Path of Exile 2

Path of Exile 2

Evade stat going down?
new to poe2 why is my estimated chance to evade number going down?
whenever i put a dexterity node on or level up the number goes down by 1..
wouldn't it go up if im putting dex nodes in?
not sure if this is a bug or im just missing something? any help appreciated :lunar2020ratinablanket:
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Beiträge 1630 von 37
Ursprünglich geschrieben von microwine:
i wish it was stated somewhere early on that as u level your evasion/armour decreases i was totally unaware. now i might have to rethink my build and respec into damage which sucks as i was going for something in particular. respecs should be free.

It does not decrease, it's just the monsters become stronger.
First time with diminishing returns + late-game scaling?
As you progress your defense stats will go down unless you increase your defense stats in armor as well.
level 1 with a fox vest maybe 200~300 evasion stat?, easy 75% evasion
level 70 with like 2500 evasion stat? like 35%~ evasion
Pervy 14. Dez. 2024 um 1:30 
Ursprünglich geschrieben von serotoninpack:
Ursprünglich geschrieben von microwine:
i wish it was stated somewhere early on that as u level your evasion/armour decreases i was totally unaware. now i might have to rethink my build and respec into damage which sucks as i was going for something in particular. respecs should be free.

It does not decrease, it's just the monsters become stronger.
Armor and evasion does decrease. The % goes down as you level up.
1 level you are 52% the other you are 50% and you didt change gear or anything, you simply leveled up.
Zuletzt bearbeitet von Pervy; 14. Dez. 2024 um 1:30
Ursprünglich geschrieben von Dont Think About It:
Ursprünglich geschrieben von serotoninpack:

It does not decrease, it's just the monsters become stronger.
Armor and evasion does decrease. The % goes down as you level up.
1 level you are 52% the other you are 50% and you didt change gear or anything, you simply leveled up.

Yes the % for evasion and damage reduction goes down.
Pervy 14. Dez. 2024 um 1:35 
Ursprünglich geschrieben von serotoninpack:
Ursprünglich geschrieben von Dont Think About It:
Armor and evasion does decrease. The % goes down as you level up.
1 level you are 52% the other you are 50% and you didt change gear or anything, you simply leveled up.

Yes the % for evasion and damage reduction goes down.
But it be pretty funny if the stats them selfs, the hard numbers went down.
Ursprünglich geschrieben von Dont Think About It:
Ursprünglich geschrieben von serotoninpack:

Yes the % for evasion and damage reduction goes down.
But it be pretty funny if the stats them selfs, the hard numbers went down.

I wouldn't be surprised at all. It's GGG's patented gameplay: "You,ve got bitten by Kitava so you now have -30 resistances!"
Ursprünglich geschrieben von Dont Think About It:
Ursprünglich geschrieben von serotoninpack:

It does not decrease, it's just the monsters become stronger.
Armor and evasion does decrease. The % goes down as you level up.
1 level you are 52% the other you are 50% and you didt change gear or anything, you simply leveled up.


Ursprünglich geschrieben von serotoninpack:
Ursprünglich geschrieben von Dont Think About It:
Armor and evasion does decrease. The % goes down as you level up.
1 level you are 52% the other you are 50% and you didt change gear or anything, you simply leveled up.

Yes the % for evasion and damage reduction goes down.

This is you two misunderstanding the stats.
The percentile is not how much evasion (or block) you have.
It is a prediction of your odds of dodging, based on your evasion vs the accuracy of the enemies you would be fighting at that level.

Your evasion was not 52%, it is not 50%.
Your evasion is a flat number. You have, say, 1000 evasion rating.

Against enemies at one level, they have enough accuracy that with 1000 evasion you have a 52% chance to dodge.
Then you start fighting enemies at a higher level. It's not your level that matters, it's their level. Your level up is irrelevant, theirs made the difference.
Those higher level enemies have more accuracy, you still only have 1000 evasion, and with only 1000 evasion against that more accurate enemy you only have a 50% chance of dodging. It's not really that you're less likely to dodge, it's that they are less likely to miss, because they gained accuracy.

Being good at dodging a dodgeball does not mean you'll be good at dodging a bullet.
Ursprünglich geschrieben von serotoninpack:
Ursprünglich geschrieben von ministrog:
yes there's more to the story because you'll need more and more later. its diminishing returns. look for other things to help out on evasion/dodge related things. i know blind as a mechanic is in the game.

What can I say, very intuitive mechanics. :steamhappy:
It is intuitive. Higher level enemies will have more accuracy making you require more evasion to get the same success.

That number is just an estimation, a guide line.
Pervy 14. Dez. 2024 um 2:07 
Ursprünglich geschrieben von The Old Song:
Ursprünglich geschrieben von Dont Think About It:
Armor and evasion does decrease. The % goes down as you level up.
1 level you are 52% the other you are 50% and you didt change gear or anything, you simply leveled up.


Ursprünglich geschrieben von serotoninpack:

Yes the % for evasion and damage reduction goes down.

This is you two misunderstanding the stats.
The percentile is not how much evasion (or block) you have.
It is a prediction of your odds of dodging, based on your evasion vs the accuracy of the enemies you would be fighting at that level.

Your evasion was not 52%, it is not 50%.
Your evasion is a flat number. You have, say, 1000 evasion rating.

Against enemies at one level, they have enough accuracy that with 1000 evasion you have a 52% chance to dodge.
Then you start fighting enemies at a higher level. It's not your level that matters, it's their level. Your level up is irrelevant, theirs made the difference.
Those higher level enemies have more accuracy, you still only have 1000 evasion, and with only 1000 evasion against that more accurate enemy you only have a 50% chance of dodging. It's not really that you're less likely to dodge, it's that they are less likely to miss, because they gained accuracy.

Being good at dodging a dodgeball does not mean you'll be good at dodging a bullet.
I'm talking about what the stat page says, are you telling me if i run into a low level zone, the numbers will be higher?
Ursprünglich geschrieben von Dont Think About It:
Ursprünglich geschrieben von The Old Song:




This is you two misunderstanding the stats.
The percentile is not how much evasion (or block) you have.
It is a prediction of your odds of dodging, based on your evasion vs the accuracy of the enemies you would be fighting at that level.

Your evasion was not 52%, it is not 50%.
Your evasion is a flat number. You have, say, 1000 evasion rating.

Against enemies at one level, they have enough accuracy that with 1000 evasion you have a 52% chance to dodge.
Then you start fighting enemies at a higher level. It's not your level that matters, it's their level. Your level up is irrelevant, theirs made the difference.
Those higher level enemies have more accuracy, you still only have 1000 evasion, and with only 1000 evasion against that more accurate enemy you only have a 50% chance of dodging. It's not really that you're less likely to dodge, it's that they are less likely to miss, because they gained accuracy.

Being good at dodging a dodgeball does not mean you'll be good at dodging a bullet.
I'm talking about what the stat page says, are you telling me if i run into a low level zone, the numbers will be higher?
If you want to look at your stats, and see how much evasion you have, you don't look at the percent at all. You look at the flat number. That's your evasion.

You'll evade more against less accurate enemies, certainly.
I don't know that the dodge estimate is based on what zone your're standing in when the tab is open, it might based on where they expect you to be at that level.
Ursprünglich geschrieben von Herr Gutentauben:
Ursprünglich geschrieben von serotoninpack:

What can I say, very intuitive mechanics. :steamhappy:
It is intuitive. Higher level enemies will have more accuracy making you require more evasion to get the same success.

That number is just an estimation, a guide line.

That's what I said (in a certain tooltip context).
Pervy 14. Dez. 2024 um 2:14 
Ursprünglich geschrieben von The Old Song:
Ursprünglich geschrieben von Dont Think About It:
I'm talking about what the stat page says, are you telling me if i run into a low level zone, the numbers will be higher?
If you want to look at your stats, and see how much evasion you have, you don't look at the percent at all. You look at the flat number. That's your evasion.

You'll evade more against less accurate enemies, certainly.
I don't know that the dodge estimate is based on what zone your're standing in when the tab is open, it might based on where they expect you to be at that level.
I know the % is the Estimated Evasion chance, and thats really all that matters.
No going into a low level zone and killing mobs and taking dmg does not update the %.
Only lvling changes it.

And its a bit hard to say what zone they think we are in, since not every zone goes from 123456, they kind a jump around.
Pervy 14. Dez. 2024 um 2:16 
Ursprünglich geschrieben von The Old Song:
Ursprünglich geschrieben von Dont Think About It:
I'm talking about what the stat page says, are you telling me if i run into a low level zone, the numbers will be higher?
If you want to look at your stats, and see how much evasion you have, you don't look at the percent at all. You look at the flat number. That's your evasion.

You'll evade more against less accurate enemies, certainly.
I don't know that the dodge estimate is based on what zone your're standing in when the tab is open, it might based on where they expect you to be at that level.
What about armor going down then? so its not dmg migration? Or is it only evasion thats different?
Zuletzt bearbeitet von Pervy; 14. Dez. 2024 um 2:16
Short summary: When you level up the %chance to evade hasn't changed when applied to mobs at the previous level. The %chance to evade being shown reflects stuff at your current level. Meaning you need more evade chance investment for higher level mobs, the stat page updates reflects this.

The same also applies to armour.

It's a general estimation and doesn't account for accurate mobs who will have more chance to hit you or you applying blind to mobs (reducing their accuracy and technically giving you more evade chance) and armour breaking mobs that will reduce your armour.
Zuletzt bearbeitet von Liquid Courage; 14. Dez. 2024 um 2:34
Ursprünglich geschrieben von Dont Think About It:
Ursprünglich geschrieben von The Old Song:
If you want to look at your stats, and see how much evasion you have, you don't look at the percent at all. You look at the flat number. That's your evasion.

You'll evade more against less accurate enemies, certainly.
I don't know that the dodge estimate is based on what zone your're standing in when the tab is open, it might based on where they expect you to be at that level.
What about armor going down then? so its not dmg migration? Or is it only evasion thats different?
oh armours is another beast, you'd want to sit down for that talk LOL. I rather type out the general gist of it.

if a small hit lands on you, and you got 'decent' armour rating then armour actually does work.
if a LARGE hit lands on you, with same decent armour rating then it does nothing. you'll die. fast.

the maths behind is so obtuse, but just remember the above.
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Geschrieben am: 14. Dez. 2024 um 1:03
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