate enemies, certainly.
I don't know that the dodge estimate is based on what zone your're standing in when the tab is open, it might based on where they expect you to be at that level.
That's what I said (in a certain tooltip context).
No going into a low level zone and killing mobs and taking dmg does not update the %.
Only lvling changes it.
And its a bit hard to say what zone they think we are in, since not every zone goes from 123456, they kind a jump around.
The same also applies to armour.
It's a general estimation and doesn't account for accurate mobs who will have more chance to hit you or you applying blind to mobs (reducing their accuracy and technically giving you more evade chance) and armour breaking mobs that will reduce your armour.
if a small hit lands on you, and you got 'decent' armour rating then armour actually does work.
if a LARGE hit lands on you, with same decent armour rating then it does nothing. you'll die. fast.
the maths behind is so obtuse, but just remember the above.