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There is a distinction.
Mario Party and Pokemon are strictly on Nintendo platforms. PoE 2 is cross-platforn, and tied to a PoE account. There are plenty of games you can install on PC, then link to an account on the console version and play on there too. Something that has Never happened on a Nintendo developed game. So no, I would not expect Nintendo developed games to link together on PC. Or even see them available on PC obviously.
I would however, expect a game that is tied to a network account from the creator of the game, to be able to log in to and play cross-platform. I figured since my account is with grinding gear that they would see I already paid for access and allow me to download the PC version too. Since my PS5 and Steam accounts are tied to the same GG account.
I'll try that. Thanks.
It has more to do with the background of the deals made with the platform holders on the processes to get something like that to work. There are several games where you can play multiplatform/cross progression and others that are split off by platform.
Take final fantasy 14, for example. You have to buy the game client and each DLC individually, but can then play the same character on both platforms if you have access to the same content. Other games add cross platform & cross progression after the fact, and is an expensive endeavor and is difficult to do, like Warframe. Others are built from the ground up with cross platform/progression already having been planned ahead of time, like The First Descendant and PSO2NG.
POE2 seems to have been unable to do it, and it likely has to stem from the fact that there are unlocks from POE1 carrying over into POE2 (eventually), and the deals for those platforms/migration data were not worked out in POE1's design backend. The game servers can 'see' the content we have on linked accounts, but cannot legally sign off on allowing access to them per platform restrictions. Doesn't mean that's how it will stay, but may take some time to be addressed down the line and may require additional negotiations with respective platforms.
Some of the complications involved in these processes are regional pricing differences between game marketplaces and having a unified service. Where platform holders want to stay competitive, this can lead to issues where a cheaper price for x item on one platform undercuts another. IE: I'm playing whatever cross plat/prog game on Steam and there's a steam sale on various MTX, but only on steam. Xbox and Sony lose out. The customer gets the deal on Steam and then goes to play on Playstation. It's a sticky situation.
Then there may be issues to have something like this from happening for other reasons, like fairness in the patching process. IE: one platform's patch is delayed by the QA process by two weeks while on PC the patch releases immediately. That can lead to things like sales increases on another platform due to it's availability (IE: a game marketplace updates with new stuff, but only on one platform - PC in this case), and piss off the other platform holders. For example, all of Star Trek Online's console developments are delayed a month or more. Console's 'thanksgiving' themed event, 'the feast' is delayed all the way out into January while PC had it back in November. Thus the game is and cannot be cross platform, cross progression, server unified.
If POE2 carried no baggage from POE1 then this might be a non issue right now, but alas, it is what it is. Devs have griped about the process before and the complications that arise from dealing with the transactional data access from multiple platforms alone. It plays into the reason why some of these cross platform/cross prog games still treat any in-game auction houses or player markets as exclusive to their platforms and don't allow cross platform trades, for example.