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https://youtu.be/ga5IDtszdmA?si=uZyPS19ZiZboOAEP
You need to get better at the game + Realize that low levels have to use whatever is available until they get to the levels where specialized gear and enough passives are available + Realize this is Early Access beta that is in active and constant development to improve + Realize this game is called Path of Exile 2 and not Diablo 2 (or 1, or 3, or 4).
If you want easy gameplay that requires barely any effort or real thought and just want to mow down enemies feel free to go back to D4. That game is designed for hyper-casuals and is fun enough if all you want is easy wins and quick sessions. Alternatively, and the better option that playing D4 if PoE 2 is too much for you, is to go play D2: Resurrected.
This game isn't hard, at all, if anything it's easier than D4, they just have to fix it. Do you think telementry games where you dodge are hard, I feel sorry for you.
The only thing hard about this game is figuring out what the devs didn't balance so you can cheese it until it's nerfed.
Your mindset is the equivalent of a sorc picking 6 skills of all different elements and wondering why "this dsnt work". If im a mouth breather yet the first thing you do is cry and moan to the forums that makes you beyond slack jawed.
It's amazing that you can't read a post and realize "I do not want to be a firewall or poison archer build" if you could have already read the title and description of this post I could have saved us both the time . Is you're brain that smooth?
Would you like me to help you understand or are you going to keep trying to build up some argument that I'm not even talking about?
Meanwhile your minions do significantly more damage than a sorc who used them.
Summon raging spirit can create 10 minions and with duration and attack speed passives on them, they can do alot of damage. They can't be killed. They last quite awhile with duration on them and you can get them all out with 2 casts of flame wall (which will also damage the boss nicely!).
Meanwhile you have ALOT of choices for your other minions. IF you use a sceptre, run with one that adds max health/damage and life regen if you can. They are pretty cheap in the store to buy. Costs a bit more but you can get one with those and % spirit.
Multiple ways to go with that, for general clearing the bomb skellys rock, but for bosses frost skellies and warrior skellies can be good (But you get warrior ones from a sceptre anyway). Either way.....put meat shield and instable supports on the warriors. IF you are going PURE summoner on your tree, you want all the damage (spell/minion) nodes right at first, then come back 2 to get the %health and faster revive right there, and then head to the ne to get the % health and faster revive over there. With all of that not only do your melee minions keep popping up after getting killed, they do about 200 damage each time they die.
None of that matters though (it did on my second playthrough as a witch but didn't have much of that on my first playthrough), as again, you can just use sorc spells, by then you'll have arc that not only takes the first boss down pretty fast, but works well in combo with Orb of storms. You can also go with freeze spells (or use both), it's not hard to freeze the first act boss a couple times. If you use ice skellies you don't even have to do anything.
Try and get some evasion on your equipment if you can and toss on the wind passive. It'll use a bit of your spirit, but you can get ALOT of spirit before the first act boss. If you get main body armor with evasion and +30 or more spirit on it, that lets you run the evasion buff for free, it adds 45% MORE evasion to you (that means it's after all other bonuses are applied). Pretty easy to get 60% or more evasion going that way......and you might not even end up losing a minion for it.
AS far as spirit, real fast......you can get 100 base from sceptre and 30+ from the sceptre's bonus. You can get 50 spirit from the low level unique shield (almost free on the shop). 30 plus from your armor, 30 base from the quest, so right there you have 240 spirit or more, all for almost no cost.
So yeah, just use the shop to get good equipment. You could take a few evasion nodes and hit 70-80% chance to evade as well. Make sure you max out your cold resists with base cold resist rings (rare with other good mods on it). Try and get resists on your belt as well as most of the other mods blow on them. Should have max cold resist on firrst act boss and max fire resist on first trial boss....makes both pretty easy.
Lightning and cold (or again both) spells work great on the first boss. You can also pump up essense drain for dot but you really won't need it. Fire is more meh to me as it's bonus just doesn't = as much as cold freezing/chilling etc and lightning boosting the damage everythign else does.
Some armor and eshield is nice. If you go with decent eshield you can also use the ghost aura (along with the evasion one), that WILL mean losing out on a minion, but.....it also means you are MUCH harder to kill. The evasion one makes it so most hits...miss you.....just not AoE attacks (sadly those are the most dangerous from the first act boss). But ghost makes it so when you get hit, you heal a % of your evasion as eshield right away. So with high eshield, that can mitigate most of the damage even from big hits.
Don't forget, you can respec out of things later, so you can take eshield bonuses early on for instance and then remove those nodes and take minion damage nodes etc later.
The combo of high evasion + decently high eshield + ghost, makes it VERY hard to lose early boss fights, with or without minions. It's a great option for pure sorcs in fact.
You will also have one of the easiest times of any class running the first ascension trial. Focus on cold damage sorcs at that point with melee skellies that explode from your staff, and use arc + orb of storms to obliterate the small packs of enemies as you run through the early trials. Consider witching over to focusing almost totally on cold damage for the first boss, but still run with 10 raging spirits going the whole time. It kills him in less time than most other builds with no risk for you (just avoid stalagmites and you won't take any damage). Have maxed fire resist just the same, but it's pretty hard to lose that fight (waaaay easier than melee builds, and still easier than bow/xbow builds).
Witch is OP, both initially and especially end game. Yougenerally get the most out of witches ascendencies as well........if witches had a good movement speed boost....I might not every play anything else lol.
Witch is the best with a bow, melee weapon, spells and of course minions. Hardest in general to kill as well (blood has 2x max health and heals for 400 hp per blood orb (and you get alot with decent crit chance). Infernal has doggo who not only is super cute and keeps your feet warm, but ALSO takes damage for you so is basically an instant 20% reduction of all damage after all your defenses are factored in. Most importantly Infernal gets a HUGE boost for focusing on max health as you get tons of spirit that way (and spirit is very useful even outside of minions).
Both are awesome to the point where the hardest choice for endgame in my opinion right now is which witch is witch? Do you wanna be Glenda the blood witch or Elphaba (sp) the Infernal witch? Or is it the other way around, whatever (neither is green so shrug. I'm going with Infernal demon form (which I don't use) being the wicked one lol.
Minion build is insanely viable, just because you don't understand that doesn't change the fact.
Say sike. There's no way you typed that unironically.
Skill. Issue.
I mean, should I link you dozens of videos proving you wrong? Or do you just have a fetish for being wrong?